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Handler: Perks
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<noinclude>These are the [[Archetypes#Perks|perks]] for the [[Handler]] [[Archetype]].__NOINDEX__</noinclude> {| class="wikitable" !Perk !Level !Description |- |style="text-align:center;width:120px;" rowspan="3"|{{Image Link|Bonded|w=64}}<br /><big>'''PRIME'''</big> |style="text-align:center" |Base |When Handler is downed, Companion will attempt to revive them at {{v|50%}} Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.<br><br>Cooldown: {{v|120s}}. |- |style="text-align:center" |5 |When Handler is downed, Companion will attempt to revive them at {{v|50%}} Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.<br><br>Cooldown: {{v|105s}}. |- |style="text-align:center" |10 |When Handler is downed, Companion will attempt to revive them at {{v|50%}} Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.<br><br>Cooldown: {{v|90s}}. |- |style="text-align:center;width:120px;" rowspan="3"|{{Image Link|Pack Hunter|w=64}}<br /><big>'''DAMAGE'''</big> |style="text-align:center" |1 |Gain {{v|3%}} Ranged, Melee, and Skill Damage while Companion is within {{v|40m}} of the Handler.<br><br>Increases with Handler Level. |- |style="text-align:center" |6 |Gain {{v|18%}} Ranged, Melee and Skill Damage and {{v|5%}} Ranged, Melee, and Skill Critical Chance while Companion is within {{v|40m}} of the Handler.<br><br>Damage increases with Handler Level. |- |style="text-align:center" |10 |Gain {{v|30%}} Ranged, Melee and Skill Damage and {{v|5%}} Ranged, Melee, and Skill Critical Chance while Companion is within {{v|40m}} of the Handler. |- |style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Spirit of the Wolf|w=64}}<br /><big>'''TEAM'''</big> |style="text-align:center" |2 |Increases Movement Speed by {{v|10%}}. All allies within {{v|10m}} of the Handler gain the Handler's Movement Speed (if faster). |- |style="text-align:center" |7 |Increases Movement Speed by {{v|10%}}. All allies within {{v|10m}} of the Handler gain the Handler's Movement Speed (if faster). Reduces the Stamina Cost of actions for allies by {{v|15%}}. |- |style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Teamwork|w=64}}<br /><big>'''UTILITY'''</big> |style="text-align:center" |3 |Handler and Companion gain {{v|15%}} increased Revive Speed. |- | style="text-align:center" |8 |Handler and Companion gain {{v|30%}} increased Revive Speed. While Handler or Companion are reviving, they receive {{v|50%}} less damage. |- |style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Best Friend|w=64}}<br /><big>'''RELIC'''</big> |style="text-align:center" |4 |Using a Relic fully restores the Companion's health. |- |style="text-align:center" |9 |Using a Relic fully restores the Companion's health and grants them '''25%''' Damage and '''35%''' Damage Resistance for '''15s'''. |}
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