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{{Item |name=Alpha / Omega |class_id=long_gun |damage=14 |rps=6.89 |magazine=55 |accuracy=95 |ideal=24 |falloff=70 |ammo=275 |crit=10 |weakspot=100 |stagger=0 |mod=Beta Ray |mod_description=Brands a target for {{v|30s}}. Branded enemies that die leave a Brand at their location.<br><br>Reloading or Swapping detonates Brands dealing {{v|225}} - {{v|675}} damage. Additional Brands ({{v|3}} Max) on the same target deal {{v|50%}} damage. Slain enemies return {{v|5}} - {{v|15%}} of Ammo and Mod Power to the weapon.<br><br>Mod Power Requirement: {{v|450}} |description=Charge shot fires a burst of five energy bolts. Each hit reduces charge time by {{v|0.1s}} and increases damage by {{v|10%}} for {{v|1.5s}}. Stacks {{v|5x}}. |cats=Special weapons }} {{Flavor |upper=This weapon harnesses the [[Lore: Root|Root's]] very essence—its deceptive beauty, its pitiless decimation—to serve as the absolute apex of deadwood lethality. |quote=Immortality. Cessation. The corruption promises both, but the two cannot exist in tandem. Every end requires a beginning, and every beginning requires an end. }} [[Alpha / Omega]] is a [[Special Weapon|special]] [[long gun]] in [[Remnant 2]], branding targets to later be detonated by either a weapon reload or swap. It can be charged to release burst-fire shots. ==Upgrades== {{Main|[[Damage#Upgrades|Damage]]}} {{Weapon upgrade table|base_damage=15|is_special=true}} ==Notes== * Charge time and damage bonuses decay one stack at a time. * The innate damage bonus on this weapon is additive with other damage bonuses, rather than a multiplier to base weapon damage. * [[Beta Ray]] detonations deal [[explosive damage]]. * Despite being a fusion rifle with charge time, this weapon does not currently benefit from Charge Speed gearing like [[Archer's Crest]]. ==Acquisition== * Crafted by [[McCabe]] in [[Ward 13]] using the [[Forgotten Memory]]. Costs {{Icon|Lumenite Crystal|7|Lumenite Crystal Icon}} and {{Icon|Scrap|1,000}}. ** To obtain the Forgotten Memory, defeat [[Annihilation]] in the [[Blackened Citadel]]. ==Update History== {{update history| {{Patch|417,127}} * Reduced windup time to '''0.25s''' (was '''0.5s'''). * Reduced base damage to '''14''' (was '''15'''). * Reduced fire rate to '''6.89''' (was '''7.2'''). <!-- patch notes say "was 2.0," this is likely referring to a prior developer build. A/O had 7.2 fire rate.) --> * Increased reload speed. * Greatly reduced horizontal recoil. * Reduced vertical recoil. * Charge speed reductions no longer reduce damage output. * Increased [[Beta Ray]] projectile speed by '''250%'''. * [[Beta Ray]] detonation is now prioritized over reload. }} {{Navbox long guns}}
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