Hunter

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Hunter
Hunter
LONG RANGE, MARKING, PRECISION DAMAGE
The HUNTER specializes in ranged damage, precision shots and marking enemies.

The Hunter is one of four Archetypes available when talking to Wallace for the first time, but can also be unlocked later as well. They are a medium to long-range offensively-oriented Archetype that takes advantage of enemy vulnerabilities through critical hits and weakspots. They are capable of stealthily moving and ambushing enemies or marking targets for increased damage. Their starting armor set includes medium-weight clothing fit to protect without overbearing to handle both combat and stealth.

Their unique Archetype trait is Longshot, which increases the range at which weapons deal maximum damage, and their Prime Perk, Dead to Rights, extends the duration of Hunter skills when exploiting weakspots.

Starting Items[edit | edit source]

Nightstalker Set
Helmet Body Armor Leg Armor Glove Armor
Nightstalker Shroud Nightstalker Garb Nightstalker Pants Nightstalker Gloves
Long Gun Melee Weapon Handgun
Huntmaster M1 Steel Sword Repeater Pistol

Skills[edit | edit source]

This section is transcluded from Hunter: Skills. To change it, please edit the transcluded page.
Skill Level Description
Hunter's Mark
(Cooldown: 70s)
Base Increases the Hunter's spatial awareness by casting an Aura that automatically applies MARK to all enemies within 35m. While senses are heightened, Hunter also gains 15% increased Ranged and Melee damage. Lasts 25s.

MARK: Crit Chance against MARKED enemies is increased by 10% for all allies.
Hunter's Focus
(Cooldown: 50s)
5 Continuously Aiming Down Sights uninterrupted and without shooting for 0.5s causes the Hunter to enter a FOCUSED state. Wears off after 0.75s of leaving Aim. Lasts 25s.

FOCUSED reduces Weapon Spread, Recoil, and Sway by 50% and grants 25% Ranged & Ranged Weakspot Damage.

While FOCUSED, Aiming at enemies will automatically apply MARK.

FOCUSED state can last up to 10s after the Skill duration expires.

MARK: Crit Chance against MARKED enemies is increased by 10% for all allies.
Hunter's Shroud
(Cooldown: 90s)
10 Hunter becomes Shrouded, reducing enemy awareness and making them harder to hit while moving. Attacking or activating a Mod or Skill will instantly exit Shroud.

Exiting Shroud applies MARK to all enemies within 10m and grants AMBUSH to the Hunter for 2s.

AMBUSH: Increases Ranged and Melee Damage by 50% which diminishes over its duration. Ranged and Melee attacks apply MARK.

Hunter will automatically Shroud again after 1.15s if no offensive actions are performed.

Lasts 15s

MARK: Crit Chance against MARKED enemies is increased by 10% for all allies.

Perks[edit | edit source]

This section is transcluded from Hunter: Perks. To change it, please edit the transcluded page.
Perk Level Description
Dead to Rights
PRIME
Base Dealing 65 Base Ranged or Melee Weakspot Damage extends the duration of active Hunter Skills by 2.5s. Can extend timer beyond its initial duration.
5 Dealing 60 Base Ranged or Melee Weakspot Damage extends the duration of active Hunter Skills by 3s. Can extend timer beyond its initial duration.
10 Dealing 55 Base Ranged or Melee Weakspot Damage extends the duration of active Hunter Skills by 3.5s. Can extend timer beyond its initial duration.
Deadeye
DAMAGE
1 Gain 4% Ranged Damage and 1.5% Weakspot Damage.

Increases with Hunter Level.
6 Gain 24% Ranged Damage and 9% Weakspot Damage and 5% Ranged Critical Chance.

Damage increases with Hunter Level.
10 Gain 40% Ranged Damage and 15% Weakspot Damage and 5% Ranged Critical Chance.

Damage increases with Hunter Level.
Return to Sender
TEAM
2 Kills due to Weakspot and Critical Hits increase Ammo drops by 25%.
7 Kills due to Weakspot and Critical Hits increase Ammo drops by 50% and double the chance of Ammo drops.
Urgency
UTILITY
3 Kills increase Reload Speed by 15%. Lasts 3s.
8 Kills increase Reload Speed by 15% and Movement Speed by 15%. Lasts 5s.
Intuition
RELIC
4 Using a Relic extends the duration of any active Hunter Skill by 5s. Effect degrades with each subsequent use.
9 Using a Relic extends the duration of any active Hunter Skill by 10s. Effect degrades with each subsequent use. Weakspot kills against MARKED enemies increase speed of next relic use within 15s by 5%. Stacks 10x.

Traits[edit | edit source]

Archetype Trait[edit | edit source]

Longshot is the Hunter's Archetype trait.

Increases Weapon Ideal Range by 0.6m - 6m.

Core Trait Allocation[edit | edit source]

Acquisition[edit | edit source]

  1. Purchase the Rusty Medal from Brabus in Ward 13 for 1,500
  2. Craft it into the Sniper War Medal engram at Wallace in Ward 13