Spirit Healer
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Spirit Healer
Mutator
Regenerate 2% Health over 10s for every 150 - 50 Mod Power spent.
Level 10: Allies within 15m are healed for 50% of the primary effect.
Level 10: Allies within 15m are healed for 50% of the primary effect.
Upgrades[edit | edit source]
Level | Value | Cost | |
---|---|---|---|
Base | 150 | N/A | |
+1 | 140 | 1 | 250 |
+2 | 130 | 1 | 300 |
+3 | 120 | 2 | 300 |
+4 | 110 | 2 | 400 |
+5 | 100 | 2 | 400 |
+6 | 90 | 3 | 500 |
+7 | 80 | 3 | 500 |
+8 | 70 | 3 | 600 |
+9 | 60 | 3 | 750 |
+10 | 50 | 5 | 1,000 |
Bugs[edit | edit source]
- Healing from this mutator is not modified by Healing Effectiveness (e.g., Triage).
Acquisition[edit | edit source]
- Dropped by Roaming Aberrations.
Update history[edit | edit source]
April 23, 2024 Patch (417,127)
- Reduced mod power cost to 150