Medic
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The Medic is one of four Archetypes available when speaking to Wallace for the first time. They possess powerful regenerative abilities, enhancing the survivability of themselves and their allies. They make effective use of Relics.
Their unique Archetype trait, Triage, improves Healing Efficiency. Their Prime Perk, Regenerator, can regenerate Relic Charges as health is regenerated.
Starting Items[edit | edit source]
Field Medic Set | |||||||||||
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Helmet | Body Armor | Leg Armor | Glove Armor | ||||||||
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Long Gun | Melee Weapon | Handgun | |||||||||
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Skills[edit | edit source]
This section is transcluded from Medic: Skills. To change it, please edit the transcluded page.
Skill | Level | Description |
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![]() (Cooldown: 60s) |
Base | The Medic channels healing energy into their first, punching a hole in the ground to create a 3m Healing Spring AOE which restores 10 Health per second and greatly increases Blight Decay Rate. Lasts 15s. |
![]() (Cooldown: 100s) |
5 | The Medic quickly expels healing energy to SHIELD all allies within 25m for 100% of their Max Health for 10s. While shielded, allies regenerate 20% of their Max Health over the duration. |
![]() (Cooldown: 120s) |
10 | The Medic unleashes a 30m shockwave that revives downed allies and restores 50% Max Health over 10s. For each additional 1s holding the SKILL button, the heal gains an additional 50% (up to 200% max). Revived allies will only receive 50% of the healing amount. If revived, allies cannot be revived against by Redemption for another 180s. Resets at Worldstone or on death. |
Perks[edit | edit source]
This section is transcluded from Medic: Perks. To change it, please edit the transcluded page.
Perk | Level | Description |
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![]() PRIME |
Base | After restoring 350 Total Health to allies, regain a spent Relic charge. Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%. |
5 | After restoring 300 Total Health to allies, regain a spent Relic charge. Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%. | |
10 | After restoring 250 Total Health to allies, regain a spent Relic charge. Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%. | |
![]() DAMAGE |
1 | Grants a 2.5% increase to All Damage Increases with Medic Level. |
6 | Grants a 15% increase to All Damage and 5% Critical Chance. Damage increases with Medic Level. | |
10 | Grants a 25% increase to All Damage and 5% Critical Chance. | |
![]() TEAM |
2 | Increases Relic Efficacy by 15% and heals nearby allies for 30% of the total healing value. |
7 | Increases Relic Efficacy by 15% and heals nearby allies for 30% of the total healing value, increasing to 60% for any ally below 35% max health. | |
![]() UTILITY |
3 | Increases the hits Medic can take before losing Grey Health by 1. |
8 | Increases the hits Medic can take before losing Grey Health by 2. | |
![]() RELIC |
4 | Increases Relic Use Speed by 20%. |
9 | Increases Relic Use Speed by 20%. Relic Use gains -1 Stagger. |
Traits[edit | edit source]
Archetype Trait[edit | edit source]
Triage is the Medic's Archetype trait.
Increases Healing by 5% - 50%.
Core Trait Allocation[edit | edit source]
Unlocking[edit | edit source]
Main article: Medic Pin
- Purchase the Medic Pin from Doctor Norah Camarillo in Ward 13 for
1,500.
- Craft it into the Caduceus Idol engram at Wallace in Ward 13.
Archetypes |
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