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List of weapon mods
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<div style="display:flex;align-items:center;gap:8px;border-left:4px solid rgba(255,127,10,.7); background-color:rgba(180,90,10,.1); margin:10px 0;padding: 6px 20px">[[File:Utility Perk.png|link=|50px]]<div>Recent changes to [[Remnant II]] have altered items referenced in this table. Some information has been removed until it can be verified and some descriptions are altered to match updated effects before proper new descriptions are available.</div></div> {| style="text-align:center;width:100%" class="wikitable sortable" !class=unsortable |Mod Name !Location !Special/Standard !Effect !Mod Cost |- |{{Image Link|Astral Burst|w=128}} |Yaesha<br />([[Cathedral of Omens|Cathedral of Omens]]: [[Faith Seed]]) |Standard |style="text-align:left" |Fires a short range burst of 7 star fragments which deal 35 damage each. Fragments bounce off walls up to 3 times, dealing 35% additional damage per bounce. Weakspot hits deal reduced damage. |450 |- |{{Image Link|Banish|w=128}} |Ward 13<br />([[Brabus]]: [[Repulsor]]) |Special |style="text-align:left" |Banishes enemies or allies into another dimension for {{Type|value|4s}}. When Banish ends, enemies take {{Type|value|1.25x}} - {{Type|value|1.5x}} the damage from the Repulsor's primary fire for {{Type|value|8s}}.<br><br>Powerful enemies won't be banished, but will take increased damage from any Repulsor while debuffed. |500 |- |{{Image Link|Beta Ray|w=128}} |Root Earth<br />([[Blackened Citadel|Blackened Citadel]]: [[Annihilation]]) |Special |style="text-align:left" |Brands a target for {{type|value|30s}}. Branded enemies that die leave a Brand at their location.<br/ ><br />Reloading or Swapping detonates Brands dealing {{type|value|225}} - {{type|value|675}} damage. Additional Brands {{type|value|3}} Max) on the same target deal {{type|value|50%}} damage. Slain enemies return {{type|value|5}}-{{type|value|15%}} of Ammo and Mod Power to the weapon. |450 |- |{{Image Link|Big Bang|w=128}} |N'Erud<br />([[Dark Conduit]]: [[Supply Ship]] Event) |Special |style="text-align:left" |Funnels all current Mod Charges into the next shot. Projectile deals {{type|value|65}} - {{type|value|195}} direct damage and {{type|value|65}} - {{type|value|195}} Explosive damage per Charge consumed in a {{type|value|5m}} radius. Explosion applies {{type|value|75}} - {{type|value|225}} {{type|fire|BURNING}} damage over {{type|value|10s}} per Charge consumed.<br /><br />Additional Charges consumed increase all damage by {{type|value|5%}}. Max {{type|value|5}} Charges. |420 |- |{{Image Link|Blood Draw|w=128}} |Yaesha<br />([[Gilded Chambers]]: [[Bloody Steel Splinter]]) |Standard |style="text-align:left" |Shoots out razor-sharp Chain Shards which impale up to {{type|value|5}} targets within {{type|value|15m}}, dealing {{type|value|10}} damage. On hit, chains are pulled towards the caster, dealing {{type|value|250}} damage split equally among enemies and applying {{type|value|275}} {{type|bleed|BLEEDING}} damage over {{type|value|15s}}. |450 |- |{{Image Link|Bloodline|w=128}} |Yaesha<br />([[Ravager's Lair|Ravager's Lair]]: [[Corrupted Ravager]]: Slay the ravager after he eats the [[Red Doe]]) |Special |style="text-align:left" |Fires a devastating blast with penetrates through all enemies in its path. Dels {{type|value|150}} - {{type|value|450}} damage with a {{type|value|25%}} Critical damage bonus, and {{type|value|3x}} additional stagger.