Editing Status effect
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===Overloaded=== | ===Overloaded=== | ||
{{type|shock|OVERLOADED}} is the status effect for {{type|shock|SHOCK}} [[elemental damage]]. Entities suffering from {{type|shock|OVERLOADED}} release a burst every {{type|value|5s}} that inflicts {{type|shock|SHOCK}} to them and other entities near them, this distance is increased for every linked {{type|shock|OVERLOADED}} entity nerby. | {{type|shock|OVERLOADED}} is the status effect for {{type|shock|SHOCK}} [[elemental damage]]. Entities suffering from {{type|shock|OVERLOADED}} release a burst every {{type|value|5s}} that inflicts {{type|shock|SHOCK}} to them and other entities near them, this distance is increased for every linked {{type|shock|OVERLOADED}} entity nerby. | ||
Multiple entities afflicted with {{type|shock|OVERLOADED}} close to one another link up, increasing the damage by 10% per entity up to a maximum of ''unknown needs to be tested'' | Multiple entities afflicted with {{type|shock|OVERLOADED}} close to one another link up, increasing the damage by 10% per entity up to a maximum of ''unknown needs to be tested''. | ||
{{type|shock|OVERLOADED}} effects applied to the [[Traveler]] deal {{type|value|42}} {{type|shock|SHOCK}} damage per burst and last {{type|value|5.5s}}—allowing for two bursts per effect. The timer can be raised to a maximum of {{type|value|16.5s}}. | {{type|shock|OVERLOADED}} effects applied to the [[Traveler]] deal {{type|value|42}} {{type|shock|SHOCK}} damage per burst and last {{type|value|5.5s}}—allowing for two bursts per effect. The timer can be raised to a maximum of {{type|value|16.5s}}. |