Ritualist
![](/images/thumb/e/e7/Downgrade_icon.png/50px-Downgrade_icon.png)
The Ritualist is an unlockable Archetype. They are an offensively-oriented status effect inflicting Archetype, causing and spreading debuff effects to enemies and empowering themself. As status effects are applied, the Ritualist grows stronger and enemies grow weaker. Due to their skill in status effects, travelers with this Archetype will also gain defensive options against status effects. The Ritualist comes equipped with light witch-like armor as well as status effect-oriented weapons.
Their unique Archetype trait is Affliction, increasing the length of status effects applied to enemies, and their Prime Perk Vile causes enemies to take more status effect damage and spread them to other enemies.
Starting Items[edit | edit source]
Zealot Set | |||||||||||
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Helmet | Body Armor | Leg Armor | Glove Armor | ||||||||
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Long Gun | Melee Weapon | Handgun | |||||||||
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Skills[edit | edit source]
Skill | Level | Description |
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![]() (Cooldown: 40s) |
Base | Creates 1m explosion for 50 - 150 damage on all enemies within 15m. Explosion Radius and Damage increases 100% for each unique Status Effect on the target. Refreshes all current Status Effects on the target. |
![]() (Cooldown: 45s) |
5 | Casts an AOE burst that applies BLEEDING, BURNING, OVERLOADED, and CORRODED to all enemies within 15m, and dealing a total of 300 - 900 base damage. Lasts 10s. |
![]() (Cooldown: 90s) |
10 | Negates all healing to self. Drain 300% Health over 20s. Increases all Damage by 50% and grants 10% Base Damage dealt as Lifesteal. |
Perks[edit | edit source]
Perk | Level | Description |
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![]() PRIME |
Base | Negative Status Effects applied by the Ritualist inflict INFECTED. INFECTED: Victim receives 5% more Status Effect damage. On death, spreads all statuses to nearby enemies within 5m. |
5 | Negative Status Effects applied by the Ritualist inflict INFECTED. INFECTED: Victim receives 10% more Status Effect damage. On death, spreads all statuses to nearby enemies within 5m. | |
10 | Negative Status Effects applied by the Ritualist inflict INFECTED. INFECTED: Victim receives 15% more Status Effect damage. On death, spreads all statuses to nearby enemies within 5m. | |
![]() DAMAGE |
1 | Increases all damage to enemies affected by a Negative Status Effect by 2.5%. Increases with Ritualist Level. |
6 | Increases all damage to enemies affected by a Negative Status Effect by 15%. Increases all Critical Chance against enemies affected by a Negative Status Effect by 5%. Damage increases with Ritualist Level. | |
10 | Increases all damage to enemies affected by a Negative Status Effect by 25%. Increases all Critical Chance against enemies affected by a Negative Status Effect by 5%. | |
![]() TEAM |
2 | Killing an entity applies TERRIFIED to all enemies within 5m of killed entity for 20s. TERRIFIED: Victim deals 5% less damage. |
7 | Killing an entity applies TERRIFIED to all enemies within 5m of killed entity for 20s. TERRIFIED enemies are more likely to drop additional Ammo on death. TERRIFIED: Victim deals 5% less damage. | |
![]() UTILITY |
3 | Reduces damage received from Negative Status Effects by 25%. |
8 | Reduces damage received from Negative Status Effects by 25%. Reduces Blight Buildup by 50%. | |
![]() RELIC |
4 | On Relic Use, cleanses all Negative Status Effects. |
9 | On Relic Use, cleanses all Negative Status Effects. Negative Status Effects cleansed by Purge are applied to all enemies within 7.5m. |
Traits[edit | edit source]
Archetype Trait[edit | edit source]
Affliction is the Ritualist's Archetype trait.
Increases STATUS EFFECT duration against enemies by 10% - 100%.
Core Trait Allocation[edit | edit source]
Unlocking[edit | edit source]
- The Ritualist's engram is Cursed Effigy, crafted with Ragged Poppet and
5.
- Found in Forlorn Coast in a cave after crossing a long series of boats.
- You must first reach the other side of Forlorn Coast by going through the first main path dungeon.
- The boats can be found in the harbor area full of wooden planks and bridges.
- Found in Forlorn Coast in a cave after crossing a long series of boats.
Update History[edit | edit source]
- Adjusted core trait allocation.
- Removed -1 Endurance.
- Added +1 Spirit.
Archetypes |
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