<br /><br />Bloodline damage increases by {{type|value|50%}} for each enemy penetrated. |500 |- |{{Image Link|Bloodshot|w=128}} |Ward 13<br />([[Dwell]]: [[Corrupted Merciless]]) |Special |style="text-align:left" |While active, grants unlimited Reserve Ammo, increases Reload Speed by {{type|value|50%}}, and shots appy{{sic|Should be 'apply'}} {{Type|value|250}} {{type|bleed|BLEEDING}} damage over {{Type|value|10s}}. If {{v|3}} shot{{sic|Should be 'shots'}} hit a Weakspot reloading, Merciless will automatically perform a quick Reload. Lasts {{type|value|13s}}. |data-sort-value=1250|1,250 |- |{{Image Link|Bore|w=128}} |N'Erud<br />([[Dark Conduit]]: [[Abomination]]) |Standard |style="text-align:left" |Fires a drill projectile which bores into enemies on contact, dealing {{Type|value|80}} damage. After fully burrowing into an enemy, creates a Weakspot which grants {{Type|value|65%}} of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by {{Type|value|15%}} when attacking the drill. Lasts {{Type|value|10s}}. |750 |- |{{Image Link|Chain of Command|w=128}} |Losomn<br />([[Chamber of the Faithless|Chamber of the Faithless]]: [[The One True King]]) |Special |style="text-align:left" |{{Type|value|Harpoon Mode:}} Fire Harpoon to mark target causing primary fire to become {{Type|value|Homing Rounds}} dealing {{Type|value|15%}} reduced damage. Enemies hit by {{Type|value|Homing Rounds}} build {{Type|value|Influence}}. Recasting exits Mode.<br><br>When {{Type|value|Influence}} fills, Monarch automatically reloads, creates a shockwave, and gains {{Type|value|20%}} Increased Damage and Infinite Reserves. Lasts {{Type|value|20s}}. |N/A |- |{{Image Link|Chaos Driver|w=128}} |The Labyrinth<br />([[Cipher Rod]]) |Special |style="text-align:left" |Drives electrified rods which tether to other rods within {{type|value|10m}}. Tethers last {{type|value|10s}} and deal {{type|value|20}} - {{type|value|60}} {{type|shock|SHOCK}} damage per second. <br><br> Targets take {{type|value|50}} - {{type|value|150}} {{type|shock|SHOCK}} damage per second, and {{type|value|25%}} damage per extra rod. Increases {{type|value|1.5x}} if linked to another rod. Rods in the same target will not link. |450 |- |{{Image Link|Concussive Shot|w=128}} |Ward 13<br />([[Ava McCabe]]: [[Root Mantis]]) |Standard |style="text-align:left" |Fires a focused blast of air through all targets within {{type|value|8m}}, dealing {{type|value|155}} - {{type|value|465}} damage and {{type|value|4x}} impact. |450 |- |{{Image Link|Corrosive Rounds|w=128}} |Losomn<br />([[Shattered Gallery]]: [[Magister Dullain]]) |Standard |style="text-align:left" |Imbues ammunition with {{Type|corrosive|ACID}} and increases Range Critical Chance by {{Type|value|15%}} for 20s. Shots apply {{Type|corrosive|CORRODED}} dealing {{type|value|150}} - {{type|value|450}} damage over 10s. |data-sort-value=1250|1,250 |- |{{Image Link|Creeping Mist|w=128}} |Losomn<br />([[Sunken Haunt]]: [[Sunken Witch]]) |Standard |style="text-align:left" |Shoots out a canister that shatters to reveal an expanding mist, starting at {{Type|value|7.5m}} and growing to {{Type|value|15m}} over {{Type|value|5s}}. Lasts {{Type|value|20s}}.