Twisting Wounds
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Twisting Wounds
Mutator
Increases Ranged damage of this weapon by 1% - 10% to BLEEDING targets.
Level 10: This weapon's Ranged Weakspot and Ranged Critical Hits apply BLEEDING, dealing 150 BLEED damage over 20s.
Level 10: This weapon's Ranged Weakspot and Ranged Critical Hits apply BLEEDING, dealing 150 BLEED damage over 20s.
Twisting Wounds is a ranged mutator that grants bonus damage to bleeding enemies and, at max level, causes bleed on critical and weakspot hits. Can only be attached to long guns and handguns.
Notes[edit | edit source]
- BLEEDING damage scales with attached weapon level, up to a 3x multiplier at max level.
Upgrades[edit | edit source]
Level | Value | Cost | |
---|---|---|---|
Base | 1% | N/A | |
+1 | 1.9% | 1 | 250 |
+2 | 2.8% | 1 | 300 |
+3 | 3.7% | 2 | 300 |
+4 | 4.6% | 2 | 400 |
+5 | 5.5% | 2 | 400 |
+6 | 6.4% | 3 | 500 |
+7 | 7.3% | 3 | 500 |
+8 | 8.2% | 3 | 600 |
+9 | 9.1% | 3 | 750 |
+10 | 10% | 5 | 1,000 |
Acquisition[edit | edit source]
- Drops from Gorge in the Oink event.
- This event can spawn in the Burning City biome.
Update history[edit | edit source]
April 23, 2024 Patch (417,127)
- Increased bleed duration to 20s (was 10s).
- UNDOCUMENTED: Maximum ranged damage bonus reduced to 10% (was 20%).
- UNDOCUMENTED: Base BLEEDING damage reduced to 150 (was 200).