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{| style="text-align:center;width:100%" class="wikitable sortable" !Mutator Name !Location !Type !class=unsortable |Effect |- |{{Image Link|Bandit|Bandit (Mutator)|w=128}} |Yaesha<br />([[The Weald Stalker]] + [[The Gnarled Archer]]) |Ranged |<tabber>|-|Standard=On hit, grants a {{Type|value|10%}} - {{Type|value|30%}} chance to return spent Ammo directly into the magazine of this weapon. <br><br>Level 10: When Ammo is returned to this weapon, it gains {{Type|value|10%}} increased Fire Rate for {{Type|value|3s}}. Duration can increase up to {{Type|value|10s}}. |-|Bow=On hit, grants a {{Type|value|10%}} - {{Type|value|30%}} chance to return spent Ammo back into the reserves of this weapon. <br><br>Level 10: When Ammo is returned to this weapon, it gains {{Type|value|10%}} increased Fire Rate for {{Type|value|3s}}. Duration can increase up to {{Type|value|10s}}. </tabber> |- |{{Image Link|Battery|w=128}} |Ward 13<br />([[Dwell]]) |Ranged |Increases Weakspot Damage by {{Type|value|10%}} - {{Type|value|20%}} for every {{Type|value|400}} Mod Power Spent by the attached weapon's mod{{sic}}. Max {{type|value|3}} stacks. Lasts {{type|value|10s}}.<br><br>Level 10: At Max Stacks, gain {{type|value|10%}} Critical Chance on Weakspot Hits. |- |{{Image Link|Battle Mage|w=128}} |Ward 13<br />([[Dwell]]) |Melee |Skill activation grants {{v|Mage Strike}} for {{v|10s}}, increasing Melee Mod Generation by {{v|25%}} - {{v|50%}}.<br><br>Level 10: {{v|Mage Strike}} also increases Melee Damage by {{v|15%}}. |- |{{Image Link|Bottom Heavy|w=128}} |Roaming [[Aberrations]] |Ranged |Grants {{Type|value|7%}} Fire Rate. Increases {{Type|value|1%}} - {{Type|value|2%}} for every {{Type|value|10%}} of Magazine missing.<br><br>Level 10: Reload Speed is increased by {{Type|value|1.5%}} for every {{type|value|10%}} Magazine missing. |- |{{Image Link|Bulletweaver|w=128}} |Yaesha <br />([[Endaira's End]]: [[Atrophy]]) |Ranged |Mod use increases Fire Rate of this weapon by {{type|value|10%}} - {{type|value|20%}} for {{type|value|15s}}.<br><br>Level 10: Increases Mod Generation for this weapon by {{type|value|15%}}. |- |{{Image Link|Deadly Calm|w=128}} |Ward 13<br /> ([[Dwell]]) |Ranged |Continuously Aiming increases Ranged Damage by up to {{Type|value|10%}} - {{Type|value|25%}} over {{Type|value|3s}}.<br><br>Level 10: Ranged Critical Hit Chance increased by {{type|value|10%}}. |- |{{Image Link|Dervish|w=128}} |Ward 13<br /> ([[Dwell]]) |Melee |Increases Melee Damage by {{Type|value|20%}} - {{Type|value|40%}} for {{Type|value|10s}} when activating a Skill.<br><br>Level 10: After dealing {{Type|value|350}} base Melee damage, reduce Skill Cooldowns by {{Type|value|3%}}. |- |{{Image Link|Disengage|w=128}} |N'Erud<br /> ([[Store Room]]: [[The Progeny]]) |Melee |Melee Strikes increase the damage of the next Backdash Evade Attack by {{Type|value|5%}} - {{Type|value|15%}}. Max {{Type|value|3}} Stacks. Lasts {{Type|value|7.5s}}.<br><br>Level 10: Perfect Neutral Evades grant {{Type|value|3}} stacks. |- |{{Image Link|Dreadful|w=128}} |Losomn<br /> ([[Forlorn Coast]]: [[Dire Fiend]]) |Ranged |Increases Ranged Damage by {{Type|value|1%}} - {{Type|value|2%}} for every {{Type|value|5%}} of total Health present as Grey Health. Max {{Type|value|20%}} increase.