Archon
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The Archon is an unlockable Archetype. They use an array of abilities to support with buffs, and deal damage with Weapon Mods and Mod Power generation.
Their unique Archetype trait is Flash Caster, which increases the speed at which a mod or skill can be used. Their Prime Perk, Tempest, grants passive increases to mod power generation.
Starting Items[edit | edit source]
Labyrinth Set | |||||||||||
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Helmet | Body Armor | Leg Armor | Glove Armor | ||||||||
Labyrinth Headplate | Labyrinth Mantle | Labyrinth Treads | Labyrinth Gauntlets | ||||||||
Long Gun | Melee Weapon | Handgun | |||||||||
XMG57 "Bonesaw" | Labyrinth Staff | Enigma |
Skills[edit | edit source]
This section is transcluded from Archon: Skills. To change it, please edit the transcluded page.
Skill | Level | Description |
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Reality Rune (Cooldown: 75s) |
Base | Conjures a 7m protective dome which applies SLOW to any enemy or enemy projectile. Allies inside gain 25% Damage Reduction and automatically generate 50 Mod Power per second. Lasts 15s. |
Chaos Gate (Cooldown: 85s) |
5 | Conjures a 7m unstable zone which grants stacks of UNBRIDLED CHAOS. Lasts 20s. UNBRIDLED CHAOS: Allies gain 0.7% to All Damage dealt and receive 0.3% damage taken. Stacks up to 50 times. Lasts 10s. Having any stacks grants 10% Mod Generation. |
Havoc Form (Cooldown: 90s) |
10 | Unleashes the powers of the Labyrinth to empower the caster with new abilities. Lasts 30s. Duration is reduced when Havoc Form special abilities are used. FIRE: Blasts Lightning Tendrils from the Archon's hand, dealing 48 - 144 SHOCK Damage every 0.35s to targets within 15m. AIM: Raises a 3m Energy Shield which reduces incoming damage to all allies by 50%. DODGE: Performs a Blink Evade that deals 150 - 450 SHOCK damage to enemies within 5m. |
Perks[edit | edit source]
This section is transcluded from Archon: Perks. To change it, please edit the transcluded page.
Perk | Level | Description |
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Tempest PRIME |
Base | Automatically generate 5 Mod Power per second. Casting a Mod doubles this value for 10s. |
5 | Automatically generate 10 Mod Power per second. Casting a Mod doubles this value for 10s. | |
10 | Automatically generate 15 Mod Power per second. Casting a Mod doubles this value for 10s. | |
Amplify DAMAGE |
1 | Increases Mod Damage by 5%. Increases with Archon Level. |
6 | Increases Mod Damage by 30% and grants 10% Mod Critical Chance. Damage increases with Archon Level. | |
10 | Increases Mod Damage by 50% and grants 10% Mod Critical Chance. Damage increases with Archon Level. | |
Power Creep TEAM |
2 | After casting a Mod, 10% of the Mod Power spent will be regenerated by all allies over 10s. |
7 | After casting a Mod, 10% of the Mod Power spent will be regenerated by all allies over 10s. While Power Creep is active, allies will also gain 10% Mod Power Generation. | |
Spirit Within UTILITY |
3 | Reduces Mod Power requirement per charge by 5%. |
8 | Reduces Mod Power requirement per charge by 10%. | |
Power Leak RELIC |
4 | Using a Relic grants 100 Mod Power for both equipped Mods. |
9 | Using a Relic grants 100 Mod Power for both equipped Mods, and an additional 100 to current Mod. |
Traits[edit | edit source]
Archetype Trait[edit | edit source]
Flash Caster is the Archon's Archetype trait.
Increases Mod and Skill Casting Speed by 5% - 50%.
Core Trait Allocation[edit | edit source]
Unlocking[edit | edit source]
Main article: The Backrooms
The Strange Box engram crafting material can be found in The Backrooms. When the Traveler enters The Backrooms, they are given limited time (5 minutes) to scavenge the maze.
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The layout of The Backrooms (Click on the image to enlarge)
Archetypes |
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Alchemist ● Archon ● Challenger ● Engineer ● Explorer ● Gunslinger ● Handler ● Hunter ● Invader ● Invoker[TFK] ● Medic ● Ritualist[TAK] ● Summoner |