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Eruption is the first unlocked skill for the Ritualist archetype, dealing increasing damage based on status effects to nearby enemies and refreshing them. This skill excels in clearing groups of enemies, useful for handling waves of low health enemies while fighting a boss, or making use of its secondary explosion by applying several status effects before detonating them.

Notes[edit | edit source]

  • Explosion damage scales with the Traveler's Power Level.
  • The in-game description has the explosion radius and effect range reversed. This skill creates a 1m explosion on enemies within 15m.
  • The damage increase for each unique Status Effect increases the base damage of the explosion, meaning the increase affects lifesteal and is multiplicative with other damage increases.
  • Eruption deals Explosive damage.
  • Explosion radius is not increased by the Amplitude Trait, however, the range at which enemies will be affected by this skill is.

Update history[edit | edit source]

  • Increased base cooldown to 40s (was 30s).
  • Added interaction with SLOW.
  • No longer requires line of sight to spread Vile.

See also[edit | edit source]