Editing Hunter: Skills

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! Description
! Description
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|style="text-align:center;width:120px;"|{{Image Link|Hunter's Mark|w=64}}<br>({{Tooltip|Cooldown|Before Expertise cooldown reduction.}}: '''70s''')
|style="text-align:center;width:120px;"|{{Image Link|Hunter's Mark|w=64}}<br>(Cooldown: '''{{Tooltip|70s|Before Expertise cooldown reduction.}}''')
|style="text-align:center" |Base
|style="text-align:center" |Base
|Increases the Hunter's spatial awareness by casting an Aura that automatically applies {{s|MARK}} to all enemies within {{v|35m}}. While senses are heightened, Hunter also gains {{v|15%}} increased Ranged and Melee damage. Lasts {{v|25s}}.<br/><br/>{{Type|status|MARK}}: Crit Chance against {{Type|status|MARKED}} enemies is increased by {{v|10%}} for all allies.
|Increases the Hunter's spatial awareness by casting an Aura that automatically applies {{s|MARK}} to all enemies within {{v|35m}}. While senses are heightened, Hunter also gains {{v|15%}} increased Ranged and Melee damage. Lasts {{v|25s}}.<br/><br/>{{Type|status|MARK}}: Crit Chance against {{Type|status|MARKED}} enemies is increased by {{v|10%}} for all allies.
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|style="text-align:center;width:120px;"|{{Image Link|Hunter's Focus|w=64}}<br>({{Tooltip|Cooldown|Before Expertise cooldown reduction.}}: '''50s''')
|style="text-align:center;width:120px;"|{{Image Link|Hunter's Focus|w=64}}<br>(Cooldown: '''{{Tooltip|50s|Before Expertise cooldown reduction.}}''')
| style="text-align:center" |5
| style="text-align:center" |5
|Continuously Aiming Down Sights uninterrupted and without shooting for {{v|0.5s}} causes the Hunter to enter a {{s|FOCUSED}} state. Wears off after {{v|0.75s}} of leaving Aim. Lasts {{v|25s}}.<br/><br/>{{s|FOCUSED}} reduces Weapon Spread, Recoil, and Sway by {{v|50%}} and grants {{v|25%}} Ranged & Ranged Weakspot Damage.<br/><br/>While {{s|FOCUSED}}, Aiming at enemies will automatically apply {{s|MARK}}.<br/><br/>{{s|FOCUSED}} state can last up to {{v|10s}} after the Skill duration expires.<br/><br/>{{Type|status|MARK}}: Crit Chance against {{s|MARKED}} enemies is increased by {{v|10%}} for all allies.
|Continuously Aiming Down Sights uninterrupted and without shooting for {{v|0.5s}} causes the Hunter to enter a {{s|FOCUSED}} state. Wears off after {{v|0.75s}} of leaving Aim. Lasts {{v|25s}}.<br/><br/>{{s|FOCUSED}} reduces Weapon Spread, Recoil, and Sway by {{v|50%}} and grants {{v|25%}} Ranged & Ranged Weakspot Damage.<br/><br/>While {{s|FOCUSED}}, Aiming at enemies will automatically apply {{s|MARK}}.<br/><br/>{{s|FOCUSED}} state can last up to {{v|10s}} after the Skill duration expires.<br/><br/>{{Type|status|MARK}}: Crit Chance against {{s|MARKED}} enemies is increased by {{v|10%}} for all allies.
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|style="text-align:center;width:120px;"|{{Image Link|Hunter's Shroud|w=64}}<br>({{Tooltip|Cooldown|Before Expertise cooldown reduction.}}: '''90s''')
|style="text-align:center;width:120px;"|{{Image Link|Hunter's Shroud|w=64}}<br>(Cooldown: '''{{Tooltip|90s|Before Expertise cooldown reduction.}}''')
| style="text-align:center" |10
| style="text-align:center" |10
|Hunter becomes Shrouded, reducing enemy awareness and making them harder to hit while moving. Attacking or activating a Mod or Skill will instantly exit Shroud.<br/><br/>Exiting Shroud applies {{s|MARK}} to all enemies within {{v|10m}} and grants {{s|AMBUSH}} to the Hunter for {{v|2s}}.<br/><br/>{{s|AMBUSH}}: Increases Ranged and Melee Damage by {{v|50%}} which diminishes over its duration. Ranged and Melee attacks apply {{s|MARK}}.<br/><br/>Hunter will automatically Shroud again after {{v|1.15s}} if no offensive actions are performed.<br/><br/>Lasts {{v|15s}}<br/><br/>{{Type|status|MARK}}: Crit Chance against {{s|MARKED}} enemies is increased by {{v|10%}} for all allies.
|Hunter becomes Shrouded, reducing enemy awareness and making them harder to hit while moving. Attacking or activating a Mod or Skill will instantly exit Shroud.<br/><br/>Exiting Shroud applies {{s|MARK}} to all enemies within {{v|10m}} and grants {{s|AMBUSH}} to the Hunter for {{v|2s}}.<br/><br/>{{s|AMBUSH}}: Increases Ranged and Melee Damage by {{v|50%}} which diminishes over its duration. Ranged and Melee attacks apply {{s|MARK}}.<br/><br/>Hunter will automatically Shroud again after {{v|1.15s}} if no offensive actions are performed.<br/><br/>Lasts {{v|15s}}<br/><br/>{{Type|status|MARK}}: Crit Chance against {{s|MARKED}} enemies is increased by {{v|10%}} for all allies.
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