<br><br>Level 10: Increases Reload Speed for this weapon by {{Type|value|25%}} while Grey Health is present. |- |{{Image Link|Edgelord|w=128}} |[[Roaming Aberration]]s |Melee |Increases Melee Charge Speed by {{Type|value|15%}} - {{Type|value|35%}} and Melee Attack Speed by {{Type|value|10%}}.<br><br>Level 10: Gain {{Type|value|3%}} of based Charged Melee Damage dealt as Lifesteal. |- |{{Image Link|Executor|w=128}} |Losomn<br />([[Forlorn Coast]]: [[Little Gorge]]) |Melee |Charged Melee Attacks increase the duration of Negative Status Effects on enemies by {{Type|value|10%}} - {{Type|value|30%}} of the original duration. Cannot exceed original max duration.<br><br>Level 10: Increases Melee Charge Speed and Melee Attack Speed by {{Type|value|5%}} per entity within {{Type|value|20m}} with a Negative Status Effect. Max {{Type|value|4}} stacks. |- |{{Image Link|Extender|w=128}} |Yaesha<br />([[Sarcophagus]]: [[Rot]]) |Ranged |<tabber>|-|Standard=Increases Magazine Capacity of this weapon by {{type|value|20%}} - {{type|value|45%}}.<br><br>Level 10: Increases Reload Speed of this weapon by {{type|value|20%}}. |-|Bow=Increases Reserve Size of this weapon by {{type|value|20%}} - {{type|value|45%}}.<br><br>Level 10: Increases Reload Speed of this weapon by {{type|value|20%}}. </tabber> |- |{{Image Link|Failsafe|w=128}} |N'Erud<br />([[Dormant N'Erudian Facility]]: [[S.D. 0A7]]) |Ranged |Attached Mod deals {{type|value|10%}} - {{type|value|25%}} additional Mod Damage.<br><br>Level 10: Attached Mod use gains a {{type|value|15%}} chance to not consume charge. |- |{{Image Link|Far-Sighted|w=128}} |Yaesha<br />([[Luminous Vale]]: [[Stonewing Lurker]]) |Ranged |Increases Ranged Damage of this weapon by {{v|1.25%}} - {{v|2.5%}} for every {{v|2.5m}} from the shooter to the target. Max {{v|25%}}.<br><br>Level 10: Increases this weapon's Ideal, Falloff, and Max Range by {{v|5m}}. |- |{{Image Link|Feedback|w=128}} |Ward 13<br />([[Dwell]]) |Ranged |Using this weapon's Mod generates {{type|value|10%}} - {{type|value|20%}} of single charge value as passive Mod Power over {{type|value|10s}}. Does not stack.<br><br>Level 10: Mod Damage generates {{type|value|15%}} of Base Damage dealt as Mod Power. |- |{{Image Link|Fetid Wounds|w=128}} |Ward 13<br />([[Dwell]]) |Ranged |Increases Critical Chance of this weapon by {{type|value|1%}} - {{type|value|3%}} per unique Negative Status Effect on the enemy. Max {{type|value|15%}} increase.<br><br>Level 10: This weapon's Ranged Weakspot and Ranged Critical Hits apply {{type|corrosive|CORRODED}}, dealing {{type|value|75}} {{type|corrosive|CORROSIVE}} damage over {{type|value|10s}}. |- |{{Image Link|Ghost Shell|w=128}} |Yaesha<br />([[Rotten Thaen Fruit]]) |Ranged |Every {{Type|value|3rd}} consecutive Weakspot Hits deals {{Type|value|20%}} - {{Type|value|40%}} additional damage.<br><br>Level 10: Increases Weakspot Critical Chance by {{Type|value|15%}}. |- |{{Image Link|Gladiator|w=128}} |Yaesha<br />([[Proving Grounds]]: [[The Fractured]]) |Melee |While brandishing a Melee Weapon, receiving Enemy Damage increases Melee Damage by {{v|25%}} - {{v|50%}} for {{v|5s}}.<br/><br/>Level 10: Receiving Enemy Damage while brandishing a Melee Weapon grants {{v|1}} stack of {{s|BULWARK}} for {{v|5s}}. |- |{{Image Link|Guts|w=128}} |Losomn<br />([[The Forgotten Commune]]: [[Cursed Wretch]]) |Melee |Increases Melee Critical Chance by {{Type|value|5%}} - {{Type|value|25%}} when Grey Health is present.