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Spirit Healer
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{{Item |name=Spirit Healer |class_id=mutator |description=Regenerate {{type|value|2%}} Health over {{type|value|10s}} for every {{type|value|150}} - {{type|value|50}} Mod Power spent.<br><br>Level 10: Allies within {{type|value|15m}} are healed for {{type|value|50%}} of the primary effect. |cats=Ranged mutators }} ==Upgrades== {{Mutator upgrade table |0=150 |1=140 |2=130 |3=120 |4=110 |5=100 |6=90 |7=80 |8=70 |9=60 |10=50 }} ==Bugs== * Healing from this mutator is not modified by Healing Effectiveness (e.g., [[Triage]]). ==Acquisition== * Dropped by [[Roaming Aberration]]s. ==Update history== {{Update history| {{Patch|417,127}} * Reduced mod power cost to '''150|50''' (was '''500|300'''). * Reduced healing per mod power spent to ''2%''' (was '''5%'''). * Increased heal duration to '''10s''' (was '''5s'''). }}
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