<br><br>Enemies within the mist receive {{Type|value|25%}} additional Status Effect Damage and are {{Type|value|5%}} more likely to be struck with a critical hit from any source. The mists debuff persists for {{Type|value|10s}} after targets exit the mist. |data-sort-value=1000|1,000 |- |{{Image Link|Cube Room|w=128}} |Ward 13<br />([[Dwell]]: [[Corrupted Cube Gun]]) |Special |style="text-align:left" |Conjures a {{Type|value|5m}} anomalous Cube Room which grants allies an increase of {{Type|value|75%}} Heat Decay Rate, reduces Heat Generation per round when firing weapons that Overheat by {{Type|value|20%}} and automatically generates missing reserve ammo per second. Lasts {{Type|value|15s}}. |data-sort-value=1000|1,000 |- |{{Image Link|Defrag|w=128}} |Root Earth<br />([[Ashen Wasteland]]: [[Cancer]]) |Standard |style="text-align:left" |Infects weapon with Malware for {{type|value|30s}}, causing shots to apply {{type|value|FRAGMENTED}} for {{type|value|5s}}. When a {{type|value|FRAGMENTED}} enemy dies, they create a {{type|value|Glitch}} that lasts {{type|value|15s}}. Picking up a {{type|value|Glitch}} increases All damage by {{type|value|20%}} for {{type|value|15s}}. Destroying a {{type|value|Glitch}} causes it to destabilize, creating a {{type|value|5m}} Virus Pool which deals {{type|value|25}} damage per second and applies the {{type|value|FRAGMENTED}} debuff to enemies inside. Virus Pools last {{type|value|15s}}. |data-sort-value=1500|1,500 |- |{{Image Link|Dreadwalker|w=128}} |Losomn<br />([[Tormented Asylum]]: [[The Nightweaver]]) |Special |style="text-align:left" |Enter the {{Type|value|Nightmare Realm}}. Nightfall gains infinite Ammo, a {{Type|value|25%}} Fire Rate increase, {{Type|value|10%}} Lifesteal, and becomes fully automatic. The wielder becomes significantly harder to hit while moving.<br><br>Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts {{Type|value|10s}}. |data-sort-value=1250|1,250 |- |{{Image Link|Energy Wall|w=128}} |N'Erud<br />([[Timeless Horizon]]: [[Ionic Crystal]]) |Standard |style="text-align:left" |Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to {{Type|value|500}} damage received). Max 1 Wall at a time. Lasts {{Type|value|30s}}. |500 |- |{{Image Link|Eulogy|w=128}} |Yaesha<br />([[Dappled Glade]]: [[Meidra]]: Give [[Tear of Kaeula]]) |Special |style="text-align:left" |Recalls bolts which deal {{type|value|30}} - {{type|value|90}} damage when pulled from a target and when striking targets on their return. Recalled bolts grant {{type|value|2%}} of Max Health.<br /><br />Recalled bolts can also overfill Sorrow up to {{type|value|+5}}. Any additional bolts will be returned to reserves. |600 |- |{{Image Link|Explosive Shot|w=128}} |Root Earth<br />([[Ashen Wasteland]]: [[Hellfire]]) |Special |style="text-align:left" |Fires an explosive round that deals up to {{type|value|175}} - {{type|value|525}} {{Type|fire|FIRE}} damage within {{type|value|9m}} and applies {{Type|fire|BURNING}}, dealing {{Type|value|250}} - {{Type|value|750}} {{Type|fire|FIRE}} damage over {{Type|value|5s}}. |N/A |- |{{Image Link|Familiar|w=128}} |Losomn<br />([[Briella's Reverie]]: [[The Huntress]]: [[Huntress's Dream]]) |Standard |style="text-align:left" |Summons {{type|value|Fearie Familiar}} to aid in combat. The Familiar selects a random enemy within {{type|value|10m}} and slashes through