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'''Difficulty''' in [[Remnant II]] depicts how tough the enemies will be, but also reflects that with a reward of equal value. [[Remnant II]] contains weapon and equipment rewards for completing the [[Campaign Mode|Campaign]] on different difficulty levels as well as with a [[#Hardcore Mode|Hardcore]] character. Reward unlocks stack, so a player completing the Campaign on a higher difficulty will also receive the rewards for any difficulties below it. To be considered to have beaten the game on any mode to receive that difficulty's reward, players will need to defeat a world boss on each of the three worlds, well as the [[Labyrinth Sentinel]] and [[Annihilation|the final campaign boss]] on that difficulty. Unlocked weapon rewards can be purchased from [[Brabus]] by any of the player’s characters. Unlocked equipment rewards can likewise be purchased from [[Reggie]] by any of the player’s characters. =Survivor= Survivor difficulty is the designated easiest difficulty of all the difficulties. ==Rewards== ''Nil'' =Veteran= Veteran difficulty is the designated balanced difficulty and is how the game is intended to be played. ==Changes== {{Stub|section}} {| class=wikitable style="text-align:center" !rowspan="2" |Enemy Type !colspan="4" |Statistics |- !Damage !Health !Experience |- !Standard |125% |120% |105% |- !Elite |137.5% |132% |105% |- !Brute |137.5% |132% |105% |- !Aberration |137.5% |132% |105% |- !Boss |137.5% |156% |105% |- !World Boss |137.5% |156% |105% |} ==Rewards== *Long Gun **[[Sporebloom]] *Melee Weapon **[[Smolder]] *Amulet **[[Butcher%27s Fetish]] =Nightmare= Nightmare difficulty is the designated hard mode, for players looking to have a challenge. ==Changes== {{Stub|section}} {| class=wikitable style="text-align:center" !rowspan="2" |Enemy Type !colspan="4" |Statistics |- !Damage !Health !Experience |- !Standard |215% |165% |110% |- !Elite |172% |181.5% |110% |- !Brute |182.75% |165% |110% |- !Aberration |172% |165% |110% |- !Boss |193.5% |231% |110% |- !World Boss |193.5% |231% |110% |} ==Rewards== *Long Gun **[[Repulsor]] *Melee Weapon **[[Hero%27s Sword]] *Amulet **[[Onyx Pendulum]] =Apocalypse= Apocalypse difficulty is the designated hardest mode of all the difficulties. This mode is initially locked until the player has defeated [[Annihilation|the final campaign boss]] on any other difficulty. Players choosing this difficulty are expected to already know the mechanics of the game. ==Changes== {{Stub|section}} {| class=wikitable style="text-align:center" !rowspan="2" |Enemy Type !colspan="4" |Statistics |- !Damage !Health !Experience |- !Standard |275% |250% |115% |- !Elite |247.5% |275% |115% |- !Brute |247.5% |250% |115% |- !Aberration |247.5% |212.5% |115% |- !Boss |275% |387.5% |115% |- !World Boss |261.25% |412.5% |115% |} ==Rewards== *Long Gun **[[Starkiller]] *Melee Weapon **[[World%27s Edge]] *Ring **[[Devoured Loop]] =Hardcore Mode= '''Hardcore Mode''' is a mode for Travelers looking for a challenge. *Characters created in this mode will be disabled upon death. **Scripted events like being grabbed by the Manticore in [[Losomn]] does not count as a death. ***It used to, but got patched out in (insert patch here). *Can only play with other Hardcore characters. *Cannot join or host a public session. Good luck. ==Rewards== *Defeat a [[Losomn]] [[World Boss]] **[[Dran Scavenger Ring]] *Defeat the [[Labyrinth Sentinel]] **[[Provisioner Ring]] *Defeat a [[N'Erud]] [[World Boss]] **[[Drzyr Sniper Sigil]] *Defeat a [[Yaesha]] [[World Boss]] **[[Ahanae Crystal]] *Defeat [[Annihilation|the final campaign boss]] **[[Daredevil%27s Charm]] *Complete a Campaign on Veteran Difficulty or Higher **[[Savior]] [[Long gun]] [[Category: Game mechanics]] <references>
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