Starkiller
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Starkiller
Long Gun
- Damage80
- RPS1.5
- Magazine5
- Accuracy
- Ideal Range
30m - Falloff Range
80m - Max Ammo
40 - Critical Hit Chance
5% - Weak Spot Damage Bonus
+110% - Stagger Modifier
0%
Alien rifle that shoots high velocity rails which penetrate enemies. Equipped with a 2.5x magnification scope. Double Tap AIM to Scope.
A sleek and highly advanced long gun that was clearly designed for cold, merciless destruction. It must have been a twisted circumstance that propelled its creator to misappropriate the force of gravity in such a risky manner.“If Rhom has one legacy, that'd be the stunning misuse of power. In a world where the few survivors struggled to endure unlivable conditions and their own brutal mutations, somewhere in the shadows this twisted science project of death was also created. Damn them all.”
Starkiller is a Special Long Gun in Remnant 2. It is scoped laser rifle originating from the apocalyptic world of Rhom. Its weapon mod, Gravity Core, can harness the power of a dying star.
Upgrades[edit | edit source]
Main article: Damage
Level | Damage | Cost | ||
---|---|---|---|---|
+0 | 80 | N/A | ||
+1 | 96 | ![]() | ![]() | ![]() |
+2 | 112 | ![]() | ![]() | ![]() |
+3 | 128 | ![]() | ![]() | ![]() |
+4 | 144 | ![]() | ![]() | ![]() |
+5 | 160 | ![]() | ![]() | ![]() |
+6 | 176 | ![]() | ![]() | ![]() |
+7 | 192 | ![]() | ![]() | ![]() |
+8 | 208 | ![]() | ![]() | ![]() |
+9 | 224 | ![]() | ![]() | ![]() |
+10 | 240 | ![]() | ![]() | ![]() |
Acquisition[edit | edit source]
- Purchased from Brabus in Ward 13 for
1,500.
- Completing the campaign on Apocalypse difficulty will unlock this weapon for purchase on all characters.
Update History[edit | edit source]
April 23, 2024 Patch (417,127)
- UNDOCUMENTED: Increased max ammo to 40 (was 35).
- Adjusted reticle.
- Spread and recoil adjusted.
- Spread reduced while stationary.
- Spread increased while mobile.
- Reduced horizontal and vertical recoil.
- Greatly reduced vertical recoil while scoped.
- Drastically increased Gravity Core firing speed.
- Reduced Gravity Core buildup time to 4s (was 5s).
- Increased Gravity Core damage to 375/250 (was 250/200).
- Reworked Gravity Core behavior to properly affect enemies.
- Boss enemies remain unaffected.
- Using Gravity Core instantly reloads magazine.
- Reserve ammo is required.
- Reduced Gravity Core reticle size.
- Adjusted SFX and VFX of Gravity Core explosion.