Relic Fragment

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Relic Fragments are generic, passive stat bonuses that can be placed into a Relic. Their benefits are active as long as the Relic they are slotted into remains equipped. They come in a range of Tiers where lower Tier Relic Fragments are automatically replaced when a higher Tier Fragment is picked up. Difficulty Level and the player's Total Archetype Level affect the tier that Relic Fragments are dropped/generated at.

Cracked 0-4
Ordinary 0-4
Solid 0-4
Polished 0-4
Regal 0-4
Flawless 0-4
Mythic

Fragment Name/Effect Maximum Strength (Mythic)
Ammo Pickups +30%
Ammo Reserves +20%
Armor Effectiveness +10%
Blight Resistance +30%
Casting Speed +20%
Charge Melee Cost -30%
Consumable Duration +20%
Consumable Speed +15%
Damage Reduction +5%
Elemental Damage +10%
Elemental Resistance +10%
Grey Health Rate +20%
Healing Effectiveness +20%
Health +15% (x1.15)
Melee Speed +15%
Melee Critical Chance +10%
Melee Critical Damage +15%
Melee Damage +15%
Mod Cost -10%
Mod Damage +10%
Mod Duration +15%
Ranged Critical Chance +7.5%
Ranged Critical Damage +15%
Ranged Damage +10%
Ranged Fire Rate +10%
Recoil -30%
Revive Speed +25%
Shield Effectiveness +20%
Skill Cooldown -10%
Skill Damage +10%
Skill Duration +10%
Spread Recovery +30%
Stagger Damage +20%
Stamina +15%
Stamina Cost -20%
Stamina Recovery Delay -30%
Weakspot Damage +15%
Weapon Spread -15%
Weapon Swap +20%

Update History[edit | edit source]

  • Reduced maximum value of the Armor Effectiveness Fragment to 10% (was 15%).
  • Reduced maximum value of the Melee Critical Damage Fragment to 15% (was 20%).
  • Reduced maximum value of the Ranged Critical Chance Fragment to 7.5% (was 10%).
  • Reduced maximum value of the Critical Damage Fragment to 15% (was 20%).
  • Reduced maximum value of the Skill Duration Fragment to 10% (was 15%).
  • Reduced maximum value of the Weapon Spread Fragment to 15% (was 20%).
  • Reduced maximum value of the Spread Reduction Fragment to 20% (was 30%).
  • Reduced minimum value of the Spread Reduction Fragment to 1% (was 3%).