<br><br>Level 10: Increases Melee Critical Damage by {{Type|value|0.5%}} for every {{Type|value|1%}} of Grey Health. |- |{{Image Link|Harmonizer|w=128}} |Ward 13<br />([[Dwell]]) |Ranged |Attached Mod deals {{type|value|10%}} - {{type|value|20%}} additional Mod Damage.<br><br>Level 10: Generate {{type|value|25%}} additional Mod Power for Stowed Weapon. |- |{{Image Link|Ingenuity|w=128}} |[[Roaming Aberration]]s |Ranged |Reduces the Heat Generation of this weapon by {{type|value|10%}} - {{type|value|30%}}.<br><br>Level 10: Reload Speed is increased up to {{type|value|55%}} based on this weapon's Heat accumulation. |- |{{Image Link|Kill Switch|w=128}} |[[Roaming Aberration]]s |Ranged |Switching to this weapon creates an Explosive Burst which deals {{Type|value|50}} - {{Type|value|250}} Damage to all enemies within {{Type|value|7m}}.<br><br> Can only happen once every {{Type|value|10s}}.<br><br> Level 10: This weapon's kills with any Explosive Damage reduce Kill Switch cooldown by {{Type|value|1s}}. |- |{{Image Link|Latency|w=128}} |[[Roaming Aberration]]s |Melee |Melee Weapons with special abilities which become readied by dealing Melee Damage require {{Type|value|10%}} - {{Type|value|35%}} less damage to charge.<br><br> Level 10: Increases the power of readied Melee Special abilities by {{Type|value|25%}}. |- |{{Image Link|Lithely|w=128}} |Losomn<br />([[Harvester's Reach]]: [[Barghest the Vile]]) |Ranged |Dealing {{Type|value|50%}} - {{Type|value|20%}} of the attached Weapon's Magazine Base Damage increases reload speed by {{Type|value|3%}}. Lasts {{Type|value|7s}}. Max {{Type|value|5}} Stacks.<br /><br />Level 10: Reloading at Max Stacks increases Ranged Damage by {{Type|value|20%}} for {{Type|value|15s}}. |- |{{Image Link|Maelstrom|w=128}} |Losomn<br />([[Forlorn Coast]]: [[Mangled Atoner]]) |Ranged |Increases this weapon's Elemental Damage by {{Type|value|5%}} - {{Type|value|10%}} for each unique Elemental Status Effect on the target.<br><br>Level 10: Increases Mod Power Generation of Elemental Damage and Elemental Status damage by {{Type|value|20%}}. |- |{{Image Link|Misfortune|w=128}} |Losomn<br />([[Malefic Palace]]: [[Firth: The Oathkeeper]]) |Melee |Increase Melee damage by {{Type|value|6%}} - {{Type|value|10%}} for each unique Negative Status the target is suffering from.<br><br>Level 10: Charge Melee Attacks apply {{Type|status|SLOW}} for {{Type|value|3s}}. |- |{{Image Link|Momentum|w=128}} |Yaesha<br />([[Imperial Gardens]]: [[Mantagora]]) |Ranged |When this weapon scores a Critical Hit, it increases Critical Chance and Critical Damage by {{type|value|1%}} - {{type|value|2%}} for {{type|value|3s}}. Max 10{{sic}} stacks.<br><br>Level 10: Critical Hits from this weapon add {{type|value|2}} stacks. Increases duration by {{type|value|2s}}. |- |{{Image Link|Near-Sighted|w=128}} |Yaesha<br />([[Infested Abyss]]: [[The Emissary]]) |Ranged |Increases Ranged Damage of this weapon by {{v|10%}} - {{v|20%}} to enemies within {{v|7m}}.<br><br>Level 10: Increases Ranged Critical Chance of this weapon by {{v|10%}} to enemies within {{v|7m}}. |- |{{Image Link|Opportunist|w=128}} |[[Roaming Aberration]]s |Melee |Perfect Dodge activates {{Type|value|OPPORTUNITY}} which increases Melee Critical Chance by {{Type|value|50%}} - {{Type|value|100%}} for {{Type|value|2s}}.