Alchemist
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The Alchemist is an unlockable Archetype. They make use of powerful alchemical mixtures to empower themselves and their allies. These vials can be shattered on the ground or thrown, creating a vapor cloud that bestows a powerful effect on contact.
Their unique Archetype trait, Potency, increases the duration of consumable buffs. Their Prime Perk, Spirited, allows additional Concoctions to be used.
Starting Items[edit | edit source]
Academic Set | |||||||||||
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Helmet | Body Armor | Leg Armor | Glove Armor | ||||||||
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Long Gun | Melee Weapon | Handgun | |||||||||
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Skills[edit | edit source]
This section is transcluded from Alchemist: Skills. To change it, please edit the transcluded page.
Skill | Level | Description |
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![]() (Cooldown: 75s) |
Base | Creates a mysterious vapor cloud which lasts 10s and applies STONESKIN. STONESKIN reduces incoming damage by 25%, reduces Stagger by 1, greatly increases Blight Buildup Decay Rate, and makes the target immune to STATUS Effects. Lasts 15s. PRESS: Slam Vial on the ground, creating the effect at the Alchemist's feet. HOLD & RELEASE: Aim and throw the Vial causing the same effect where it lands. |
![]() (Cooldown: 75s) |
5 | Creates a mysterious vapor cloud which lasts 10s and applies FRENZIED. FRENZIED increases Fire Rate, Reload Speed, and Melee Speed by 20%, and Movement Speed by 15%. Lasts 15s. PRESS: Slam Vial on the ground, creating the effect at the Alchemist's feet. HOLD & RELEASE: Aim and throw the Vial causing the same effect where it lands. Cooldown: 75s. |
![]() (Cooldown: 90s) |
10 | Creates a mysterious vapor cloud which lasts 10s and applies LIVING WILL. LIVING WILL grants 5 Health Regeneration per second, and protects against fatal damage. Can revive downed players. Lasts 20s. Revived allies cannot be affected by Living Will for 180s. Resets at Worldstone or on death. PRESS: Slam Vial on the ground, creating the effect at the Alchemist's feet. HOLD & RELEASE: Aim and throw the Vial causing the same effect where it lands.15%. |
Perks[edit | edit source]
This section is transcluded from Alchemist: Perks. To change it, please edit the transcluded page.
Perk | Level | Description |
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![]() PRIME |
Base | Alchemist can have 1 additional Concoction buff active. |
5 | Alchemist can have 2 additional Concoction buffs active. | |
10 | Alchemist can have 3 additional Concoction buffs active. | |
![]() DAMAGE |
1 | Grants a 2.5% increase to All Damage Increases with Alchemist Level. |
6 | Grants a 15% increase to All Damage and 5% Critical Chance. Damage increases with Alchemist Level. | |
10 | Grants a 25% increase to All Damage and 5% Critical Chance. Damage increases with Alchemist Level. | |
![]() TEAM |
2 | Curative effects apply to all allies within 15m, and grant 15 additional Resistance. |
7 | Curative effects apply to all allies within 15m, and grant 15 additional Resistance. Allies affected by Panacea gain 10 Status and Blight Resistance. | |
![]() UTILITY |
3 | Picking up Scrap has a 15% chance to also award Ammo to the Alchemist. |
8 | Picking up Scrap or Metals has a 15% chance to also award Ammo to the Alchemist. | |
![]() RELIC |
4 | Using a Relic applies a random buff on the Alchemist for 30s. Cannot be overridden. |
9 | Using a Relic applies a random buff on the Alchemist and all allies within 20m for 60s. Cannot be overridden. |
Traits[edit | edit source]
Archetype Trait[edit | edit source]
Potency is the Alchemist's Archetype trait.
Increases Consumable Duration by 10% - 100%.
Core Trait Allocation[edit | edit source]
Unlocking[edit | edit source]
Main article: Mysterious Stone
- The Mysterious Stone can be found in Losomn through the Monster in the Drain Event. This event can spawn in any Field[1] tileset.
- When walking near a sewer grate in any of the aforementioned areas, a Bone Harvester may drag the player into its lair. The Mysterious Stone can be acquired by slaying the beast.
- This does not count as a death in Hardcore Mode.
References[edit | edit source]
Archetypes |
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