them for {{type|value|25}} damage each attack. {{type|value|Familiar}} will select a new target when the previous one dies. Lasts {{type|value|15s}}. |data-sort-value=1000|1,000 |- |{{Image Link|Fargazer|w=128}} |Yaesha<br />([[Twisted Chantry]]: [[Legion]]) |Standard |style="text-align:left" |Calls forth an eye of Legion to gaze at the player's AIM target. For every {{Type|value|0.25s}} Fargazer focuses on a target within {{Type|value|25m}}, a stack of {{Type|value|MADNESS}} Status is applied for {{Type|value|5s}}. Each stack deals {{Type|value|3}} Damage per second. Max {{Type|value|10}} stacks. Lasts {{Type|value|30s}}. |data-sort-value=1250|1,250 |- |{{Image Link|Firestorm|w=128}} |Losomn<br />([[Gilded Chambers]]: [[The Red Prince]]) |Standard |style="text-align:left" |Creates a whirling cyclone that sucks in nearby targets and applies {{type|fire|BURNING}} for {{type|value|10s}}. The center of the cyclone deals {{type|value|75}} {{type|fire|FIRE}} damage per second. Lasts {{type|value|1s5s}}. |data-sort-value=1250|1,250 |- |{{Image Link|Fusion Cannon|w=128}} |Ward 13<br />([[Dwell]]: [[Corrupted Savior]]) |Special |style="text-align:left" |Funnels all current Mod Charges into a powerful penetrating rail dealing {{Type|value|100}} - {{Type|value|300}} base damage which is increased per Charge consumed. Max {{Type|value|5}} Charges.<br><br>Consuming a Charge refills {{v|20%}} of the Primary Magazine. |340 |- |{{Image Link|Gravity Core|w=128}} |Ward 13<br />([[Brabus]]: [[Difficulty|Apocalypse difficulty]]) |Special |style="text-align:left" |Fires a highly compressed sphere which creates a large Gravity Well on contact, pulling in enemies for {{v|4s}}.<br><br>When the Gravity Well expires, it deals {{v|375}} - {{v|1,125}} damage within {{v|10m}}. Adds {{v|250}} - {{v|750}} damage per enemy and divides total damage among all enemies. |data-sort-value=1500|1,500 |- |{{Image Link|Guardian's Call|w=128}} |Yaesha<br />([[The Great Bole]]: [[Corruptor]]) |Special |style="text-align:left" |When Mod Power is full, Primary Fire becomes Empowered and highlights enemies it strikes.<br /><br />Activating the mod calls down a Guardian Sword on enemies struck by an Empowered Energy Disc. Swords deal {{type|value|100}} - {{type|value|300}} damage and {{type|value|3x}} stagger within {{type|value|3m}}. |750 |- |{{Image Link|Guardian's Fury|w=128}} |Ward 13<br />([[Dwell]]: [[Corrupted Arbalest]]) |Special |style="text-align:left" |Imbues the Arbalest with the power of Yaesha's corrupted guardian, increases Fire Rate by {{Type|value|20%}}, reduces Recoil and Sway by {{Type|value|25%}} and each disc impact with an enemy explodes over {{Type|value|3.5m}} for {{Type|value|69}} - {{Type|value|207}} damage. Lasts {{Type|value|15s}}. |data-sort-value=1250|1,250 |- |{{Image Link|Healing Shot|w=128}} |Ward 13<br />([[Ava McCabe]]: [[Root Mantis]]) |Standard |style="text-align:left" |Launches a payload that explodes on contact with allies, healing {{type|value|35%}} of their max health. When no ally is struck, payload lays dormant until an ally gets close. Dormant payload lasts {{type|value|30s}}, slowly losing healing potency over time. |600 |- |{{Image Link|Heat Sink|w=128}} |N'Erud<br />([[Titan's Reach]]) |Special |style="text-align:left" |Forces open Plasma Cutter's heat vents dispersing all heat. While active, Plasma