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Guard Dog
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{{Infobox skill |name=Guard Dog |description=Companion will follow the Handler and generate {{v|15%}} increased Threat while attacking. All damage to them is reduced by {{v|20%}}.<br><br>{{v|SINGLE PRESS}}: Companion engages enemies near the targeted location.<br><br>{{v|DOUBLE TAP}}: Companion returns to the Handler and remains by their side.<br><br>{{v|HOLD}}: Howl reduces damage by {{v|15%}} to all allies within {{v|20m}} and the Companion generates additional Threat. Lasts {{v|20s}}. |cooldown=90 |archetype=[[Handler]] |is_aoe=yes |buckets=All Damage, Skill Damage |tier=I |charges=1 }} [[Guard Dog]] is the first [[skill]] available to the [[Handler]] [[archetype]]. It has no unlock requirement. ==Notes== * [[Guard Dog]] is affected by the [[Amplitude]] [[Trait]]. ==See Also== * [[Handler: Skills]] ** [[Support Dog]] ** [[Attack Dog]] ==Trivia== * The Very Good Boy's bandana will be blue while [[Guard Dog]] is the active skill. <gallery> File:