Corrupted Savior

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Corrupted Savior
Long Gun
Corrupted Savior
  • Damage17
  • RPS3.15
  • Magazine40
  • Accuracy
  • Ideal Range
  • Falloff Range
  • Max Ammo
  • Critical Hit Chance
  • Weak Spot Damage Bonus
  • Stagger Modifier
A Black Crystal weapon which gains increased Fire Rate as Mod Power is generated. Mod power drains after 3s of not dealing damage.
Fusion Cannon
Funnels all current Mod Charges into a powerful penetrating rail dealing 100 - 300 base damage which is increased per Charge consumed. Max 5 Charges.

Consuming a Charge refills 20% of the Primary Magazine.

Mod Power Requirement: 340
When in the midst of a desperate battle, it is human nature to reach for a glimmer of hope in the darkness to stave off the insurmountable dread that has taken root. That hope has saved many a soul and many a world, but is it enough to save existence itself?
“The concept of salvation from nothingness is a result of flawed logic. Nothingness is the salvation, life is the corruption, and we are the cure for the afflicted.”
This is for the corrupted variant. For the normal variant, visit Savior.

Corrupted Savior is a corrupted special long gun in Remnant 2, crafted from Savior As it generates Mod Power, its barrel spins faster; when enough kinetic energy has been collected, it can be discharged as a powerful penetrating projectile.

Upgrades[edit | edit source]

Main article: Damage

Notes[edit | edit source]

  • While Fusion Cannon is powerful, using it means a massive reduction to this weapon's fire rate until mod charges are built back up. On most Ranged Damage builds, you will achieve higher DPS by simply never using the mod.
  • Atonemnt Fold's self-inflicted BLEED counts as dealing damage, preventing mod power from ever draining from this weapon.
  • Fusion Cannon can score weakspot hits. It has an base weakspot damage modifier of 50%, lower than the gun's innate 100%.

Acquisition[edit | edit source]

Update History[edit | edit source]

February 29, 2024 Patch (Patch 408,516)

  • Corrupted Savior was added to the game.
  • Reduced magazine capacity to 40 (was 50).
  • Reduced total ammo to 200 (was 300).
  • Increased fire rate to 3.15 (3.0).
  • Reduced maximum fire rate at full mod power.
  • Reduced horizontal recoil.
  • Reduced vertical recoil.
  • Increased reload speed.
  • Added new reticle to primary fire and Fusion Cannon.
  • Reduced Fusion Cannon mod power cost to 340 per charge (was 400).
  • Added new animation for activating Fusion Cannon.
  • Increased Fusion Cannon firing speed by 300%.
  • Added new reload mechanic. For each charge consumed, 20% of primary ammo is automatically reloaded.
    • Consuming all five charges will fully reload the weapon.