Mirage

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Mirage
Melee Weapon
Mirage
  • Damage48
  • Critical Hit Chance
    3%
  • Weak Spot Damage Bonus
    +100%
  • Stagger Modifier
    -10%
The mace whirs as if living harmonics hold its shape. When swung, a breath of sand tethers to the rock crown for extended reach and lethal momentum.
Cyclone
Maintaining an overhead Charged Melee forms a 5m sand cyclone, dealing 35 damage per second and pulls enemies towards the wielder. Each Cyclone hit applies EXPOSED for 3s. Max 15s.
Downloadable content required
This content is only available to owners of: Remnant II: The Forgotten Kingdom
This heavy flail contains the weighty wrath of a spirit wronged, and its sharp crystal blade massacres any who dare venture close enough to harm you.
“The tale of the lost tribe ended in terrible tragedy. They died for nothing, and the secret ways of their civilization are lost forever. Perhaps there is yet something we can learn from this tale, as we can all[sic] tales, but I cannot think of it. Not yet.”

Mirage is a special melee weapon in Remnant 2.

Upgrades[edit | edit source]

Main article: Damage
LevelDamageCost
Damage
+048N/A
+157.652450
+267.2102525
+376.8152600
+486.4152675
+596203750
+6105.6153825
+7115.2203900
+8124.8154975
+9134.42041,050
+10144151,125

Bugs[edit | edit source]

  • Despite the description updating to the expected 105 damage per second, Cyclone damage doesn't scale with weapon level.

Motion Value[edit | edit source]

Main article: Motion Values
Attack StringValue
Standard1100%
2120%
3145%
Charged1125%
2100% ?
3135%
4120%
5270%
Sprint90% + 90%
Standard
(Neutral Evade)
130%
Charged
(Neutral Evade)
230%

Acquisition[edit | edit source]

Update history[edit | edit source]

  • (Cyclone) Enabled Proper Damage Type scaling (Melee + Elemental).
  • Mirage was added to the game.