<br><br>Level 10: While {{Type|value|OPPORTUNITY}} is active, any Dodge or Combat Slide refreshes the duration. |- |{{Image Link|Overdrive|w=128}} |Yaesha<br />([[The Lament]]: [[Wither]]) |Melee |Melee Critical Hits increase Melee Critical Chance by {{v|2%}} - {{Type|value|5%}} for {{Type|value|10s}}. stacking up to {{Type|value|5}} times.<br><br>Level 10: Melee Critical Strikes deal {{Type|value|25%}} additional damage. |- |{{Image Link|Pressure Point|w=128}} |Yaesha<br />([[Ancient Canopy]]: [[Charred Sentry]]) |Ranged |Increases this weapon's Ranged and Mod Damage by {{v|5%}} - {{v|15%}} to enemies within {{v|7m}}.<br><br>Level 10: Activating this weapon's Mod triggers a fixed {{v|7m}} blast, dealing {{v|50}} Explosive Damage per {{v|100}} Mod Power spent in a single cast. Inflicts {{v|1.5}} Stagger Damage. |- |{{Image Link|Prophecy|w=128}} |Losomn<br />([[Pathway of the Fallen]]: [[Wraithliege]]) |Ranged |Using this weapon's Mod increases Mod Power Generation by {{Type|value|3%}} - {{Type|value|6%}} for {{Type|value|10s}}. Max {{Type|value|5}} stacks.<br><br>Level 10: Increases Movement Speed by {{Type|value|3%}} per stack. |- |{{Image Link|Refunder|w=128}} |N'Erud<br />([[Tower of the Unseen]]: [[E.D. Alpha]]) |Ranged |Shots from this weapon have a {{type|value|20%}} - {{type|value|50%}} chance to return spent Ammo to reserves.<br><br>Level 10: Refunded Ammo has a {{type|value|25%}} chance to also be added to stowed weapon reserves. |- |{{Image Link|Reinvigorate|w=128}} |Yaesha<br />([[Forgotten Field]]: [[Defiler]]) |Melee |Reduces the Stamina Cost of all Charged Melee Attacks by {{Type|value|25%}} - {{Type|value|50%}}.<br><br>Level 10: Melee Charge Attacks gain {{Type|value|20%}} additional damage and {{Type|value|10%}} Critical Chance. |- |{{Image Link|Resentment|w=128}} |Ward 13<br />([[Dwell]]) |Melee |Gain {{type|value|15%}} - {{type|value|35%}} Melee Damage when Grey Health is present.<br><br>Level 10: Reduces Stagger by {{type|value|1}} when using any Melee Attack. |- |{{Image Link|Searing Wounds|w=128}} |Yaesha<br />([[Goddess's Rest]]: [[The Bloodless Heir]]) |Ranged |Increases Ranged Damage of this weapon by {{v|1%}} - {{v|10%}} to {{type|fire|BURNING}} targets.<br/><br/>Level 10: This weapon's Ranged Weakspot and Ranged Critical Hits apply {{Type|fire|BURNING}}, dealing {{v|50}} {{type|fire|FIRE}} damage over {{v|5s}}. |- |{{Image Link|Sequenced Shot|w=128}} |[[Roaming Aberration]]s |Ranged |This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by {{Type|value|10%}} - {{Type|value|35%}} for {{Type|value|5s}}.<br><br>Level 10: While active, Charged Primary Shots grant {{Type|value|1%}} Ranged Critical Chance per round spent. Max {{Type|value|15%}}. |- |{{Image Link|Shielded Strike|w=128}} |Ward 13<br />([[Dwell]]) |Melee |Melee Attacks grant a Shield{{sic}} for {{type|value|5%}} - {{type|value|10%}} of Max Health. Max {{type|value|25%}} - {{type|value|50%}}. Lasts {{type|value|5s}}.<br><br>Level 10: Charged Melee Attacks deal {{type|value|25%}} additional Melee Damage based on current Shield{{sic}} amount. |- |{{Image Link|Shocker|w=128}} |[[Roaming Aberration]]s |Melee |Empowers weapon after {{Type|value|3}} hits. While empowered. the next Charged Melee Hit strikes all enemies within {{Type|value|7m}} with {{Type|value|50}} - {{Type|value|100}} {{Type|shock|SHOCK}} Damage.