On hit, grants a 10% - 30% chance to return spent Ammo directly into the magazine of this weapon.
Level 10: When Ammo is returned to this weapon, it gains 10% increased Fire Rate for 3s. Duration can increase up to 10s.
List of mutators
Mutator Name | Location | Type | Effect |
---|---|---|---|
Bandit (Mutator) | Yaesha (The Weald Stalker + The Gnarled Archer) |
Ranged | On hit, grants a 10% - 30% chance to return spent Ammo back into the reserves of this weapon.
|
Battery | Ward 13 (Dwell) |
Ranged | Increases Weakspot Damage by 10% - 20% for every 400 Mod Power Spent by the attached weapon's mod[sic]. Max 3 stacks. Lasts 10s. Level 10: At Max Stacks, gain 10% Critical Chance on Weakspot Hits. |
Battle Mage | Ward 13 (Dwell) |
Melee | Skill activation grants Mage Strike for 10s, increasing Melee Mod Generation by 25% - 50%. Level 10: Mage Strike also increases Melee Damage by 15%. |
Bottom Heavy | Roaming Aberrations | Ranged | Grants 7% Fire Rate. Increases 1% - 2% for every 10% of Magazine missing. Level 10: Reload Speed is increased by 1.5% for every 10% Magazine missing. |
Bulletweaver | Yaesha (Endaira's End: Atrophy) |
Ranged | Mod use increases Fire Rate of this weapon by 10% - 20% for 15s. Level 10: Increases Mod Generation for this weapon by 15%. |
Deadly Calm | Ward 13 (Dwell) |
Ranged | Continuously Aiming increases Ranged Damage by up to 10% - 25% over 3s. Level 10: Ranged Critical Hit Chance increased by 10%. |
Dervish | Ward 13 (Dwell) |
Melee | Increases Melee Damage by 20% - 40% for 10s when activating a Skill. Level 10: After dealing 350 base Melee damage, reduce Skill Cooldowns by 3%. |
Disengage | N'Erud (Store Room: The Progeny) |
Melee | Melee Strikes increase the damage of the next Backdash Evade Attack by 5% - 15%. Max 3 Stacks. Lasts 7.5s. Level 10: Perfect Neutral Evades grant 3 stacks. |
Dreadful | Losomn (Forlorn Coast: Dire Fiend) |
Ranged | Increases Ranged Damage by 1% - 2% for every 5% of total Health present as Grey Health. Max 20% increase. Level 10: Increases Reload Speed for this weapon by 25% while Grey Health is present. |
Edgelord | Roaming Aberrations | Melee | Increases Melee Charge Speed by 15% - 35% and Melee Attack Speed by 10%. Level 10: Gain 3% of based Charged Melee Damage dealt as Lifesteal. |
Executor | Losomn (Forlorn Coast: Little Gorge) |
Melee | Charged Melee Attacks increase the duration of Negative Status Effects on enemies by 10% - 30% of the original duration. Cannot exceed original max duration. Level 10: Increases Melee Charge Speed and Melee Attack Speed by 5% per entity within 20m with a Negative Status Effect. Max 4 stacks. |
Extender | Yaesha (Sarcophagus: Rot) |
Ranged | Increases Magazine Capacity of this weapon by 20% - 45%. Increases Reserve Size of this weapon by 20% - 45%. |
Failsafe | N'Erud (Dormant N'Erudian Facility: S.D. 0A7) |
Ranged | Attached Mod deals 10% - 25% additional Mod Damage. Level 10: Attached Mod use gains a 15% chance to not consume charge. |
Far-Sighted | Yaesha (Luminous Vale: Stonewing Lurker) |
Ranged | Increases Ranged Damage of this weapon by 1.25% - 2.5% for every 2.5m from the shooter to the target. Max 25%. Level 10: Increases this weapon's Ideal, Falloff, and Max Range by 5m. |
Feedback | Ward 13 (Dwell) |
