Monolith

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Monolith
Long Gun
Monolith
  • Damage11
  • RPS12
  • Magazine80
  • Accuracy
  • Ideal Range
    17m
  • Falloff Range
    30m
  • Max Ammo
    320
  • Critical Hit Chance
    5%
  • Weak Spot Damage Bonus
    +85%
  • Stagger Modifier
    -20%
Fires concentrated sand. Sustained primary fire and Sandstorm hits apply EXPOSED for 1s. Max 15s.

EXPOSED: Target receives 15% additional damage from all sources.
Sandstorm
Launch a sphere of loam. Impact creates a 5m swirling storm of sand which seeks to center itself on an enemy and deals 75 - 225 Elemental damage per second. When Sandstorm's focused target dies, it will seek a new enemy within 10m. Lasts 15s.

Mod Power Requirement: 1,000
Downloadable content required
This content is only available to owners of: Remnant II: The Forgotten Kingdom
Ancient crystals found only in depths of Yaesha's deepest caves adorn this gun made of stone. Surprisingly, moss has sprouted atop the barrel, bringing a measure of softness to nature's hardest material.
“The spirits of Yaesha are fearsome and unpredictable. As younglings, we are taught to fear their wrath. But why must we always be afraid? If the Pan are ever to truly thrive on Yaesha, we must learn to tame it!”

Monolith is a special long gun in Remnant 2 that fires sand, accumulating an exposed debuff with sustained fire. Its attached weapon mod, Sandstorm, launches a sandstorm that tracks the movement of a nearby alive enemy.

Upgrades[edit | edit source]

Main article: Damage
LevelDamageCost
+011N/A
+113.252450
+215.4102525
+317.6152600
+419.8152675
+522203750
+624.2153825
+726.4203900
+828.6154975
+930.82041,050
+1033151,125

Notes[edit | edit source]

  • Both the primary fire and mod of this weapon deal Elemental Damage, meaning they benefit from the Invoker's damage perk.

Acquisition[edit | edit source]

Update history[edit | edit source]

  • Added Elemental Damage Type to Primary Fire (Ranged + Elemental).
  • Fixed an issue causing Primary Fire to sometimes pass through parts of enemies.
  • (Sandstorm) Fixed issue preventing Mod Use when no Ammo was present.
  • (Sandstorm) Enabled Duration to scale with Mod Duration Bonuses.
  • (Sandstorm) Now properly scales with Mod + Elemental Damage Bonuses.
  • (Sandstorm) Fixed an issue preventing proper damage calculation.
  • Monolith was added to the game.