<br><br>Level 10: The {{Type|shock|SHOCK}} Damage now applies {{Type|shock|OVERLOADED}} dealing {{Type|value|125}} damage every {{Type|value|5s}} over {{Type|value|25s}}. |- |{{Image Link|Slayer|w=128}} |Ward 13<br />([[Dwell]]) |Ranged |Reloading increases this damage of this weapon's next shot by {{type|value|10%}} - {{type|value|20%}}. Lasts {{type|value|3s}}.<br><br>Level 10: Increases Reload Speed by {{type|value|15%}}. |- |{{Image Link|Sleeper|w=128}} |Losomn<br />([[Derelict Lighthouse]]: [[Gorecarver]] and [[Thunderpiercer]]) |Ranged |This weapon becomes {{Type|value|EMPOWERED}} when stowed for {{Type|value|5}} seconds, granting {{Type|value|25%}} Critical Chance for {{Type|value|5s}} - {{Type|value|10s}} after it's drawn.<br><br>Level 10: While {{Type|value|EMPOWERED}}, increases Critical Damage of this weapon by {{Type|value|15%}} |- |{{Image Link|Spellweaver|w=128}} |Ward 13<br />([[Dwell]]) |Ranged |Increases this weapon's Mod Damage and Mod Generation by {{v|10%}} - {{v|15%}} for {{v|10s}} when activating a Skill.<br><br>Level 10: Activating this weapon's Mod reduces Skill Cooldowns by {{v|1%}} for every {{v|100}} Mod Power spent. |- |{{Image Link|Spirit Feeder|w=128}} |[[Roaming Aberration]]s |Ranged |Reloading this weapon increases the damage of the Attached Mod by {{type|value|10%}} - {{Type|value|25%}}. Lasts {{type|value|5s}}.<br><br>Level 10: Casting Attached Mod increases Reload Speed by {{type|value|25%}}. Lasts {{type|value|5s}}. |- |{{Image Link|Spirit Healer|w=128}} |[[Roaming Aberration]]s |Ranged |Regenerate {{type|value|2%}} Health over {{type|value|10s}} for every {{type|value|150}} - {{type|value|50}} Mod Power spent.<br><br>Level 10: Allies within {{type|value|15m}} are healed for {{type|value|50%}} of the primary effect. |- |{{Image Link|Steadfast|w=128}} |Losomn<br />([[]]: [[The Executioner]]) |Melee |Charged Melee Attacks cannot be interrupted and gain {{Type|value|5%}} - {{Type|value|10%}} Damage Reduction from all sources.<br><br>Level 10: All Damage taken during a Charged Melee Attack is converted to Grey Health. |- |{{Image Link|Stormbringer|w=128}} |[[Roaming Aberration]]s |Melee |Increases the Status Effect Damage applied by Melee Attacks by {{Type|value|25%}} - {{Type|value|50%}}. <br><br> Level 10: Charged Melee Attacks lower enemy's Resistance to All Status damage by {{Type|value|10%}}. Lasts {{Type|value|10s}}. |- |{{Image Link|Striker|w=128}} |Losomn<br />([[Morrow Parish]]: [[Ripsaw]]) |Melee |Melee Hits increase Melee Damage by {{Type|value|3%}} - {{Type|value|6%}} for {{Type|value|5s}}. Max {{Type|value|5}} Stacks.<br><br>Level 10: Increases Movement Speed by {{Type|value|3%}} per stack. |- |{{Image Link|Supercharger|w=128}} |Root Earth<br />([[Twilight Vale]]: [[Bane]]) |Ranged |Increases Charge Speed for Bows and Fusion Rifles by {{Type|value|10%}} - {{Type|value|30%}}.<br /><br />Level 10: Charged Primary Shots of Bows and Fusion Rifles gain {{Type|value|15%}} Critical Chance. |- |{{Image Link|Tainted Blade|w=128}} |Ward 13<br />([[Dwell]]) |Melee |Increases Melee Damage by {{Type|value|5%}} - {{Type|value|8%}} per stack of {{Type|corrosive|CORRODED}} on the target. Max {{Type|value|5}} stacks.