Handler: Perks

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These are the perks for the Handler Archetype.

Perk Level Description
Bonded
PRIME
Base When Handler is downed, Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 120s.
5 When Handler is downed, Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 105s.
10 When Handler is downed, Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 90s.
Pack Hunter
DAMAGE
1 Gain 3% Ranged, Melee, and Skill Damage while Companion is within 40m of the Handler.

Increases with Handler Level.
6 Gain 18% Ranged, Melee and Skill Damage and 5% Ranged, Melee, and Skill Critical Chance while Companion is within 40m of the Handler.

Damage increases with Handler Level.
10 Gain 30% Ranged, Melee and Skill Damage and 5% Ranged, Melee, and Skill Critical Chance while Companion is within 40m of the Handler.
Spirit of the Wolf
TEAM
2 Increases Movement Speed by 10%. All allies within 10m of the Handler gain the Handler's Movement Speed (if faster).
7 Increases Movement Speed by 10%. All allies within 10m of the Handler gain the Handler's Movement Speed (if faster). Reduces the Stamina Cost of actions for allies by 15%.
Teamwork
UTILITY
3 Handler and Companion gain 15% increased Revive Speed.
8 Handler and Companion gain 30% increased Revive Speed. While Handler or Companion are reviving, they receive 50% less damage.
Best Friend
RELIC
4 Using a Relic fully restores the Companion's health.
9 Using a Relic fully restores the Companion's health and grants them 25% Damage and 35% Damage Resistance for 15s.