Cutter generates {{type|value|50%}} less heat, and ramping damage cap is increased to {{type|value|3x}} Damage. Overheats automatically when deactivated. Lasts {{type|value|20s}}. |850 |- |{{Image Link|Helix|w=128}} |N'Erud<br />([[Astropath's Respite]]: [[The Astropath]]) |Standard |style="text-align:left" |Shoots a helix of missiles, dealing {{Type|value|120}} damage. On contact, divides into {{Type|value|6}} smaller rockets which seek additional targets, dealing {{Type|value|30}} damage on contact. |850 |- |{{Image Link|Hot Shot|w=128}} |Ward 13<br />([[Ava McCabe]]: [[Root Mantis]]) |Standard |style="text-align:left" |Imbues ammunition with {{type|fire|FIRE}} and increases Ranged damage by {{type|value|15%}} for {{type|value|20s}}. Shots also apply {{type|fire|BURNING}}, dealing {{type|value|200}} - {{type|value|600}} {{type|fire|FIRE}} Damage over {{type|value|10}} seconds. |data-sort-value=1250|1,250 |- |{{Image Link|Knight Guard|w=128}} |Losomn<br />([[Walk of Remembrance]]: [[Memoriam Medallion Key]]: [[Crown of the Red Prince]]) |Standard |style="text-align:left" |Summons {{Type|value|Knight Guard}} to aid in combat. The {{Type|value|Guards}} hurl penetrating slashes at a random enemy dealing {{Type|value|15}} damage. The {{Type|value|Guards}} will melee enemies if close enough for {{Type|value|15}} damage. Lasts {{Type|value|20s}}. |450 |- |{{Image Link|Loathe The Weak|w=128}} |Earth<br />([[Ward 13]]: [[McCabe]]: [[Occult Vessel]]) |Special |style="text-align:left" |Rapidly fires volatile needles that explode after {{Type|value|1.5s}} dealing {{Type|value|30}} - {{Type|value|90}} explosive damage. Deals additional damage to targets with lower health. Lasts {{v|10s}}. |915 |- |{{Image Link|Micronova|w=128}} |Ward 13<br />([[Dwell]]: [[Corrupted Aphelion]]) |Special |style="text-align:left" |Fires {{type|value|5}} shattered star orbs. On contact, they each explode for {{type|value|75}} - {{type|value|225}} {{type|fire|FIRE}} damage, and apply {{type|value|200}} - {{type|value|600}} {{type|fire|BURNING}} damage over {{type|value|10s}} to all targets within {{type|value|2.75m}}.<br><br>Striking the Micronova with Corrupted Aphelion's primary fire causes a chain reaction of larger and more powerful detonations which also apply the initial {{type|fire|BURNING}} amount.<br><br>Generates {{v|1}} Primary Ammo on Fire. |data-sort-value=1000|1,000 |- |{{Image Link|Moonlight Barrage|w=128}} |Losomn<br />([[Nimue]]: [[Crescent Moon]]: [[Nimue's Dream]]) |Special |style="text-align:left" |Empowers the Bow for {{Type|value|15s}}. Arrows apply {{Type|value|Moonlight}} to enemies for {{Type|value|3s}}. Enemies struck by Crescent Moon while {{Type|value|Moonlit}} release a {{Type|value|Moon Essence}} which returns 1 arrow, heals {{Type|value|5%}} of Max Health, and grants {{Type|value|15%}} Fire and Reload Speed for {{Type|value|5s}}.