List of melee weapons
(Redirected from Melee Weapons)
Weapon | Class | Location | Damage | Critical Hit Chance | Weakspot Damage Bonus | Stagger Modifier | Has Ranged | Unique Effect |
---|---|---|---|---|---|---|---|---|
Abyssal Hook | Hammer (Special) |
Losomn (Forlorn Coast) |
101 | 6% | +85% | 80% | No | Charged Melee Hits grant Fathomless Deep which increases Melee Stagger by 10% per stack for 5s. Max 3 stacks. |
Assassin's Dagger | Sword (Special) |
Losomn (Nimue: Council Chamber: Fae Council Event) |
35 | -3% | +110% | -15% | No | Attacks from behind enemies always count as Weakspots. Charge Attacks deal 400 - 1,200 BLEEDING damage over 20s. |
Atom Smasher | Hammer (Special) |
N'Erud (Terminus Station) |
72 | 5% | +95% | 11% | No | Charge Melee Attacks increase the speed of all Melee Attacks by 10% for 5s. |
Atom Splitter | Greatsword (Special) |
N'Erud (The Claw) |
100 | 6% | +95% | 7% | Yes | On Neutral Evade Attacks Atom Splitter achieves Nuclear Fission, releashing a wave of charged particles which deals 150 - 450 damage to targets within 20m. Charged Neutral Evade Attacks increase range by 3x and damage by 25%. |
Blade of Gul | Sword (Standard) |
Yaesha (Bloodmoon Altar) |
57 | 4% | +100% | 6% | No | |
Bone Chopper | Hatchet (Standard) |
Losomn (The Great Hall) |
58 | 7% | +105% | -3% | No | |
Crystal Staff | Staff (Special) |
Yaesha (Infested Abyss) |
42 | 5% | +95% | 3% | Yes | Charged Melee empowers the staff for 10s, causing Melee Attacks to launch an energy bolt that seeks enemies within 30m, dealing 50 - 150 SHOCK Damage and grants 1 stack of POWER STONE. Max 10 stacks. While empowered, Charged Melee calls a 6m shockwave dealing 75 - 225 SHOCK Damage and ends POWER STONE. For each POWER STONE stack built when ended, release 1 energy bolt that seeks a random enemy and applies OVERLOADED to 10s. |
Decayed Claws | Claws (Standard) |
Root Earth (Corrupted Harbor) |
49 | 16% | +110% | -4% | No | |
Dreamcatcher | Staff (Special) |
Losomn (Tormented Asylum: Nightweaver's Web) |
58 | 5% | 95% | 3% | No | After dealing 250 - 750 damage, Charge Attack will release a Dreamwave, floating outwards 20m and returning to caster. Dreamwave applies SLOW[sic] to all enemies for 10s and grants a Stack of REVERIE for each enemy affected. Each Stack grants 2% to All Damage and 2% Movement Speed, which lasts 15s. |
Edge of the Forest | Katana (Standard) |
Yaesha (Imperial Gardens) |
59 | 11% | +105% | -15% | No | |
Feral Judgement | Claws (Special) |
Yaesha (Ravager's Maw) |
53 | 13% | +110% | -15% | No | Dealing Melee Damage 6 times over 10s empowers Feral Judgement. When empowered, Neutral Backdash Charge Attacks apply Death Sentence. After 1.5s of being sentenced, the enemy will suffer 10 Phantom Strikes, dealing 25 - 75 Damage each. Deals 25% additional damage to BLEEDING enemies. |
Gas Giant | Hammer (Special) |
N'Erud (Acidic Jawbone) |
74 | 3% | +95% | 8% | No | When Infused, Neutral Backdash Charge Attack explodes in a 3m AOE and leaves an ACID Cloud which lasts for 15s. |
Godsplitter | Sword (Special) |
Losomn (Melded Hilt) |
38 | 2% | +50% | -20% | No | Charge Attacks taint the blood of targets, causing all attacks from Godsplitter to register as Weakspot hits for 2s. |
Hero's Sword | Sword (Special) |
Ward 13 (Brabus: Nightmare) |
51 | 5% | +90% | -10% | Yes | Charge Attacks use Stamina to release an energy wave projectile, allowing the wielder to strike enemies from much farther away. |
Huntress Spear | Spear (Standard) |
Losomn (Briella's Garden: Venerated Spearhead) |
63 | 5% | +110% | -5% | Yes | Charge attacks use 25 stamina to throw the spear, which returns to the wielder's hand. |
Iron Greatsword | Greatsword (Standard) |
Ward 13 (Brabus) |
105 | 5% | +95% | 13% | No | |
Knuckle Dusters | Fists (Standard) |
Ward 13 (Brabus) |
43 | 5% | +110% | 5% | No | |
Krell Axe | Hatchet (Standard) |
Yaesha (Endaira's End) |
