Editing
Hunter: Skills
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
<noinclude>These are the [[Archetypes#Skills|skills]] for the [[Hunter]] [[Archetype]].__NOINDEX__</noinclude> {| class="wikitable" style="width:80%" ! Skill ! Level ! Description |- |style="text-align:center;width:120px;"|{{Image Link|Hunter's Mark|w=64}}<br>({{Tooltip|Cooldown|Before Expertise cooldown reduction.}}: '''70s''') |style="text-align:center" |Base |Increases the Hunter's spatial awareness by casting an Aura that automatically applies {{s|MARK}} to all enemies within {{v|35m}}. While senses are heightened, Hunter also gains {{v|15%}} increased Ranged and Melee damage. Lasts {{v|25s}}.<br/><br/>{{Type|status|MARK}}: Crit Chance against {{Type|status|MARKED}} enemies is increased by {{v|10%}} for all allies. |- |style="text-align:center;width:120px;"|{{Image Link|Hunter's Focus|w=64}}<br>({{Tooltip|Cooldown|Before Expertise cooldown reduction.}}: '''50s''') | style="text-align:center" |5 |Continuously Aiming Down Sights uninterrupted and without shooting for {{v|0.5s}} causes the Hunter to enter a {{s|FOCUSED}} state. Wears off after {{v|0.75s}} of leaving Aim. Lasts {{v|25s}}.<br/><br/>{{s|FOCUSED}} reduces Weapon Spread, Recoil, and Sway by {{v|50%}} and grants {{v|25%}} Ranged & Ranged Weakspot Damage.<br/><br/>While {{s|FOCUSED}}, Aiming at enemies will automatically apply {{s|MARK}}.<br/><br/>{{s|FOCUSED}} state can last up to {{v|10s}} after the Skill duration expires.<br/><br/>{{Type|status|MARK}}: Crit Chance against {{s|MARKED}} enemies is increased by {{v|10%}} for all allies. |- |style="text-align:center;width:120px;"|{{Image Link|Hunter's Shroud|w=64}}<br>({{Tooltip|Cooldown|Before Expertise cooldown reduction.}}: '''90s''') | style="text-align:center" |10 |Hunter becomes Shrouded, reducing enemy awareness and making them harder to hit while moving. Attacking or activating a Mod or Skill will instantly exit Shroud.<br/><br/>Exiting Shroud applies {{s|MARK}} to all enemies within {{v|10m}} and grants {{s|AMBUSH}} to the Hunter for {{v|2s}}.<br/><br/>{{s|AMBUSH}}: Increases Ranged and Melee Damage by {{v|50%}} which diminishes over its duration. Ranged and Melee attacks apply {{s|MARK}}.<br/><br/>Hunter will automatically Shroud again after {{v|1.15s}} if no offensive actions are performed.<br/><br/>Lasts {{v|15s}}<br/><br/>{{Type|status|MARK}}: Crit Chance against {{s|MARKED}} enemies is increased by {{v|10%}} for all allies. |- |}
Summary:
Please note that all contributions to The Remnant 2 Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
RW:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Image Link
(
edit
)
Template:S
(
edit
)
Template:Status
(
edit
)
Template:Tooltip
(
edit
)
Template:Type
(
edit
)
Template:V
(
edit
)
Template:Value
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Purge cache
Search
Discord
Discord
Navigation
Main page
Recent changes
Random page
Links
Homepage
FTA Homepage
Gunfire Games
Community resources
Game updates
Remnant 2 Toolkit
Tools
What links here
Related changes
Special pages
Page information
Page values