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{{Item |name=Monolith |class_id=long_gun |description=Fires concentrated sand. Sustained primary fire and Sandstorm hits apply {{v|EXPOSED}} for {{v|1s}}. Max {{v|15s}}.<br><br>{{v|EXPOSED}}: Target receives {{v|15%}} additional damage from all sources. |damage=11 |rps=12 |magazine=80 |accuracy=95 |ideal=17 |falloff=30 |ammo=320 |crit=5 |weakspot=85 |stagger=-20 |mod=Sandstorm |mod_description=Launch a sphere of loam. Impact creates a {{v|5m}} swirling storm of sand which seeks to center itself on an enemy and deals {{v|75}} - {{v|225}} Elemental damage per second. When Sandstorm's focused target dies, it will seek a new enemy within {{v|10m}}. Lasts {{v|15s}}.<br><br>Mod Power Requirement: {{v|1,000}} |cats=The Forgotten Kingdom }} {{DLC Needed|tfk}} {{Flavor |upper=Ancient crystals found only in depths of Yaesha's deepest caves adorn this gun made of stone. Surprisingly, moss has sprouted atop the barrel, bringing a measure of softness to nature's hardest material. |quote=The spirits of Yaesha are fearsome and unpredictable. As younglings, we are taught to fear their wrath. But why must we always be afraid? If the Pan are ever to truly thrive on Yaesha, we must learn to tame it! }} [[Monolith]] is a [[special weapon|special]] [[long gun]] in [[Remnant 2]] that fires sand, accumulating an exposed debuff with sustained fire. Its attached [[weapon mod]], '''Sandstorm''', launches a sandstorm that tracks the movement of a nearby alive enemy. ==Upgrades== {{Main|[[Damage#Upgrades|Damage]]}} {{Weapon upgrade table|base_damage=11|is_special=true}} ==Notes== * Both the primary fire and mod of this weapon deal Elemental Damage, meaning they benefit from the [[Invoker|Invoker's]] damage perk. ==Acquisition== * Crafted from [[Eye of Lydusa]] ** Obtained as a reward from defeating [[Lydusa]]. ==Update history== {{Update history| {{Patch|420,332}} * Added Elemental Damage Type to Primary Fire (Ranged + Elemental). * Fixed an issue causing Primary Fire to sometimes pass through parts of enemies. * (Sandstorm) Fixed issue preventing Mod Use when no Ammo was present. * (Sandstorm) Enabled Duration to scale with Mod Duration Bonuses. * (Sandstorm) Now properly scales with Mod + Elemental Damage Bonuses. * (Sandstorm) Fixed an issue preventing proper damage calculation. {{Patch|417,127}} * Monolith was added to the game. }} {{Navbox long guns}}
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