54 | 3% | +85% | -10% | Yes | Charge to throw the Krell Axe which applies OVERLOADED on hit, dealing 50 - 150 SHOCK damage every 5s for 20s. Shortly after throwing, another will appear in the wielders[sic] hand. Costs 25 Stamina. |
Labyrinth Staff | Staff (Standard) |
The Labyrinth (Bastion) |
64 | 8% | +95% | 5% | No | Basic Strikes generate 10% additional Mod Power. Charge Attacks perform an AOE which strikes all enemies within 2m, dealing 75 Damage. AOE Damage generates 50% additional Mod Power. |
Mirage | Flail (Special) |
Yaesha (Goddess's Rest) |
56 | 3% | +100% | -10% | No | Maintaining an overhead Charged Melee forms a 5m sand cyclone, dealing 35 damage per second and pulls enemies towards the wielder. Each Cyclone hit applies EXPOSED for 3s. Max 15s. |
Nightshade | Claws (Special) |
Losomn (Nightweaver) |
47 | 18% | +110% | -20% | No | Neutral Evade turns to mist, granting Nightshade 5% base damage as Lifesteal for 5s. Perfect Dodge doubles duration. |
Ornate Blade | Sword (Standard) |
Losomn (Council Chamber) |
52 | 11% | +105% | -5% | No | |
Ornate Flail | Flail (Standard) |
Losomn (The Executioner injection) |
63 | 11% | +100% | -3% | No | |
Rebellion Spear | Spear (Standard) |
Yaesha (Forbidden Grove: Bedel of the Vaunnt) |
60 | 13% | +110% | 2% | No | |
Red Doe Staff | Staff (Special) |
Yaesha (Ravager's Lair: Doe's Antler) |
62 | 3% | +95% | 8% | Yes | After dealing 250 - 750 damage, the next Charge Attack causes the Spirit of the Red Doe to stampede forward, dealing 160 - 480 damage to enemies and regenerating 10% Health to allies. |
Ritualist Scythe | Scythe (Standard) |
Losomn (The Forgotten Commune: Befouled Altars) |
51 | 5% | +100% | -19% | No | Increases Melee Damage by 10% if the target is suffering from a Negative Status Effect. |
Royal Broadsword | Greatsword (Standard) |
Yaesha (The Red Throne) |
102 | 7% | +95% | 11% | No | |
Rusted Claws | Claws (Standard) |
Ward 13 (Brabus) |
51 | 14% | +110% | -9% | No | |
Scrap Hammer | Hammer (Standard) |
Ward 13 (Brabus) |
83 | 8% | +95% | 9% | No | |
Scrap Hatchet | Hatchet (Standard) |
Ward 13 (Brabus) |
57 | 6% | +105% | 1% | No | |
Scrap Staff | Staff (Standard) |
Ward 13 (Brabus) |
65 | 6% | +95% | 8% | No | |
Shovel | Hammer (Standard) |
Ward 13 (Brabus) |
55 | 15% | +100% | 0% | No | Charged Melee Attack has a chance to unearth ammunition. This chance is increased if the wielder has the Explorer Archetype equipped. |
Smolder | Sword (Special) |
Ward 13 (Brabus) |
46 | 4% | +95% | 1% | No | Charge Melee Attacks apply BURNING which deals 200 - 600 FIRE damage over 5s. |
Spectral Blade | Katana (Special) |
N'Erud (Sha'Hala: Spectral Guardian of N'Erud) |
53 | 8% | +105% | -25% | No | Performing a Charge Melee Attack during a Neutral Backdash creates a Whirlwind of slashes which strike all enemies withn 8m for 91 - 273 damage. |
Steel Flail | Flail (Standard) |
Ward 13 (Brabus) |
69 | 4% | +100% | 6% | No | |
Steel Katana | Katana (Standard) |
Ward 13 (Brabus) |
56 | 13% | +105 | -10% | No | |
Steel Scythe | Scythe (Standard) |
Ward 13 (Brabus) |
55 | 10% | +100% | -15% | No | |
Steel Spear | Spear (Standard) |
Ward 13 (Brabus) |
61 | 9% | +110% | -4% | No | |
Steel Sword | Sword (Standard) |
Ward 13 (Brabus) |
56 | 7% | +100% | 2% | No | |
Stonebreaker | Greatsword (Special) |
Yaesha (The Great Bole: Corruptor) |
103 | 4% | +95% | 5% | Yes | Melee Charge attacks fire off ground-based shockwaves which deal 115 - 345 damage. |
Vice Grips | Claws (Standard) |
N'Erud (Ascension Spire: Drzyr Replicator) |
55 | 6% | +110% | -18% | No | |
World's Edge | Greatsword (Special) |
Ward 13 (Brabus: Apocalypse) |
96 | 3% | +85% | -20% | Yes | Charge Attacks release a wide horizontal projectile that penetrates through multiple enemies dealing 101 - 302 damage. |
Wrathbringer | Hammer (Special) |
Losomn (Chamber of the Faithless) |
101 | 6% | +85% | 80% | No | Incoming damage grants Awakening which increases Melee Damage by 5% per stack for 10s. Max 10 stacks. |