<br><br>Basic Shots automatically become Charged Shots. Perfect Shots fire two arrows. |data-sort-value=1250|1,250 |- |{{Image Link|Nano Phase|w=128}} |Ward 13<br />([[Dwell]]: [[Corrupted Nebula]]) |Special |style="text-align:left" |Detonate active Nano-bots, each dealing {{Type|value|100}} - {{Type|value|200}} {{Type|corrosive|ACID}} damage plus an additional {{Type|value|25}} - {{Type|value|50}} {{Type|corrosive|ACID}} damage per Nano-bot detonated to enemies within {{Type|value|2m}} and applies {{Type|corrosive|CORRODED}}, dealing {{Type|value|50}} - {{Type|value|100}} damage over {{Type|value|10s}} per Nano-bot detonated. |600 |- |{{Image Link|Nano Swarm|w=128}} |N'Erud<br />([[Forgotten Prison]]: [[Tal'Ratha]]) |Special |style="text-align:left" |Unleash a swarm of Nanomachines that seek after enemies within {{type|value|20}} meters and repeatedly attack dealing {{type|value|6}} {{type|corrosive|ACID}} damage per hit. Lasts {{type|value|15}} seconds. |750 |- |{{Image Link|Overflow|w=128}} |N'Erud<br />([[Ascension Spire]]: [[Escalation Circuit]]) |Standard |style="text-align:left" |Imbues ammunition with {{type|shock|SHOCK}} and increases Fire Rate by {{Type|value|15%}} and Reload Speed by {{Type|value|15%}} for 20 seconds. Shots also apply {{type|shock|OVERLOADED}}, dealing {{Type|value|35}} {{type|shock|SHOCK}} Damage every {{Type|value|5s}} for {{Type|value|15s}}. |data-sort-value=1250|1,250 |- |{{Image Link|Prismatic Driver|w=128}} |N'Erud<br />([[Spectrum Nexus]]: [[The Custodian's Eye]]) |Standard |style="text-align:left" |Fires a superheated beam which deals {{Type|value|25}} Mod Damage{{sic|Only mod to mention Mod damage}} per second. Sustaining the beam on a target causes an explosion which deals {{Type|value|150}} Mod damage{{sic|Only mod to mention Mod damage}} in a {{Type|value|3m}} AOE. |500 per pulse |- |{{Image Link|Ring of Spears|w=128}} |Losomn<br />([[Glistering Cloister]]: [[Bruin, Blade of the King]]) |Special |style="text-align:left" |Calls forth {{Type|value|7}} Phantom Spears to encircle the wielder for {{Type|value|25s}}. Deals up to {{Type|value|35}} damage per second to nearby enemies, based on the number of spears remaining in the ring.<br><br>While active, spears can be thrown by reactivating the Mod. Spears deal {{Type|value|100}} and will remain at their impact point for the duration of the Mod.<br><br>Holding the Mod Button recalls embedded Spears, dealing {{v|50}} damage to enemies along their path. When all recalled spears return, they cause an Explosion dealing up to {{v|350}} damage based on the number of spears recalled. |data-sort-value=1250|1,250 |- |{{Image Link|Rootlash|w=128}} |Yaesha<br />([[Kaeula's Rest]]: [[Kaeula's Shadow]]) |Standard |style="text-align:left" |Launches a projectile which summons a Root Tentacle. Tentacles deal {{Type|value|30}} - {{v|90}} damage and steal {{Type|value|1.5%}} of the hero's{{sic}} Max Health per hit. Lasts {{Type|value|20s}}. (Max {{Type|value|2}}) |450 |- |{{Image Link|Rotted Arrow|w=128}} |Yaesha<br />([[The Expanding Glade]]: [[Shrewd]]) |Standard |style="text-align:left" |Fires a rotten arrow that deals {{Type|value|75}} - {{v|225}} Base Damage with a {{v|125%}} bonus Weakspot modifier. Detonates for another {{Type|value|100}} - {{v|300}} damage within {{Type|value|1.5m}}. |400 |- |{{Image Link|Scrap Shot|w=128}} |Ward 13<br />([[Ava McCabe]]: [[Root Mantis]]) |Standard |style="text-align:left" |Fires a canister that releases Caltrops over an area of {{type|value|6m}}. Caltrops apply {{s|SLOW}} and {{t|bleed|BLEEDING}} to enemies, dealing {{Type|value|400}} - {{v|1,200}} damage over {{Type|value|10s}}. Lasts {{v|10s}}. |750 |- |{{Image Link|Shatterstar|w=128}} |Ward 13<br />([[Brabus]]: [[Savior]]) |Special |style="text-align:left" |Imbues ammunition with {{Type|fire|FIRE}}. Hits apply {{Type|fire|BURNING}}, which deals {{Type|value|250}} - {{Type|value|750}} {{Type|fire|FIRE}} damage over {{Type|value|10}} seconds. Lasts {{Type|value|20s}}.