Status effect

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Status effects[edit | edit source]

Status effects typically take effect immediately, dealing damage over time. They expire after a certain time has passed.

Bleed[edit | edit source]

BLEED is the only physical status effect. It deals damage over time, and reduces healing effectiveness by 50%.

BLEED effects applied to the Traveler deal 1.1 damage per second over 30s. The timer can be raised to a maximum of 90s.

Enemy attacks that inflict BLEED only have a percentage chance to do so on every hit, rather than guaranteeing the effect.

Burning[edit | edit source]

BURNING is the status effect for FIRE elemental damage. It deals FIRE damage over time. Certain enemies will enter a panic animation when they suffer this status effect.

BURNING effects applied to the Traveler deal 10 FIRE damage per second for 3s. The timer can be raised to a maximum of 10s but the active time can be reduced by dodging.

Faerie Fire[edit | edit source]

A special variant of the BURNING status effect, inflicted by Fae enemies. It deals 4% Max Health over 5s. The timer can be raised up to a maximum of 15s, but dodging removes 5s. It bypasses immunity to the BURNING effect.

Overloaded[edit | edit source]

OVERLOADED is the status effect for SHOCK elemental damage. Entities suffering from OVERLOADED release a burst every 5s that inflicts SHOCK to them and other entities near them, this distance is increased for every linked OVERLOADED entity nerby. Multiple entities afflicted with OVERLOADED close to one another link up, increasing the damage by 10% per entity up to a maximum of unknown needs to be tested. This bonus is applied as a multiplier to OVERLOADED damage.

OVERLOADED effects applied to the Traveler deal 42 SHOCK damage per burst and last 5.5s—allowing for two bursts per effect. The timer can be raised to a maximum of 16.5s. The bursts can be dodged with the correct timing.

Corroded[edit | edit source]

CORRODED is the status effect for CORROSIVE elemental damage. It deals CORROSIVE or ACID damage over time and increases the damage the target takes by additive 10%.

CORRODED effects applied to the Traveler deal 1.7 ACID damage per second over 10s. The timer can be raised to a maximum of 30s.

Blights[edit | edit source]

Blights generally do not inflict damage. They require a certain build up before taking effect, but persist until death or until manually cured. Blights are usually unique to a specific world.

Curse[edit | edit source]

CURSE is a blight inflicted by certain enemies in Losomn. It reduces Max Health by 10%—indicated by a colored section on the health bar—and can stack up to 5x for a maximum malus of 50%.

CURSE is the only blight that enemies and summons can also be afflicted by, each stack having a duration of 20s.

Suppression[edit | edit source]

SUPPRESSION is a blight inflicted by certain enemies on N'Erud. It slows down skill cooldowns by 100% and reduces Mod Power generation by 50%.

Root Rot[edit | edit source]

ROOT ROT is a blight inflicted by certain enemies on Yaesha. It reduces Maximum Stamina by 30%—indicated by a colored section on the stamina bar— and repeatedly forces a coughing animation that interrupts other actions.

Data Corruption[edit | edit source]

DATA CORRUPTION is a blight inflicted by certain enemies on Root Earth. It disables use of Relics and Consumables for a short time. Unlike most blights, it quickly expires.

Special effects[edit | edit source]

Certain enemies or hazards have an effect unique to them, with a build up similar to Blights. Although they appear similar on screen, they are unaffected by Blight Resistance.

Contamination[edit | edit source]

An effect unique to small Space Crabs, causing build up when latched onto the Traveler. Once the bar is full it immediately deals a large chunk of damage and resets.

Fog Contamination[edit | edit source]

An effect inflicted by the fog at the edges of N'Erud Wasteland areas. While building up it repeatedly forces a vomiting animation. When the bar is full, the Traveler is instantly killed, bypassing any defenses and resurrection effects.

Some actions override the vomiting animation, like carrying a heavy weapon or repeatedly dodging, allowing deeper exploration of the foggy areas. Do note that the status bar will continue filling as normal.

Madness[edit | edit source]

An effect inflicted on the Traveler when they look at Legion. After being afflicted by one stack of Madness, any further build up inflicts damage. A second stack will also hide the UI.

Root Fog[edit | edit source]

Created by the Root Nexuses in the Infested Abyss. Inflicts 0.5 damage every 0.5s.

Ravenous[edit | edit source]

Caused by eating the food in the Great Hall. Inflicts damage over time, and disables the use of relics and consumables.