Difficulty
Difficulty in Remnant II depicts how tough the enemies will be, but also reflects that with a reward of equal value.
Remnant II contains weapon and equipment rewards for completing the Campaign on different difficulty levels as well as with a Hardcore character. Reward unlocks stack, so a player completing the Campaign on a higher difficulty will also receive the rewards for any difficulties below it.
To be considered to have beaten the game on any mode to receive that difficulty's reward, players will need to defeat a world boss on each of the three worlds, well as the Labyrinth Sentinel and the final campaign boss on that difficulty.
Unlocked weapon rewards can be purchased from Brabus by any of the player’s characters. Unlocked equipment rewards can likewise be purchased from Reggie by any of the player’s characters.
Survivor[edit | edit source]
Survivor difficulty is the designated easiest difficulty of all the difficulties.
Rewards[edit | edit source]
Nil
Veteran[edit | edit source]
Veteran difficulty is the designated balanced difficulty and is how the game is intended to be played.
Changes[edit | edit source]
![](/images/thumb/1/1b/Utility_Perk.png/50px-Utility_Perk.png)
No reason provided.
Enemy Type | Statistics | |||
---|---|---|---|---|
Damage | Health | Experience | ||
Standard | 125% | 120% | 105% | |
Elite | 137.5% | 132% | 105% | |
Brute | 137.5% | 132% | 105% | |
Aberration | 137.5% | 132% | 105% | |
Boss | 137.5% | 156% | 105% | |
World Boss | 137.5% | 156% | 105% |
Rewards[edit | edit source]
- Long Gun
- Melee Weapon
- Amulet
Nightmare[edit | edit source]
Nightmare difficulty is the designated hard mode, for players looking to have a challenge.
Changes[edit | edit source]
![](/images/thumb/1/1b/Utility_Perk.png/50px-Utility_Perk.png)
No reason provided.
Enemy Type | Statistics | |||
---|---|---|---|---|
Damage | Health | Experience | ||
Standard | 215% | 165% | 110% | |
Elite | 172% | 181.5% | 110% | |
Brute | 182.75% | 165% | 110% | |
Aberration | 172% | 165% | 110% | |
Boss | 193.5% | 231% | 110% | |
World Boss | 193.5% | 231% | 110% |
Rewards[edit | edit source]
- Long Gun
- Melee Weapon
- Amulet
Apocalypse[edit | edit source]
Apocalypse difficulty is the designated hardest mode of all the difficulties. This mode is initially locked until the player has defeated the final campaign boss on any other difficulty. Players choosing this difficulty are expected to already know the mechanics of the game.
Changes[edit | edit source]
![](/images/thumb/1/1b/Utility_Perk.png/50px-Utility_Perk.png)
No reason provided.
Enemy Type | Statistics | |||
---|---|---|---|---|
Damage | Health | Experience | ||
Standard | 275% | 250% | 115% | |
Elite | 247.5% | 275% | 115% | |
Brute | 247.5% | 250% | 115% | |
Aberration | 247.5% | 212.5% | 115% | |
Boss | 275% | 387.5% | 115% | |
World Boss | 261.25% | 412.5% | 115% |
Rewards[edit | edit source]
- Long Gun
- Melee Weapon
- Ring
Hardcore Mode[edit | edit source]
Hardcore Mode is a mode for Travelers looking for a challenge.
- Characters created in this mode will be disabled upon death.
- Scripted events like being grabbed by the Manticore in Losomn does not count as a death.
- It used to, but got patched out in (insert patch here).
- Scripted events like being grabbed by the Manticore in Losomn does not count as a death.
- Can only play with other Hardcore characters.
- Cannot join or host a public session.
Good luck.
Rewards[edit | edit source]
- Defeat a Losomn World Boss
- Defeat the Labyrinth Sentinel
- Defeat a N'Erud World Boss
- Defeat a Yaesha World Boss
- Defeat the final campaign boss
- Complete a Campaign on Veteran Difficulty or Higher
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