Affix
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In Remnant 2, special enemies such as Aberrations, Bosses and World Bosses spawn with modifiers. These modifiers are known as Affixes.
Difficulty[edit | edit source]
The number of affixes an enemy can spawn with is determined by its class and the difficulty setting:
Class | Dififculty | |||
---|---|---|---|---|
Survivor | Veteran | Nightmare | Apocalypse | |
Aberration | 2 | 2 | 3 | 3 |
Boss | 0 | 1 | 1 | 2 |
World boss | 0 | 0 | 1 | 2 |
Simple Affixes[edit | edit source]
Simple Affixes can appear on Aberrations, Bosses and World Bosses. They are passive boosts.
Name | Effect |
---|---|
Skullcracker | Attacks deal additional stagger damage. |
Vicious | Attacks deal 15% increased damage. |
Regenerator | Passively regenerate health over time. |
Spiteful | Damage increases as health decreases, up to a maximum of +25%. |
Drain | Attacks gain lifesteal. |
Hearty | Max health is increased by 15%. |
Thick Skin | Reduces critical chance against this target by 10% and decreases incoming critical damage by 15%. |
Elemental Resist | Increases Resistance to FIRE, SHOCK, ACID, and BLEED by 25. |
Unstoppable | Immune to stagger damage. |
Empathy[1] | Recovers health over a short duration whenever a Relic is used. |
Complex Affixes[edit | edit source]
Complex Affixes spawn only on Aberrations. They tend to add additional elements to combat via new attacks, environmental hazards, or summons.
Name | Location | Effect |
---|---|---|
Hexer | Any | Gains the ability to release a burst of homing projectiles, infused with a random element. Passively releases single projectiles upon taking damage. Releases a final burst of random projectiles on death. |
Trapper[2] | Any | Creates a damaging field of corruption beneath the Traveler whenever they dodge. Neutral backstep and slide evades are unaffected. |
Minions | Any | Summons two or three additional enemies as reinforcements. This can happen multiple times if these summons are killed. Reinforcements will always match the Aberration's biome. |
Rat Swarm | Losomn | Summons several hostile Losomn Rats which scatter around the area and bite at foes. These rats can be killed. |
Cubes | Any | Creates four damaging cubes that rapidly expand and spiral outwards. |
Waller | N'Erud | Periodically creates destructible BARRIERS in random formations around the area. |
Slow Puddles | N'Erud | Summons two or three destructible growths in the area, which periodically release SUPPRESSION fluid. |
Cloner | Any | Creates an unarmed copy of the Traveler, which will attempt to fight them with their fists. This ability—telegraphed by a red aura around the Traveler—can be dodged to avoid the summoning of a clone. |
Vortex | Any | Generates a gravity field that passively pulls entities towards itself. The strength of this effect can be temporarily increased using a unique attack. |
Teleporter | Any | Periodically becomes surrounded by a distortion effect. If damaged during this time, it will teleport to a random location nearby. |
Displacer | Any | Teleports the Traveler to a nearby location, often in melee range. This ability—telegraphed by a purple aura around the Traveler—can be dodged to avoid being teleported. |
Shocking | Any | Calls down lightning strikes, inflicting OVERLOADED. |
Enchanter | Yaesha | Summons explosions that track the Traveler. When detonated, they leave behind clouds of smoke that inflict ROOT ROT. |
Root Grab | Yaesha | Creates numerous Root Snares in the area. Stepping into one forces the Traveler into a quick time event until they free themselves or are hit by an enemy. |
Bursting | Losomn | Releases bouncing projectiles that burst, creating a pool of FAERIE FIRE. |
Vanguard | Losomn | Summons several corrupted copies of Fae Knights. The copies will use one or two attacks before dissipating. |
Toxic | Losomn | Can spew a stream of acid that inflicts CORRODED. These acid pools are flammable and will burst into FAERIE FIRE if ignited. |
Empower | Any | Gains a damage buff whenever the Traveler uses a Skill. |
Detonate | Any | Lost health is stored, signified by an intensifying flicker. Once the value reaches 20% max health, it resets and a massive explosion is triggered. If not damaged further, the stored value decays over time. |
Sand Guard | Yaesha | Summons two destructible sand sentries. The sentries shoot projectiles and can be destroyed. |
Stampede | Yaesha | Periodically summons deer that attack the Traveler. |
Clarifications[edit | edit source]
- ↑ This is listed as a Complex affix in the files.
- ↑ On Apocalypse difficulty, this affix can spawn on the Sunken Witch. It cannot spawn on any other Boss or World Boss.