Alpha / Omega

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Alpha / Omega
Long Gun
Alpha / Omega
  • Damage14
  • RPS6.89
  • Magazine55
  • Accuracy
  • Ideal Range
    24m
  • Falloff Range
    70m
  • Max Ammo
    275
  • Critical Hit Chance
    10%
  • Weak Spot Damage Bonus
    +100%
  • Stagger Modifier
    0%
Charge shot fires a burst of five energy bolts. Each hit reduces charge time by 0.1s and increases damage by 10% for 1.5s. Stacks 5x.
Beta Ray
Brands a target for 30s. Branded enemies that die leave a Brand at their location.

Reloading or Swapping detonates Brands dealing 225 - 675 damage. Additional Brands (3 Max) on the same target deal 50% damage. Slain enemies return 5 - 15% of Ammo and Mod Power to the weapon.

Mod Power Requirement: 450
This weapon harnesses the Root's very essence—its deceptive beauty, its pitiless decimation—to serve as the absolute apex of deadwood lethality.
“Immortality. Cessation. The corruption promises both, but the two cannot exist in tandem. Every end requires a beginning, and every beginning requires an end.”

Alpha / Omega is a special long gun in Remnant 2, branding targets to later be detonated by either a weapon reload or swap. It can be charged to release burst-fire shots.

Upgrades[edit | edit source]

Main article: Damage
LevelDamageCost
+015N/A
+11852450
+221102525
+324152600
+427152675
+530203750
+633153825
+736203900
+839154975
+9422041,050
+1045151,125

Notes[edit | edit source]

  • Charge time and damage bonuses decay one stack at a time.
  • The innate damage bonus on this weapon is additive with other damage bonuses, rather than a multiplier to base weapon damage.
  • Beta Ray detonations deal explosive damage.
  • Despite being a fusion rifle with charge time, this weapon does not currently benefit from Charge Speed gearing like Archer's Crest.

Acquisition[edit | edit source]

Update History[edit | edit source]

  • Reduced windup time to 0.25s (was 0.5s).
  • Reduced base damage to 14 (was 15).
  • Reduced fire rate to 6.89 (was 7.2).
  • Increased reload speed.
  • Greatly reduced horizontal recoil.
  • Reduced vertical recoil.
  • Charge speed reductions no longer reduce damage output.
  • Increased Beta Ray projectile speed by 250%.
  • Beta Ray detonation is now prioritized over reload.