Failsafe
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Failsafe
Mutator
Attached Mod deals 10% - 25% additional Mod Damage.
Level 10: Attached Mod use gains a 15% chance to not consume charge.
Level 10: Attached Mod use gains a 15% chance to not consume charge.
Failsafe is a ranged mutator in Remnant 2 that increases mod damage on the attached weapon's weapon mod, granting a chance to not consume a charge on use when fully upgraded. This does not work on the equipped players other weapons, only the one it is attached to.
Upgrades[edit | edit source]
Level | Value | Cost | |
---|---|---|---|
Base | 10% | N/A | |
+1 | 11.5% | 1 | 250 |
+2 | 13% | 1 | 300 |
+3 | 14.5% | 2 | 300 |
+4 | 16% | 2 | 400 |
+5 | 17.5% | 2 | 400 |
+6 | 19% | 3 | 500 |
+7 | 20.5% | 3 | 500 |
+8 | 22% | 3 | 600 |
+9 | 23.5% | 3 | 750 |
+10 | 25% | 5 | 1,000 |
Notes[edit | edit source]
- Does not provide any benefit for Hot Shot, Corrosive Rounds, Overflow, Abrasive Rounds, or the damage over time from Nano Swarm.
Acquisition[edit | edit source]
- Dropped by S.D. 0A7 Aberration.
- N'Erud, Dormant N'Erudian Facility. Complete the event by purging the dungeon using Biome-Control Glyph.
Update history[edit | edit source]
May 09, 2024 Patch (420,332)
- Fixed incorrect refund calculations for Mods that spent Multiple Charges at once.
April 23, 2024 Patch (417,127)
- Increased maximum mod damage to 25% (was 20%).