Handler

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Handler
Handler
PET COMPANION, TEAMWORK, UTILITY
The HANDLER specializes in teamwork in both solo and cooperative scenarios.

The Handler is one of four Archetypes available when talking to Wallace for the first time, but can also be unlocked later as well. The Handler comes paired with a dog companion, who follows the traveler along adventures and provides defensive, offensive, or supportive aid to allies depending on their chosen role. The dog companion is an excellent addition to the team that can resurrect others using the traveler's relic charges, follows commands, and can even be pet. The Handler starts with light to medium weight armor, a rifle capable of dealing high damage at medium and long range, and a set of claws.

Their unique Archetype trait is Kinship, allowing the traveler to take and deal less friendly fire damage between summons and other travelers. Their Prime Perk is Bonded, which allows the dog companion to revive the traveler on a long cooldown.

Starting Items[edit | edit source]

Trainer Set
Helmet Body Armor Leg Armor Glove Armor
Trainer Cap Trainer Clothes Trainer Workboots Trainer Bracer
Long Gun Melee Weapon Handgun
Blackmaw AR-47 Rusted Claws Tech 22

Skills[edit | edit source]

This section is transcluded from Handler: Skills. To change it, please edit the transcluded page.
Skill Level Description
Guard Dog
(Cooldown: 90s)
Base Companion will follow the Handler and generate 15% increased Threat while attacking. All damage to them is reduced by 20%.

SINGLE PRESS: Companion engages enemies near the targeted location.

DOUBLE TAP: Companion returns to the Handler and remains by their side.

HOLD: Howl reduces damage by 15% to all allies within 20m and the Companion generates additional Threat. Lasts 20s.
Support Dog
(Cooldown: 90s)
5 Companion will follow the Handler and continuously heal allies within 3.5m for 0.25% of Max Health per second.

SINGLE PRESS: Companion engages enemies near the targeted location.

DOUBLE TAP: Companion returns to the Handler and remains by their side.

HOLD: Howl grants 2% of Max Health per second and 25% increased Movement Speed to all allies within 20m. Lasts 25s.
Attack Dog
(Cooldown: 90s)
10 Companion will follow the Handler and deal 20% additional damage.

SINGLE PRESS: Companion engages enemies near the targeted location.

DOUBLE TAP: Companion returns to the Handler and remains by their side.

HOLD: Howl increases damage by 20% for all allies within 20m. Lasts 20s.

Perks[edit | edit source]

This section is transcluded from Handler: Perks. To change it, please edit the transcluded page.
Perk Level Description
Bonded
PRIME
Base When Handler is downed, Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 120s.
5 When Handler is downed, Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 105s.
10 When Handler is downed, Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 90s.
Pack Hunter
DAMAGE
1 Gain 3% Ranged, Melee, and Skill Damage while Companion is within 40m of the Handler.

Increases with Handler Level.
6 Gain 18% Ranged, Melee and Skill Damage and 5% Ranged, Melee, and Skill Critical Chance while Companion is within 40m of the Handler.

Damage increases with Handler Level.
10 Gain 30% Ranged, Melee and Skill Damage and 5% Ranged, Melee, and Skill Critical Chance while Companion is within 40m of the Handler.
Spirit of the Wolf
TEAM
2 Increases Movement Speed by 10%. All allies within 10m of the Handler gain the Handler's Movement Speed (if faster).
7 Increases Movement Speed by 10%. All allies within 10m of the Handler gain the Handler's Movement Speed (if faster). Reduces the Stamina Cost of actions for allies by 15%.
Teamwork
UTILITY
3 Handler and Companion gain 15% increased Revive Speed.
8 Handler and Companion gain 30% increased Revive Speed. While Handler or Companion are reviving, they receive 50% less damage.
Best Friend
RELIC
4 Using a Relic fully restores the Companion's health.
9 Using a Relic fully restores the Companion's health and grants them 25% Damage and 35% Damage Resistance for 15s.

Traits[edit | edit source]

Archetype Trait[edit | edit source]

Kinship is the Handler's Archetype trait.

Reduces Friendly Fire Damage Dealt and Received by 8% - 80%.

Core Trait Allocation[edit | edit source]

Dog Companion[edit | edit source]

This section is a stub. You can help the Remnant II Wiki by expanding it.
Reason: Lacking information on dog stats, skills, and commands

Unlocking[edit | edit source]

  1. Purchase the Old Whistle from Mudtooth in Ward 13 for 1,500
  2. Craft it into the Silent Whistle engram at Wallace in Ward 13.