<br><br>Hitting an enemy causes the shot to fragment, striking enemies within {{v|7m}} for {{Type|value|30%}} of the initial damage dealt and also apply {{Type|fire|BURNING}}. Lasts {{v|20s}}. |data-sort-value=1250|1,250 |- |{{Image Link|Skewer 2.0|w=128}} |Root Earth<br />([[Corrupted Harbor]]: [[Venom]]) |Standard |style="text-align:left" |Fires a Wretched Spear which embeds itself on contact. Spears deal {{type|value|125}} damage on hit, rapidly dividing inside the target until bursting, dealing {{type|value|140}} damage to all targets within {{type|value|3m}}. Spears embedded in the environment remain in place for {{type|value|10s}}. |850 |- |{{Image Link|Song of Eafir|w=128}} |Yaesha<br />([[Water Harp]]: Secret Song) |Standard |style="text-align:left" |Fires a shot infused with the binding power of the Song of Eafir. Staggers most ground enemies within {{Type|value|10m}} and deals {{Type|value|150}} - {{type|value|450}} damage to {{Type|value|Flying}} enemies within the same range.<br><br>The song continues for {{Type|value|15s}}, afflicting targets within {{Type|value|15m}} with {{type|status|SLOW}} reducing their damage by {{Type|value|10%}}. |data-sort-value=1000|1,000 |- |{{Image Link|Soul Brand|w=128}} |Losomn<br />([[Rune Pistol]]) |Special |style="text-align:left" |Applies {{Type|value|Soul Brand}} to all enemies within {{type|value|25m}} which lasts {{type|value|25s}}. Enemies killed while bearing the {{type|value|Soul Brand}} leave behind an {{type|value|Echo}} which lasts {{type|value|10s}} before returning to the Nightmare Realm.<br /><br />{{Type|value|Echoes}} are drawn to any survivor who walks within {{type|value|3m}}, granting {{type|value|20%}} of Max Health on contact. |850 |- |{{Image Link|Soulbinder|w=128}} |Yaesha<br />([[The Chimney]]: [[Heart Seed]]) |Standard |style="text-align:left" |Fires a projectile that attaches to the enemy dealing {{Type|value|40}} damage. Enemies within {{Type|value|7m}} become bound to the primary target after impact and share {{Type|value|60%}} of damage dealt to them. Lasts {{Type|value|15s}}. |650 |- |{{Image Link|Space Crabs|w=128}} |N'Erud<br />([[The Hatchery]]: [[Primogenitor]]) |Standard |style="text-align:left" |Launch an alien egg that bursts on impact, releasing {{Type|value|5 Space Crabs}}. Crabs follow the caster, leaping towards enemies within {{Type|value|4m}},{{sic|Unncessary comma.}} and exploding, dealing {{Type|value|60}} - {{Type|value|180}} damage each. |450 |- |{{Image Link|Spore Shot|w=128}} |Ward 13<br />([[Brabus]]: [[Difficulty|Veteran difficulty or higher]]) |Special |style="text-align:left" |Fires a rotten spore that releases a specialized gas cloud over {{v|6m}}. Applies {{Type|status|SLOW}} to enemies while dealing {{Type|value|15}} - {{Type|value|45}} damage per second for {{Type|value|7s}}. Grants {{type|status|HASTE}} to allies, which lasts {{v|5s}} after leaving the cloud. |350 |- |{{Image Link|Starfall|w=128}} |Yaesha<br />([[Cathedral of Omens]]: [[Sagittarius]]) |Special |style="text-align:left" |Fires a magical arrow which deals {{type|value|30}} - {{type|value|90}} damage and opens a {{type|value|7m}} portal that rains down star fragments. Each fragment