Corrupted Aphelion

From The Remnant 2 Wiki
Jump to navigation Jump to search
Corrupted Aphelion
Long Gun
Corrupted Aphelion
  • Damage33
  • RPS1.45
  • Magazine8
  • Accuracy
  • Ideal Range
  • Falloff Range
  • Max Ammo
  • Critical Hit Chance
  • Weak Spot Damage Bonus
  • Stagger Modifier
A laser shotgun that fires three hypercharged arc lines that penetrate targets.
Fires 5 shattered star orbs. On contact, they each explode for 75 - 225 FIRE damage, and apply 200 - 600 BURNING damage over 10s to all targets within 2.75m.

Striking the Micronova with Corrupted Aphelion's primary fire causes a chain reaction of larger and more powerful detonations which also apply the initial BURNING amount.

Generates 1 Primary Ammo on Fire.

Mod Power Requirement: 1,000
To be at a planet's aphelion is to be furthest from its sun, as far from its guardian star's warmth and light as it is possible to be. That embrace of darkness is infused into the very core of this weapon.
“Light. Dark. They are just separate ends of a spectrum that is now obsolete. There is only the insurmountable void between the two, and in the end, we will ensure this void is all that remains.”

Corrupted Aphelion is a corrupted special long gun that fires a set of three horizontal beams, as opposed to its predecessor Aphelion which fires one. When activating Micronova, it instead fires five orbs that explode on contact dealing fire damage and inflicting a burn to enemies hit. These orbs may also be detonated by the weapon's primary fire, dealing increased damage and creating a shockwave that deals fire damage and detonates other orbs.

Upgrades[edit | edit source]

Main article: Damage

Notes[edit | edit source]

Acquisition[edit | edit source]

Update history[edit | edit source]

  • Fixed an issue that caused the weapon to propel players across map.
  • Increased magazine capacity to 8 (was 6).
  • Reduced total ammo to 40 (was 48).
  • Increased projectile speed by 150%.
  • Increased damage to 33 (was 21).
  • Reduced fire rate to 1.45 (was 2.2).
  • UNDOCUMENTED: Reduced ideal range to 15m (was 19m).
  • UNDOCUMENTED: Reduced falloff range to 40m (was 60m).
  • UNDOCUMENTED: Increased stagger modifier to 10% (was -70%).
  • Increased reload speed.
  • Reduced vertical and horizonal recoil.
  • Increased vertical thickness of projectile.
  • Reduced recovery after firing Micronova projectile.
  • Increased Micronova deactivation speed.
  • Increased Micronova explosion damage to 75 (was 50).
  • Increased Micronova explosion range to 1.25m (was 1m).
  • Increased Micronova chain reaction explosion damage to 150 (was 100).
  • Increased Micronova chain reaction explosion range to 2.75m (was 2m).
  • Reduced Micronova BURNING damage to 200 (was 350).
  • Increased Micronova mod power cost to 900 (was 800).
  • Increased projectile speed by 42.85%.
  • Firing Micronova projectile now generates 1 ammo.