<br><br>Level 10: Charged Melee Attacks apply {{Type|corrosive|CORRODED}}, dealing {{Type|value|250}} {{Type|corrosive|ACID}}{{sic|Should be CORROSIVE, not ACID}} Damage over {{Type|value|10s}}. |- |{{Image Link|Thousand Cuts|w=128}} |Yaesha<br />([[Shrine of the Doe]]: [[Protector of the Grove]]) |Ranged |Increases this weapon's Critical Chance and Critical Damage by {{v|0.1%}} - {{v|0.5%}} for each shot fired. Lasts {{v|0.125s}}. Max {{v|50}} stacks.<br><br>{{v|Level 10:}} Increases this weapon's Reload Speed by {{v|1%}} per stack. |- |{{Image Link|Timewave|w=128}} |N'Erud<br />([[Remains Below]]: [[Restless Spirit]]) |Ranged |Increase this weapon's Ranged damage by {{Type|value|5%}} - {{Type|value|20%}} to enemies inflicted with {{type|status|SLOW}} status.<br><br>Level 10: Mod Use applies {{type|status|SLOW}} status on all enemies within {{type|value|10m}} for {{type|value|5s}}. Can only happen once every {{v|10s}}. |- |{{Image Link|Top Heavy|w=128}} |[[Roaming Aberration]]s |Ranged |Increases this weapon's Ranged Damage by up to {{Type|value|7.5%}} - {{Type|value|15%}} based on how close the magazine capacity is to full.<br><br>Level 10: Increases this weapon's Weakspot Damage by up to {{Type|value|20%}} based on how close the magazine capacity is to full. |- |{{Image Link|Transference|w=128}} |N'Erud<br />([[Void Vessel Facility]]: [[Fetid Corpse]]) |Melee |Melee Hits generate {{Type|value|5%}} of Max Ammo Capacity to the Reserves for both Firearms. Cooldown {{Type|value|10s}}- {{Type|value|5s}}.<br><br>Level 10: After Ammo is Transferred, increase Reload Speed of this weapon by {{v|50%}} for {{v|5s}}. |- |{{Image Link|Transpose|w=128}} |N'Erud<br />([[Robot Hangar]]: [[W.D. 109]]) |Ranged |<tabber>|-|Standard=Gaining Ammo increases Ranged Damage by {{Type|value|5%}} - {{Type|value|15%}} for {{Type|value|15s}}.<br><br>Level 10: New Ammo gains are added directly to into this weapon's magazine. |-|Bow=Gaining Ammo increases Ranged Damage by {{Type|value|5%}} - {{Type|value|15%}} for {{Type|value|15s}}.<br><br>Level 10: New Ammo gains grants this weapon {{Type|value|Infinite Reserves}} for {{Type|value|15s}}.</tabber> |- |{{Image Link|Twisting Wounds|w=128}} |Losomn<br />([[Grime Crawler Event]]: [[Gorge]]) |Ranged |Increases Ranged damage of this weapon by {{Type|value|1%}} - {{Type|value|10%}} to {{Type|bleed|BLEEDING}} targets.<br><br>Level 10: This weapon's Ranged Weakspot and Ranged Critical Hits apply {{Type|bleed|BLEEDING}}, dealing {{Type|value|150}} {{Type|bleed|BLEED}} damage over {{Type|value|20s}}. |- |{{Image Link|Vampire Blade|w=128}} |Yaesha<br />([[Endaira's End]]: [[Fester]]) |Melee |Increases Melee Damage by {{Type|value|10%}} - {{Type|value|30%}} while within {{Type|value|10m}} of a {{Type|bleed|BLEEDING}} entity.<br><br>Level 10: Melee Hits vs {{Type|bleed|BLEEDING}} targets will Lifesteal {{Type|value|3%}} of base damage dealt. |- |{{Image Link|Vengeful Strike|w=128}} |The Labyrinth<br />([[Bastion]]) |Melee |Increases Melee damage by {{Type|value|25%}} - {{Type|value|50%}} when below {{Type|value|50%}} Max Health.<br><br>Level 10: Increases Melee Critical Chance by {{Type|value|15%}} when below {{Type|value|50%}} Max Health. |- |{{Image Link|Weaponlord|w=128}} |Ward 13<br />([[Dwell]]) |Melee |Basic Melee Attacks increase the next Charge Attack by {{type|value|7%}} - {{type|value|15%}}. Max {{type|value|3}} stacks.<br><br>Level 10: At Max Stacks, the next Charge Attack gains {{type|value|100%}} Critical Chance. |- |}
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