deals {{type|value|50}} - {{type|value|150}} damage within {{v|2m}}. Last {{type|value|6s}}. |750 |- |{{Image Link|Stasis Beam|w=128}} |N'Erud<br />([[The Eon Vault]]: [[Ruined Soulspark Vault]] Event) |Standard |style="text-align:left" |Fires a beam which deals {{Type|value|15}} - {{Type|value|45}} damage per second, and applies {{Type|status|SLOW}}. After {{Type|value|2s}} of application to an enemy, {{Type|status|SLOW}} becomes {{Type|status|STASIS}}, freezing the target in place for {{Type|value|10s}}. |50 per pulse. |- |{{Image Link|Supernova|w=128}} |N'Erud<br />([[Sentinel's Keep]]: [[Sha'Hala]]: Alt Kill) |Special |style="text-align:left" |Fires the compressed remains of a dying star. On contact, explodes for {{type|value|150}} - {{type|value|450}} {{type|fire|FIRE}} damage, and {{type|value|350}} - {{type|value|1,050}} {{type|fire|BURNING}} damage over {{type|value|10s}} to all targets within {{type|value|4m}}.<br /><br />Striking the Supernova with Aphelion's primary fire spawns a massive shockwave which greatly increases the area of effect, total damage, and applies the initial {{type|fire|BURNING}} amount.<br><br>Generates {{v|1}} Primary Ammo on Fire. |data-sort-value=1000|1,000 |- |{{Image Link|Tremor|w=128}} |Yaesha<br />([[The Nameless Nest]]: [[Mother Mind]]) |Standard |style="text-align:left" |Fires a projectile that cracks the ground and spawns shockwaves that deal {{Type|value|75}} damage Within {{Type|value|9m}} for {{Type|value|6s}}. Shockwaves inflict {{Type|value|3x}} impact. |900 |- |{{Image Link|Voltaic Rondure|w=128}} |Losomn<br />([[The Great Sewers]]: [[Bloat King]]) |Standard |style="text-align:left" |Launches a slow-moving orb that pulses every {{type|value|0.5s}} , striking enemies within {{type|value|3m}} for {{type|value|20}} {{type|shock|SHOCK}} damage and applying {{type|shock|OVERLOADED}} for {{type|value|15s}}. The orb lasts {{type|value|20s}} . The orb can be overcharged by striking it with additional damage. |850 |- |{{Image Link|Will of the Wisp|w=128}} |Ward 13<br />([[Dwell]]: [[Corrupted Sorrow]]) |Special |style="text-align:left" |Launches a Wisp that uniquely seeks to one anchored primary fire bolt location. Bolts anchored to enemies deal {{Type|value|100}} - {{Type|value|300}} damage per Wisp. Bolds anchored to allies heal {{Type|value|10%}} Max Health per Wisp. Bolts are consumed when impacted by a Wisp. |500 |- |{{Image Link|Windfall|w=128}} |Ward 13<br />([[Dwell]]: [[Corrupted Deceit]]) |Special |style="text-align:left" |Fires a ring of spinning blades which penetrates targets as it travels up to {{Type|value|20m}} before returning to the weapon. While traveling, activating Windfall again causes the projectile to spin in place for up to {{Type|value|3s}}. Activating it once more will recall it.<br /><br />Enemies struck by the Windfall obtain Tainted Blood for {{Type|value|3s}} causing all attacks from Deceit to trigger as Weakspot hits. |720 |- |{{Image Link|Witchfire|w=128}} |Losomn<br />([[Cotton's Kiln]]: [[Gwendil: The Unburnt]]) |Standard |style="text-align:left" |Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals {{type|value|55}} {{type|fire|FIRE}} Damage per second, and applies {{type|fire|BURNING}}, dealing {{type|value|200}} damage over {{type|value|10s}}. Lasts 5s. |750 |- |}
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