Template:Infobox skill

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Creates an infobox with options to display valuable information such as cooldowns, charges, damage buckets, and so on.

Usage[edit source]

Skill descriptions may be confusing to write and include heavy template usage and substitution methods.

Cast a spell dealing <var:a> in a {{v|5m}} area and gain {{haste}} for {{v|8s}}

The description text above will:

  1. Bold "5m" and "8s" using Template:Value
  2. Color and write "HASTE" as a keyword using Template:Haste
  3. If the template also includes |a=150, <var:a> will be substituted with that value and have its maximum value calculated using Module:Description

While these steps may seem unnecessarily complicated, it is meant to reduce descriptive text rewrites to make maintenance easier.

All parameters[edit source]

{{Infobox skill
|name           =
|image          =
|image2         =
|image3         =
|image4         =
|image5         =
|label          =
|label2         =
|label3         =
|label4         =
|label5         =
|image desc     =
|image desc2    =
|image desc3    =
|image desc4    =
|image desc5    =
|description    =
|a              =
|b              =
|c              =
|d              =
|e              =
|archetype      =
|tier           =
|cooldown       =
|ammo           =
|regenrate      =
|charges        =
|limit          =
|buckets        =
|status_effects =
|is_aoe         =
}}

Template data[edit source]

Creates the infobox for skills

Template parameters[Edit template data]

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
namename

The name of the skill

Stringrequired
imageimage

File name or direct embed.

Example
The Forbidden Grove.jpg or [[File:The Forbidden Grove.jpg]]
Stringsuggested
image2image2

no description

Stringoptional
image3image3

no description

Stringoptional
image4image4

no description

Stringoptional
image5image5

no description

Stringoptional
labellabel

Label for the image tab. ex. label3 matches the tab for image3

Stringoptional
label2label2

no description

Stringoptional
label3label3

no description

Stringoptional
label4label4

no description

Stringoptional
label5label5

no description

Stringoptional
image descimage desc

A caption for the image. ex. image desc3 captions image3

Example
The Forbidden Grove during a blood moon
Stringoptional
image desc2image desc2

no description

Stringoptional
image desc3image desc3

no description

Stringoptional
image desc4image desc4

no description

Stringoptional
image desc5image desc5

no description

Stringoptional
descriptiondescription

Descriptive text of the skill, not including the cooldown. Any changing variables between levels can be substituted with <var:a>, <var:b>, <var:c> and defined with a separate parameter for the corresponding letter. Colored text and keywords also often are formatted with a template. Always start with <var:a> in alphabetical order.

Example
A beam that deals <var:a> base {{shock}} damage per second for {{v|5s}}.
Stringrequired
aa

Base value to fill in for <var:a>. This will usually be a scaling value of some sort, such as damage scaled from power level. If no value is scaling, leave blank.

Example
150
Numberoptional
bb

Base value to fill in for <var:b>

Example
300
Numberoptional
cc

no description

Numberoptional
dd

no description

Numberoptional
ee

no description

Numberoptional
archetypearchetype

Archetype that the skill belongs to.

Example
[[Invader]]
Page namerequired
tiertier

Skill tier. Tier is either I, II, or II depending on unlock level.

Example
III
Stringoptional
cooldowncooldown

Base cooldown of the skill. Make sure to not have any points in Expertise when considering this value.

Example
120
Numberrequired
ammoammo

Amount of ammo held in the skill. This is for uncommon scenarios such as an Engineer turret.

Example
200
Numberoptional
regenrateregenrate

Ammo regeneration rate. Analogous to cooldown, exclusively for use with Engineer.

Example
1.02
Numberoptional
chargescharges

Base maximum amount of charges stored by the skill.

Example
2
Numberoptional
limitlimit

Maximum amount active, useful in scenarios where there's a limit like Summoner minions.

Example
3
Numberoptional
bucketsbuckets

Comma separated list of damage buckets the skill involves.

Example
All Damage, Skill Damage
Stringoptional
status_effectsstatus_effects

A list of status effects applied by the skill. Effects such as OVERLOADED are independent of shock, though usually items with shock also apply OVERLOADED. Line break separated.

Example
{{overloaded}}<br>{{burning}}
Stringoptional
is_aoeis_aoe

Boolean flag judging whether something is effected by Area of Effect modifiers such as Amplitude. Can leave blank if no range exists in the skill in the first place.

Example
true
Booleansuggested