Summoner

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Summoner
Summoner
MINIONS, HEALTH REGEN, BEING EVIL
The SUMMONER specializes in using Minions to do their bidding, and sacrificing them.

The Summoner is an unlockable Archetype that controls a set of minions, commanding or using them as sacrifices at will. These minions follow the player, relentlessly attacking nearby enemies When sacrificed, these minions explode dealing damage around them, as well as refunding some of the cooldown used to summon them. When summoned, a portion of the Summoner's health is lost. Each minion has a maximum amount, though only one type may be used at a time.

Their unique Archetype trait is Regrowth, which increases the traveler's health regeneration, and their Prime Perk Ruthless allows the Summoner to enrage minions at will.

Starting Items[edit | edit source]

Knotted Set
Helmet Body Armor Leg Armor Glove Armor
Knotted Helm Knotted Cage Knotted Greaves Knotted Gloves
Long Gun Melee Weapon Handgun
Crossbow Rebellion Spear MP60-R

Skills[edit | edit source]

This section is transcluded from Summoner: Skills. To change it, please edit the transcluded page.
Skill Level Description
Minion: Hollow
(Cooldown: 30s)
Base PRESS: Summons a Root Hollow Minion to fight by your side. Costs 15% of Max Health to summon, but will not kill Summoner. Max (2).

HOLD: SACRIFICE Root Hollow Minions to explode, dealing 150 damage within 5m.

Reduces Skill Cooldown by up to 50% based on remaining Health of each Minion Sacrificed.
Minion: Flyer
(Cooldown: 45s)
5 PRESS: Summons a Root Flyer Minion to fight by your side. Costs 10% of your Max Health to summon, but will not kill the Summoner. Max (2).

HOLD: SACRIFICE Root Flyer Minions, dealing 50 Damage within 3m and spawning 3 homing projectiles which explode on contact for 100 damage each.

Reduces Skill Cooldown by up to 50% based on remaining Health of each Minion Sacrificed.
Minion: Reaver
(Cooldown: 120s)
10 PRESS: Summons a Root Reaver Minion to fight by your side. Costs 35% of Max Health to summon, but will not kill the Summoner. Max (1).

HOLD: Sacrifice Root Reaver Minion, dealing 200 damage within 6m and spawning Spore Bombs which bounce and explode on contact for 200 damage each.

Reduces Skill Cooldown by up to 50% based on remaining Health of Minion.

Perks[edit | edit source]

This section is transcluded from Summoner: Perks. To change it, please edit the transcluded page.
Perk Level Description
Ruthless
PRIME
Base When the Summoner deals damage to their Minion, it causes them to ENRAGE. While ENRAGED, Minions gain 10% Attack Speed along with 30% increased Damage and Movement Speed. Lasts 20s.
5 When the Summoner deals damage to their Minion, it causes them to ENRAGE. While ENRAGED, Minions gain 15% Attack Speed along with 40% increased Damage and Movement Speed. Lasts 30s.
10 When the Summoner deals damage to their Minion, it causes them to ENRAGE. While ENRAGED, Minions gain 20% Attack Speed along with 50% increased Damage and Movement Speed. Lasts 40s.
Dominator
DAMAGE
1 Grants a 3.5% increase to Mod, Skill, and Explosive Damage.

Increases with Summoner Level.
6 Grants a 17.5% increase to Mod, Skill, and Explosive Damage, and 5% Mod, Skill, and Explosive Critical Chance.

Damage increases with Summoner Level.
10 Grants a 35% increase to Mod, Skill, and Explosive Damage, and 5% Mod, Skill, and Explosive Critical Chance.
Residue
TEAM
2 Minions that expire leave a 3m Aura which heals 2.5% Health per second. Lasts 10s.
7 Minions that expire leave a 3m Aura which heals 2.5% Health per second and increases Healing by 20%. Lasts 10s.
Outrage
UTILITY
3 Sacrifice grants 3% Lifesteal for each Minion Sacrificed. Lasts 10s.
8 Sacrifice grants 3% Lifesteal for each Minion Sacrificed, and increases Movement Speed by 15%. Lasts 10s.
Incite
RELIC
4 Using a Relic grants Minions 5% Max HP per second, and increases their damage dealt by 15%. Lasts 30s.
9 Using a Relic grants Minions 5% Max HP per second, and increases their damage dealt by 15% and Crit Chance by 15%. Lasts 30s.

Traits[edit | edit source]

Archetype Trait[edit | edit source]

Regrowth is the Summoner's Archetype trait.

Increases Health Regeneration

Core Trait Allocation[edit | edit source]

Minions[edit | edit source]

This section is a stub. You can help the Remnant II Wiki by expanding it.
Reason: Lacking information on minion mechanics, stat values, etc

Unlocking[edit | edit source]

Main article: Faded Grimoire

Notes[edit | edit source]

  • The Dominator damage perk applies twice on explosive mods and skills, providing +70% damage at level 10.