Ranged | Using this weapon's Mod generates 10% - 20% of single charge value as passive Mod Power over 10s. Does not stack. Level 10: Mod Damage generates 15% of Base Damage dealt as Mod Power. |
Fetid Wounds | Ward 13 (Dwell) |
Ranged | Increases Critical Chance of this weapon by 1% - 3% per unique Negative Status Effect on the enemy. Max 15% increase. Level 10: This weapon's Ranged Weakspot and Ranged Critical Hits apply CORRODED, dealing 75 CORROSIVE damage over 10s. |
Ghost Shell | Yaesha (Rotten Thaen Fruit) |
Ranged | Every 3rd consecutive Weakspot Hits deals 20% - 40% additional damage. Level 10: Increases Weakspot Critical Chance by 15%. |
Gladiator | Yaesha (Proving Grounds: The Fractured) |
Melee | While brandishing a Melee Weapon, receiving Enemy Damage increases Melee Damage by 25% - 50% for 5s. Level 10: Receiving Enemy Damage while brandishing a Melee Weapon grants 1 stack of BULWARK for 5s. |
Guts | Losomn (The Forgotten Commune: Cursed Wretch) |
Melee | Increases Melee Critical Chance by 5% - 25% when Grey Health is present. Level 10: Increases Melee Critical Damage by 0.5% for every 1% of Grey Health. |
Harmonizer | Ward 13 (Dwell) |
Ranged | Attached Mod deals 10% - 20% additional Mod Damage. Level 10: Generate 25% additional Mod Power for Stowed Weapon. |
Ingenuity | Roaming Aberrations | Ranged | Reduces the Heat Generation of this weapon by 10% - 30%. Level 10: Reload Speed is increased up to 55% based on this weapon's Heat accumulation. |
Kill Switch | Roaming Aberrations | Ranged | Switching to this weapon creates an Explosive Burst which deals 50 - 250 Damage to all enemies within 7m. Can only happen once every 10s. |
Latency | Roaming Aberrations | Melee | Melee Weapons with special abilities which become readied by dealing Melee Damage require 10% - 35% less damage to charge. Level 10: Increases the power of readied Melee Special abilities by 25%. |
Lithely | Losomn (Harvester's Reach: Barghest the Vile) |
Ranged | Dealing 50% - 20% of the attached Weapon's Magazine Base Damage increases reload speed by 3%. Lasts 7s. Max 5 Stacks. Level 10: Reloading at Max Stacks increases Ranged Damage by 20% for 15s. |
Maelstrom | Losomn (Forlorn Coast: Mangled Atoner) |
Ranged | Increases this weapon's Elemental Damage by 5% - 10% for each unique Elemental Status Effect on the target. Level 10: Increases Mod Power Generation of Elemental Damage and Elemental Status damage by 20%. |
Misfortune | Losomn (Malefic Palace: Firth: The Oathkeeper) |
Melee | Increase Melee damage by 6% - 10% for each unique Negative Status the target is suffering from. Level 10: Charge Melee Attacks apply SLOW for 3s. |
Momentum | Yaesha (Imperial Gardens: Mantagora) |
Ranged | When this weapon scores a Critical Hit, it increases Critical Chance and Critical Damage by 1% - 2% for 3s. Max 10[sic] stacks. Level 10: Critical Hits from this weapon add 2 stacks. Increases duration by 2s. |
Near-Sighted | Yaesha (Infested Abyss: The Emissary) |
Ranged | Increases Ranged Damage of this weapon by 10% - 20% to enemies within 7m. Level 10: Increases Ranged Critical Chance of this weapon by 10% to enemies within 7m. |
Opportunist | Roaming Aberrations | Melee | Perfect Dodge activates OPPORTUNITY which increases Melee Critical Chance by 50% - 100% for 2s. Level 10: While OPPORTUNITY is active, any Dodge or Combat Slide refreshes the duration. |
