Hunter: Perks
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These are the perks for the Hunter Archetype.
Perk | Level | Description |
---|---|---|
![]() PRIME |
Base | Dealing 65 Base Ranged or Melee Weakspot Damage extends the duration of active Hunter Skills by 2.5s. Can extend timer beyond its initial duration. |
5 | Dealing 60 Base Ranged or Melee Weakspot Damage extends the duration of active Hunter Skills by 3s. Can extend timer beyond its initial duration. | |
10 | Dealing 55 Base Ranged or Melee Weakspot Damage extends the duration of active Hunter Skills by 3.5s. Can extend timer beyond its initial duration. | |
![]() DAMAGE |
1 | Gain 4% Ranged Damage and 1.5% Weakspot Damage. Increases with Hunter Level. |
6 | Gain 24% Ranged Damage and 9% Weakspot Damage and 5% Ranged Critical Chance. Damage increases with Hunter Level. | |
10 | Gain 40% Ranged Damage and 15% Weakspot Damage and 5% Ranged Critical Chance. Damage increases with Hunter Level. | |
![]() TEAM |
2 | Kills due to Weakspot and Critical Hits increase Ammo drops by 25%. |
7 | Kills due to Weakspot and Critical Hits increase Ammo drops by 50% and double the chance of Ammo drops. | |
![]() UTILITY |
3 | Kills increase Reload Speed by 15%. Lasts 3s. |
8 | Kills increase Reload Speed by 15% and Movement Speed by 15%. Lasts 5s. | |
![]() RELIC |
4 | Using a Relic extends the duration of any active Hunter Skill by 5s. Effect degrades with each subsequent use. |
9 | Using a Relic extends the duration of any active Hunter Skill by 10s. Effect degrades with each subsequent use. Weakspot kills against MARKED enemies increase speed of next relic use within 15s by 5%. Stacks 10x. |