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{{Infobox skill |name = Example Skill |image = Way of Kaeula.png |image2 = Guard Dog.png |image3 = Juggernaut.png |image4 = Sidewinder.png |image5 = Reboot.png |label = label |label2 = label2 |label3 = label3 |label4 = label4 |label5 = label5 |image desc = image desc |image desc2 = image desc2 |image desc3 = image desc3 |image desc4 = image desc4 |image desc5 = image desc5 |description = description |archetype = archetype |tier = tier |cooldown = cooldown |charges = charges |limit = limit |ammo = ammo |regenrate = regenrate |buckets = buckets |status_effects = status_effects |is_aoe = is_aoe }} Creates an infobox with options to display valuable information such as cooldowns, charges, damage buckets, and so on. ==Usage== Skill descriptions may be confusing to write and include heavy template usage and substitution methods. <pre>Cast a spell dealing <var:a> in a {{v|5m}} area and gain {{haste}} for {{v|8s}}</pre> The description text above will: # Bold "5m" and "8s" using [[:Template:Value]] # Color and write "HASTE" as a keyword using [[:Template:Haste]] # If the template also includes <code>|a=150</code>, <var:a> will be substituted with that value and have its maximum value calculated using [[:Module:Description]] While these steps may seem unnecessarily complicated, it is meant to reduce descriptive text rewrites to make maintenance easier. ===All parameters=== <pre> {{Infobox skill |name = |image = |image2 = |image3 = |image4 = |image5 = |label = |label2 = |label3 = |label4 = |label5 = |image desc = |image desc2 = |image desc3 = |image desc4 = |image desc5 = |description = |a = |b = |c = |d = |e = |archetype = |tier = |cooldown = |ammo = |regenrate = |charges = |limit = |buckets = |status_effects = |is_aoe = }} </pre> ==Template data== <templatedata> { "params": { "label": { "description": "Label for the image tab. ex. label3 matches the tab for image3", "type": "string" }, "name": { "description": "The name of the skill", "required": true, "type": "string" }, "label2": { "type": "string" }, "label3": { "type": "string" }, "label4": { "type": "string" }, "label5": { "type": "string" }, "image desc": { "description": "A caption for the image. ex. image desc3 captions image3", "example": "The Forbidden Grove during a blood moon", "type": "string" }, "image desc2": { "type": "string" }, "image desc3": { "type": "string" }, "image desc4": { "type": "string" }, "image desc5": { "type": "string" }, "image": { "description": "File name or direct embed.", "example": "The Forbidden Grove.jpg or [[File:The Forbidden Grove.jpg]]", "type": "string", "suggested": true }, "image2": { "type": "string" }, "image3": { "type": "string" }, "image4": { "type": "string" }, "image5": { "type": "string" }, "archetype": { "description": "Archetype that the skill belongs to.", "example": "[[Invader]]", "type": "wiki-page-name", "required": true }, "tier": { "description": "Skill tier. Tier is either I, II, or II depending on unlock level.", "example": "III", "type": "string" }, "description": { "description": "Descriptive text of the skill, not including the cooldown. Any changing variables between levels can be substituted with <var:a>, <var:b>, <var:c> and defined with a separate parameter for the corresponding letter. Colored text and keywords also often are formatted with a template. Always start with <var:a> in alphabetical order.", "example": "A beam that deals <var:a> base {{shock}} damage per second for {{v|5s}}.", "type": "string", "required": true }, "a": { "description": "Base value to fill in for <var:a>. This will usually be a scaling value of some sort, such as damage scaled from power level. If no value is scaling, leave blank.", "example": "150", "type": "number" }, "b": { "description": "Base value to fill in for <var:b>", "example": "300", "type": "number" }, "c": { "type": "number" }, "d": { "type": "number" }, "e": { "type": "number" }, "cooldown": { "description": "Base cooldown of the skill. Make sure to not have any points in Expertise when considering this value.", "example": "120", "type": "number", "required": true }, "is_aoe": { "description": "Boolean flag judging whether something is effected by Area of Effect modifiers such as Amplitude. Can leave blank if no range exists in the skill in the first place.", "example": "true", "type": "boolean", "suggested": true }, "buckets": { "description": "Comma separated list of damage buckets the skill involves.", "example": "All Damage, Skill Damage", "type": "string" }, "status_effects": { "description": "A list of status effects applied by the skill. Effects such as OVERLOADED are independent of shock, though usually items with shock also apply OVERLOADED. Line break separated.", "example": "{{overloaded}}<br>{{burning}}", "type": "string" }, "charges": { "description": "Base maximum amount of charges stored by the skill.", "example": "2", "type": "number" }, "ammo": { "description": "Amount of ammo held in the skill. This is for uncommon scenarios such as an Engineer turret.", "example": "200", "type": "number" }, "regenrate": { "description": "Ammo regeneration rate. Analogous to cooldown, exclusively for use with Engineer.", "example": "1.02", "type": "number" }, "limit": { "description": "Maximum amount active, useful in scenarios where there's a limit like Summoner minions.", "example": "3", "type": "number" } }, "description": "Creates the infobox for skills", "paramOrder": [ "name", "image", "image2", "image3", "image4", "image5", "label", "label2", "label3", "label4", "label5", "image desc", "image desc2", "image desc3", "image desc4", "image desc5", "description", "a", "b", "c", "d", "e", "archetype", "tier", "cooldown", "ammo", "regenrate", "charges", "limit", "buckets", "status_effects", "is_aoe" ], "format": "block" } </templatedata> <noinclude>[[Category:Template documentation]]</noinclude>
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