Summoner: Perks
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These are the perks for the Summoner Archetype.
Perk | Level | Description |
---|---|---|
![]() PRIME |
Base | When the Summoner deals damage to their Minion, it causes them to ENRAGE. While ENRAGED, Minions gain 10% Attack Speed along with 30% increased Damage and Movement Speed. Lasts 20s. |
5 | When the Summoner deals damage to their Minion, it causes them to ENRAGE. While ENRAGED, Minions gain 15% Attack Speed along with 40% increased Damage and Movement Speed. Lasts 30s. | |
10 | When the Summoner deals damage to their Minion, it causes them to ENRAGE. While ENRAGED, Minions gain 20% Attack Speed along with 50% increased Damage and Movement Speed. Lasts 40s. | |
![]() DAMAGE |
1 | Grants a 3.5% increase to Mod, Skill, and Explosive Damage. Increases with Summoner Level. |
6 | Grants a 17.5% increase to Mod, Skill, and Explosive Damage, and 5% Mod, Skill, and Explosive Critical Chance. Damage increases with Summoner Level. | |
10 | Grants a 35% increase to Mod, Skill, and Explosive Damage, and 5% Mod, Skill, and Explosive Critical Chance. | |
![]() TEAM |
2 | Minions that expire leave a 3m Aura which heals 2.5% Health per second. Lasts 10s. |
7 | Minions that expire leave a 3m Aura which heals 2.5% Health per second and increases Healing by 20%. Lasts 10s. | |
![]() UTILITY |
3 | Sacrifice grants 3% Lifesteal for each Minion Sacrificed. Lasts 10s. |
8 | Sacrifice grants 3% Lifesteal for each Minion Sacrificed, and increases Movement Speed by 15%. Lasts 10s. | |
![]() RELIC |
4 | Using a Relic grants Minions 5% Max HP per second, and increases their damage dealt by 15%. Lasts 30s. |
9 | Using a Relic grants Minions 5% Max HP per second, and increases their damage dealt by 15% and Crit Chance by 15%. Lasts 30s. |