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In [[Remnant 2]], special enemies such as [[Aberration]]s, [[Boss|Bosses]] and [[World Boss|World Bosses]] spawn with modifiers. These modifiers are known as '''Affixes'''. ==Difficulty== The number of affixes an enemy can spawn with is determined by its class and the difficulty setting: {| class="wikitable" ! rowspan=2 | Class ! colspan=4 | Dififculty |- !Survivor !Veteran !Nightmare !Apocalypse |- |[[Aberration]] |2 |2 |3 |3 |- |[[Boss]] |0 |1 |1 |2 |- |[[World boss]] |0 |0 |1 |2 |} ==Simple Affixes== '''Simple Affixes''' can appear on [[Aberration]]s, [[Boss|Bosses]] and [[World Boss|World Bosses]]. They are passive boosts. {| class="wikitable sortable" !Name !class="unsortable" |Effect |- |Skullcracker |Attacks deal additional stagger damage. |- |Vicious |Attacks deal '''15%''' increased damage. |- |Regenerator |Passively regenerate health over time. |- |Spiteful |Damage increases as health decreases, up to a maximum of '''+25%'''. |- |Drain |Attacks gain lifesteal. |- |Hearty |Max health is increased by '''15%'''. |- |Thick Skin |Reduces critical chance against this target by '''10%''' and decreases incoming critical damage by '''15%'''. |- |Elemental Resist <!-- also increases resistance to Rot (not Root Rot) and Radiatio n by +25. If these are ever re-added to the game in future DLC, add them here. --> |Increases Resistance to {{burning|FIRE}}, {{shock|SHOCK}}, {{corrosive|ACID}}, and {{bleed|BLEED}} by '''25'''. |- |Unstoppable |Immune to stagger damage. |- |Empathy<ref>This is listed as a Complex affix in the files.</ref> |Recovers health over a short duration whenever a [[Relic]] is used. |} ==Complex Affixes== '''Complex Affixes''' spawn only on [[Aberration]]s. They tend to add additional elements to combat via new attacks, environmental hazards, or summons. {| class="wikitable sortable" !Name !Location ! class=unsortable | Effect |- |Hexer |Any |Gains the ability to release a burst of homing projectiles, infused with a random element. Passively releases single projectiles upon taking damage. Releases a final burst of random projectiles on death. |- |Trapper<ref>On [[Difficulty#Apocalypse|Apocalypse difficulty]], this affix can spawn on the [[Sunken Witch]]. It cannot spawn on any other [[Boss]] or [[World Boss]].</ref> |Any |Creates a damaging field of corruption beneath the [[Traveler]] whenever they dodge. Neutral backstep and slide evades are unaffected. |- |Minions |Any |Summons two or three additional [[Standard enemy|enemies]] as reinforcements. This can happen multiple times if these summons are killed. Reinforcements will always match the [[Aberration|Aberration's]] biome. |- |Rat Swarm |[[Losomn]] |Summons several hostile [[Losomn Rat]]s which scatter around the area and bite at foes. These rats can be killed. |- |Cubes |Any |Creates four damaging cubes that rapidly expand and spiral outwards. |- |Waller |[[N'Erud]] |Periodically creates destructible {{type|shield|BARRIERS}} in random formations around the area. |- |Slow Puddles |[[N'Erud]] |Summons two or three destructible growths in the area, which periodically release {{type|suppression|SUPPRESSION}} fluid. |- |Cloner |Any |Creates an unarmed copy of the [[Traveler]], which will attempt to fight them with their fists. This ability—telegraphed by a red aura around the [[Traveler]]—can be dodged to avoid the summoning of a clone. |- |Vortex |Any |Generates a gravity field that passively pulls entities towards itself. The strength of this effect can be temporarily increased using a unique attack. |- |Teleporter |Any |Periodically becomes surrounded by a distortion effect. If damaged during this time, it will teleport to a random location nearby. |- |Displacer |Any |Teleports the [[Traveler]] to a nearby location, often in melee range. This ability—telegraphed by a purple aura around the [[Traveler]]—can be dodged to avoid being teleported. |- |Shocking |Any |Calls down lightning strikes, inflicting {{type|shock|OVERLOADED}}. |- |Enchanter |[[Yaesha]] |Summons explosions that track the [[Traveler]]. When detonated, they leave behind clouds of smoke that inflict {{type|root-rot|ROOT ROT}}. |- |Root Grab |[[Yaesha]] |Creates numerous Root Snares in the area. Stepping into one forces the [[Traveler]] into a [[Grab Attacks|quick time event]] until they free themselves or are hit by an enemy. |- |Bursting |[[Losomn]] |Releases bouncing projectiles that burst, creating a pool of {{type|fire|FAERIE FIRE}}. |- |Vanguard |[[Losomn]] |Summons several corrupted copies of [[Fae Knight]]s. The copies will use one or two attacks before dissipating. |- |Toxic |[[Losomn]] |Can spew a stream of acid that inflicts {{type|corrosive|CORRODED}}. These acid pools are flammable and will burst into {{type|fire|FAERIE FIRE}} if ignited. |- |Empower |Any |Gains a damage buff whenever the [[Traveler]] uses a [[Skill]]. |- |Detonate |Any |Lost health is stored, signified by an intensifying flicker. Once the value reaches 20% max health, it resets and a massive explosion is triggered.<!--Two explosion types? Horizontal, and sphere.--> If not damaged further, the stored value decays over time. |- |Sand Guard |Yaesha |Summons two destructible sand sentries. The sentries shoot projectiles and can be destroyed. |- |Stampede |Yaesha |Periodically summons deer that attack the [[Traveler]]. |} ==Clarifications==
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