Battery
Jump to navigation
Jump to search
Battery
Mutator
Increases Weakspot Damage by 10% - 20% for every 400 Mod Power Spent by the attached weapon's mod[sic]. Max 3 stacks. Lasts 10s.
Level 10: At Max Stacks, gain 10% Critical Chance on Weakspot Hits.
Level 10: At Max Stacks, gain 10% Critical Chance on Weakspot Hits.
Upgrades[edit | edit source]
Level | Value | Cost | |
---|---|---|---|
Base | 10% | N/A | |
+1 | 11% | 1 | 250 |
+2 | 12% | 1 | 300 |
+3 | 13% | 2 | 300 |
+4 | 14% | 2 | 400 |
+5 | 15% | 2 | 400 |
+6 | 16% | 3 | 500 |
+7 | 17% | 3 | 500 |
+8 | 18% | 3 | 600 |
+9 | 19% | 3 | 750 |
+10 | 20% | 5 | 1,000 |
Notes[edit | edit source]
- Although the tooltip does not specify that it increases only Ranged Weakspot Damage, the bonus from this mutator does not apply to mods that can weakspot (e.g., Rotted Arrow).
Acquisition[edit | edit source]
Update history[edit | edit source]
April 23, 2024 Patch (417,127)
- Fixed an issue that sometimes applied all Stacks for minimum Mod amount spent.
- Fixed an issue that caused stack application to calculate incorrectly.