Overdrive | Yaesha (The Lament: Wither) |
Melee | Melee Critical Hits increase Melee Critical Chance by 2% - 5% for 10s. stacking up to 5 times. Level 10: Melee Critical Strikes deal 25% additional damage. |
Pressure Point | Yaesha (Ancient Canopy: Charred Sentry) |
Ranged | Increases this weapon's Ranged and Mod Damage by 5% - 15% to enemies within 7m. Level 10: Activating this weapon's Mod triggers a fixed 7m blast, dealing 50 Explosive Damage per 100 Mod Power spent in a single cast. Inflicts 1.5 Stagger Damage. |
Prophecy | Losomn (Pathway of the Fallen: Wraithliege) |
Ranged | Using this weapon's Mod increases Mod Power Generation by 3% - 6% for 10s. Max 5 stacks. Level 10: Increases Movement Speed by 3% per stack. |
Refunder | N'Erud (Tower of the Unseen: E.D. Alpha) |
Ranged | Shots from this weapon have a 20% - 50% chance to return spent Ammo to reserves. Level 10: Refunded Ammo has a 25% chance to also be added to stowed weapon reserves. |
Reinvigorate | Yaesha (Forgotten Field: Defiler) |
Melee | Reduces the Stamina Cost of all Charged Melee Attacks by 25% - 50%. Level 10: Melee Charge Attacks gain 20% additional damage and 10% Critical Chance. |
Resentment | Ward 13 (Dwell) |
Melee | Gain 15% - 35% Melee Damage when Grey Health is present. Level 10: Reduces Stagger by 1 when using any Melee Attack. |
Searing Wounds | Yaesha (Goddess's Rest: The Bloodless Heir) |
Ranged | Increases Ranged Damage of this weapon by 1% - 10% to BURNING targets. Level 10: This weapon's Ranged Weakspot and Ranged Critical Hits apply BURNING, dealing 50 FIRE damage over 5s. |
Sequenced Shot | Roaming Aberrations | Ranged | This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 10% - 35% for 5s. Level 10: While active, Charged Primary Shots grant 1% Ranged Critical Chance per round spent. Max 15%. |
Shielded Strike | Ward 13 (Dwell) |
Melee | Melee Attacks grant a Shield[sic] for 5% - 10% of Max Health. Max 25% - 50%. Lasts 5s. Level 10: Charged Melee Attacks deal 25% additional Melee Damage based on current Shield[sic] amount. |
Shocker | Roaming Aberrations | Melee | Empowers weapon after 3 hits. While empowered. the next Charged Melee Hit strikes all enemies within 7m with 50 - 100 SHOCK Damage. Level 10: The SHOCK Damage now applies OVERLOADED dealing 125 damage every 5s over 25s. |
Slayer | Ward 13 (Dwell) |
Ranged | Reloading increases this damage of this weapon's next shot by 10% - 20%. Lasts 3s. Level 10: Increases Reload Speed by 15%. |
Sleeper | Losomn (Derelict Lighthouse: Gorecarver and Thunderpiercer) |
Ranged | This weapon becomes EMPOWERED when stowed for 5 seconds, granting 25% Critical Chance for 5s - 10s after it's drawn. Level 10: While EMPOWERED, increases Critical Damage of this weapon by 15% |
Spellweaver | Ward 13 (Dwell) |
Ranged | Increases this weapon's Mod Damage and Mod Generation by 10% - 15% for 10s when activating a Skill. Level 10: Activating this weapon's Mod reduces Skill Cooldowns by 1% for every 100 Mod Power spent. |
Spirit Feeder | Roaming Aberrations | Ranged | Reloading this weapon increases the damage of the Attached Mod by 10% - 25%. Lasts 5s. Level 10: Casting Attached Mod increases Reload Speed by 25%. Lasts 5s. |
