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Way of Lydusa
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{{Infobox skill |name=Way of Lydusa |archetype=[[Invoker]] |is_aoe=yes |charges=1 |tier=III |cooldown=120 |buckets=All Damage, Skill Damage, Elemental Damage |description=Invoke Lydusa to infuse Ranged and Melee Damage with the power to apply {{s|BRITTLE}}, allowing the Invoker to generate Sand Devils through damage or kills. Lasts {{v|15s}}<br><br>Reactivating the skill consumes all Sand Devils generated and casts a {{v|15m}} Sand Blast dealing {{v|100}} Elemental Damage per charge. Max {{v|10}} charges.<br><br>{{s|BRITTLE}}: Increases incoming Critical Chance by {{v|10%}} and Critical Damage by {{v|15%}}. }} '''Way of Lydusa''' is the third and final [[skill]] available to the [[Invoker]] [[Archetype]]. It is unlocked at Level 10. It empowers melee and ranged damage to create sand devils through damage dealt or [[enemy|enemies]] killed, and increases the critical chance toward and critical damage taken on enemies. Any sand devils spawned can be detonated to blast enemies near them. While it comes with a long cooldown, the [[Invoker]] has methods of reducing cooldowns and increasing skill charges. ==Notes== * '''Way of Lydusa''' is affected by [[Amplitude]] and other AoE size increases. * Activating the skill releases a shockwave that deals very low damage, but has very high stagger values. * Reactivating the skill to use the Sand Blast will not end the skill. You can potentially fire several fully-stacked Sand Blasts over the duration. * When the skill's duration ends, a Sand Blast will automatically be fired using your remaining Sand Devils (if any remain). * Each skill reactivation triggers the [[Visionary]] prime perk. Although this does not reduce the cooldown of [[Way of Lydusa]] itself due to its active duration, this does reduce the cooldown of secondary archetype skills. * There are two steps to Sand Devil generation: applying {{type|status|BRITTLE}}, and damaging {{type|status|BRITTLE}} enemies. {{type|status|BRITTLE}} is applied by dealing ranged or melee damage, although [[Monolith]]'s [[Sandstorm]] and [[Nebula]]'s [[Nano-Swarm]] currently apply {{type|status|BRITTLE}} as well. * Sand Devil generation uses total damage dealt, rather than base damage dealt. This means that weakspot hits and crits will generate more Sand Devils, and damage bonuses will also contribute to faster generation. ** Testing shows a sand devil will be produced from a {{type|status|BRITTLE}} target for every 300 damage dealt from it - this 300 can come from any number of damage instances. For instance, 10 hits for 300 will generate one; one hit for 200 and then one hit for 400 will generate none on the first and then two on the second. * This skill's cooldown will not begin until its duration ends. * {{s|BRITTLE}} duration is not affected by [[Affliction]] or [[Timekeeper's Jewel]]. * Unlike other damaging skills, damage dealt by the Sand Blast does not scale with power level. ==Update history== {{Update history| {{Patch|420,332}} * Increased Critical Bonus Chance to '''10%''' (was '''5%'''). * Added Elemental Damage type for AOE blasts. * Now scales with [[Amplitude]]. * Enabled Sand Devils generation from Skill/Status Damage. }} ==See also== * [[Invoker: Skills]] ** [[Way of Kaeula]] ** [[Way of Meidra]]
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