Editing Reboot
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{{ | {{Skill | ||
|name=Reboot | |name=Reboot | ||
|description=Initiates a Data Backup of the caster's current Health, Stamina, Relic Charges, Ammo, and Negative Status Effects, which are stored for {{Type|value|30s}}.<br><br>While the Backup is active, increases Movement Speed by {{Type|value|15%}} and Damage Reduction by {{Type|value|10%}}.<br><br>Reactivating the Skill restores all saved values from the Backup and spawns a Decoy which lasts {{Type|value|3s}}.<br><br>Cooldown: {{Type|value|55s}}. | |||
|description=Initiates a Data Backup of the caster's current Health, Stamina, Relic Charges, Ammo, and Negative Status Effects, which are stored for {{ | |||
}} | }} | ||
'''{{PAGENAME}}''' is the | '''{{PAGENAME}}''' is the final [[Archetypes#Skills|skill]] for the [[Invader]] [[Archetypes|Archetype]]. | ||
==Notes== | ==Notes== | ||
* Effects with a duration persist through reactivating [[Reboot]]. For example, using the [[Crystal Heart]] [[relic]] before reactivating [[Reboot]] will not cancel the heal over time or damage reduction. | * Effects with a duration persist through reactivating [[Reboot]]. For example, using the [[Crystal Heart]] [[relic]] before reactivating [[Reboot]] will not cancel the heal over time or damage reduction. | ||
* When used with [[Engineer]], [[Reboot]]'s Data Backup also saves [[heavy weapon]] ammo. | * When used with [[Engineer]], [[Reboot]]'s Data Backup also saves [[heavy weapon]] ammo. | ||
** However, deploying your [[heavy weapon]] as a turret before deactivating [[Reboot]] preserves heavy weapon ammo generated during [[Reboot]]. Notably, this includes ammo from [[Engineer]]'s [[Surplus]] [[relic perk]]. | ** However, deploying your [[heavy weapon]] as a turret before deactivating [[Reboot]] preserves heavy weapon ammo generated during [[Reboot]]. Notably, this includes ammo from [[Engineer]]'s [[Surplus]] [[relic perk]]. |