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The Astropath
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{{Infobox creature |name=The Astropath |key=Phantom_Miniboss |class=[[Boss]] |damage=25 |health=4000 |experience=0 |bleed_res=100 |fire_res=0 |shock_res=0 |corrosive_res=0 |weakspot=Chest if illuminated |melee_dr= |world=[[N'Erud]] |location=[[Astropath's Respite]] |drops=[[Seeker Residue]] |added_in=[[Remnant 2|Base Game]] }} {{Infobox creature |name=Stasis Astropath |class= |image=[[File:Astropath's Phantom.jpg]] |key=Phantom_SplitStasis |damage=20 |health=100 |experience=0 |bleed_res=100 |fire_res=0 |shock_res=0 |corrosive_res=0 |weakspot=Chest }} {{Infobox creature |name=Tower Astropath |class= |key=Phantom_SplitTowers |damage=20 |health=150 |experience=0 |bleed_res=100 |fire_res=0 |shock_res=0 |corrosive_res=0 |weakspot=Chest }} [[The Astropath]] is a many armed fusion of several lesser [[Phantom]]s, who still haunts [[N'Erud|N'Erud's]] navigational systems. Rewards a material used to craft the [[Helix]] [[mod]] when killed. ==Strategy== Initially, the Astropath possesses only a limited moveset. At range, it will hurl projectiles at the [[Traveler]]. Every now and again, it will draw close for a single swing around itself. To pull back it dodges, leaving 2 projectiles behind—these will fire after a short delay, but can be destroyeed by the [[Traveler]] beforehand. ===Fight Progression=== At 90% health, the Astropath will begin possessing the hologram in the center of the arena, taking the shape of a glowing orb. This begins a string of attacks, pulling from two abilities: * The first is a large burst outwards, telegraphed by a red pulsing of the orb. * The second is indicated first by a blue glow beneath the orb, then a spinning purple hologram covering slices of the arena. After a short moment the hologram slows down and turns orange, damaging anyone caught within. The maximum length of the sequence increases as the fight progresses further.<!--between 2 and 3 at first, up to 7 on 70%, up to 9 on 40%? inconsistent--> Upon reaching 70% health remaining, its melee swing will be followed by the same delayed projectiles as its dodge, necessitating increased awareness. It may also release a weaker Astropath every now and then, a special [[Stasis Phantom]] capable of only their cross slash attack. Only two can be active at once. At 65% health, it will retreat into the ground, darkening the room and splitting into several lesser Astropaths—this time a version for the [[Tower Phantom]]. While the lesser versions can be killed, they will be immediately respawn. <br/> After a short duration, it merge again and reappear. From now on, it will also be able to release orange Astropaths during the hologram possession phases. With 50% health depleted, it gains a psychic minefield akin to that of a [[Stasis Phantom]], summoning two waves of delayed explosives from the ground. If the burst is the final attack during a posession phase, it may do a slightly changed version. Instead of releasing only one wave, it may do two in quick succession, with the second having no charging sound. For the final 40% of its health it also gains a second melee attack, a repeated clawing of the space in front of it. The double burst may also occur in the middle of possession phases, instead of just at the end. ==Rewards== * [[Seeker Residue]] used to craft [[Helix]] [[Mod]]. * {{Icon|Tome of Knowledge|Tome of Knowledge}} * {{Icon|Scrap|xxx|nonlink=true}} * {{Icon|Lumenite Crystal Icon|'''X'''|nolink=true}} ==Trivia== * Despite being a fusion of [[Stasis Phantom]]s and [[Tower Phantom]]s, the Astropath barely uses abilities of the latter, with large parts of its moveset instead being taken from [[Wastes Phantom]]s.
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