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{{Item |name=Star Shot |class_id=handgun |damage=22 |rps=2.5 |magazine=10 |accuracy=95 |ideal=21 |falloff=54 |ammo=60 |crit=5 |weakspot=110 |stagger=10 |description=Fires a fast moving projectile which explodes on contact. Explosion has no damage falloff. |mod=Big Bang |mod_description=Funnels all current Mod Charges into the next shot. Projectile deals {{type|value|65}} - {{type|value|195}} direct damage and {{type|value|65}} - {{type|value|195}} Explosive damage per Charge consumed in a {{type|value|5m}} radius. Explosion applies {{type|value|75}} - {{type|value|225}} {{type|fire|BURNING}} damage over {{type|value|10s}} per Charge consumed.<br /><br />Additional Charges consumed increase all damage by {{type|value|5%}}. Max {{type|value|5}} Charges.<br /><br />Mod Power Requirement: {{type|value|420}} |cats=Special weapons, Area of Effect |tags=amplitude }} {{Flavor |upper=The name of this weapon is no embellishment. From a technical perspective, it uses gravitic rails to launch microminiaturized spheroids of plasma—literal tiny stars. |quote=Shortly after [[Lore: N'Erud|N'Erud's]] christening, [[Lore: Caid Jaru|Caid Jaru]] and I stood within the Core Observatory, watching the star at N'Erud's center glow and burn. He mused—in jest I thought—about creating smaller such stars, the kind one might hold in the palm of their hand. 'What kind of gods could we be?' he wondered.<br /><br />I have sinced learned that Jaru never jests. }} '''Star Shot''' is a [[Special Weapon|Special]] [[Handgun]] in [[Remnant 2]] that fires projectiles that explode when collided. The mod power uses potentially multiple mod charges to empower its next shot, increasing the damage for each charge added. ==Upgrades== {{Main|[[Damage#Upgrades|Damage]]}} {{Weapon upgrade table|base_damage=22|is_special=true}} ==Notes== * This [[Handgun|Handgun's]] primary fire's explosion and its [[Weapon Mod]], [[Big Bang]], are both affected by the [[Amplitude]] [[Trait]]. * '''Star Shot''' shots consist of two elements; projectile that deals physical damage and the explosion that deals [[Explosive Damage]]. Each one deals damage on is own which means the gun's damage is effectively doubled. ** The explosion part of each shot, like all explosions, can't hit [[Weakspot]]s. * The {{type|fire|BURNING}} damage of [[Big Bang]] is affected by mod damage, applying it multiplicatively to All Damage, Status Damage, and Elemental Damage. This is not reflected in the description of the mod. ==Acquisition== * [[N'Erud]], the [[Dark Conduit]]. Reward for finding all five Supply Caches related to [[The Dark Conduit]] dungeon. {{Collapsed||Click to reveal steps| ===Steps to Acquire=== Five Supply Caches will be scattered around the overworld. You must interact with all of them. # Head to the [[Dark Conduit]] and fight your way through. # Realign the loose battery to restore power to the facility. # With power restored, a ship will begin to collect any Supply Caches you have located. # The fifth and final cache will contain '''Star Shot'''.}} ==Trivia== * Even after its mod cost reduction in patch 417,127, [[Big Bang]] remains the most expensive mod in the game at 2100 total mod power cost for 5 charges. ==Update History== {{update history| {{Patch|417,127}} * Increased reload speed. * Reduced [[Big Bang]] mod power requirement to '''420''' (was '''630'''). }} {{Navbox handguns}}
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