Spirit Healer | Roaming Aberrations | Ranged | Regenerate 2% Health over 10s for every 150 - 50 Mod Power spent. Level 10: Allies within 15m are healed for 50% of the primary effect. |
Steadfast | Losomn ([[]]: The Executioner) |
Melee | Charged Melee Attacks cannot be interrupted and gain 5% - 10% Damage Reduction from all sources. Level 10: All Damage taken during a Charged Melee Attack is converted to Grey Health. |
Stormbringer | Roaming Aberrations | Melee | Increases the Status Effect Damage applied by Melee Attacks by 25% - 50%. Level 10: Charged Melee Attacks lower enemy's Resistance to All Status damage by 10%. Lasts 10s. |
Striker | Losomn (Morrow Parish: Ripsaw) |
Melee | Melee Hits increase Melee Damage by 3% - 6% for 5s. Max 5 Stacks. Level 10: Increases Movement Speed by 3% per stack. |
Supercharger | Root Earth (Twilight Vale: Bane) |
Ranged | Increases Charge Speed for Bows and Fusion Rifles by 10% - 30%. Level 10: Charged Primary Shots of Bows and Fusion Rifles gain 15% Critical Chance. |
Tainted Blade | Ward 13 (Dwell) |
Melee | Increases Melee Damage by 5% - 8% per stack of CORRODED on the target. Max 5 stacks. Level 10: Charged Melee Attacks apply CORRODED, dealing 250 ACID[sic] Damage over 10s. |
Thousand Cuts | Yaesha (Shrine of the Doe: Protector of the Grove) |
Ranged | Increases this weapon's Critical Chance and Critical Damage by 0.1% - 0.5% for each shot fired. Lasts 0.125s. Max 50 stacks. Level 10: Increases this weapon's Reload Speed by 1% per stack. |
Timewave | N'Erud (Remains Below: Restless Spirit) |
Ranged | Increase this weapon's Ranged damage by 5% - 20% to enemies inflicted with SLOW status. Level 10: Mod Use applies SLOW status on all enemies within 10m for 5s. Can only happen once every 10s. |
Top Heavy | Roaming Aberrations | Ranged | Increases this weapon's Ranged Damage by up to 7.5% - 15% based on how close the magazine capacity is to full. Level 10: Increases this weapon's Weakspot Damage by up to 20% based on how close the magazine capacity is to full. |
Transference | N'Erud (Void Vessel Facility: Fetid Corpse) |
Melee | Melee Hits generate 5% of Max Ammo Capacity to the Reserves for both Firearms. Cooldown 10s- 5s. Level 10: After Ammo is Transferred, increase Reload Speed of this weapon by 50% for 5s. |
Transpose | N'Erud (Robot Hangar: W.D. 109) |
Ranged | Gaining Ammo increases Ranged Damage by 5% - 15% for 15s. Gaining Ammo increases Ranged Damage by 5% - 15% for 15s. |
Twisting Wounds | Losomn (Grime Crawler Event: Gorge) |
Ranged | Increases Ranged damage of this weapon by 1% - 10% to BLEEDING targets. Level 10: This weapon's Ranged Weakspot and Ranged Critical Hits apply BLEEDING, dealing 150 BLEED damage over 20s. |
Vampire Blade | Yaesha (Endaira's End: Fester) |
Melee | Increases Melee Damage by 10% - 30% while within 10m of a BLEEDING entity. Level 10: Melee Hits vs BLEEDING targets will Lifesteal 3% of base damage dealt. |
Vengeful Strike | The Labyrinth (Bastion) |
Melee | Increases Melee damage by 25% - 50% when below 50% Max Health. Level 10: Increases Melee Critical Chance by 15% when below 50% Max Health. |
Weaponlord | Ward 13 (Dwell) |
Melee | Basic Melee Attacks increase the next Charge Attack by 7% - 15%. Max 3 stacks. Level 10: At Max Stacks, the next Charge Attack gains 100% Critical Chance. |