Hunter: Skills
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These are the skills for the Hunter Archetype.
Skill | Level | Description |
---|---|---|
![]() (Cooldown: 70s) |
Base | Increases the Hunter's spatial awareness by casting an Aura that automatically applies MARK to all enemies within 35m. While senses are heightened, Hunter also gains 15% increased Ranged and Melee damage. Lasts 25s. MARK: Crit Chance against MARKED enemies is increased by 10% for all allies. |
![]() (Cooldown: 50s) |
5 | Continuously Aiming Down Sights uninterrupted and without shooting for 0.5s causes the Hunter to enter a FOCUSED state. Wears off after 0.75s of leaving Aim. Lasts 25s. FOCUSED reduces Weapon Spread, Recoil, and Sway by 50% and grants 25% Ranged & Ranged Weakspot Damage. While FOCUSED, Aiming at enemies will automatically apply MARK. FOCUSED state can last up to 10s after the Skill duration expires. MARK: Crit Chance against MARKED enemies is increased by 10% for all allies. |
![]() (Cooldown: 90s) |
10 | Hunter becomes Shrouded, reducing enemy awareness and making them harder to hit while moving. Attacking or activating a Mod or Skill will instantly exit Shroud. Exiting Shroud applies MARK to all enemies within 10m and grants AMBUSH to the Hunter for 2s. AMBUSH: Increases Ranged and Melee Damage by 50% which diminishes over its duration. Ranged and Melee attacks apply MARK. Hunter will automatically Shroud again after 1.15s if no offensive actions are performed. Lasts 15s MARK: Crit Chance against MARKED enemies is increased by 10% for all allies. |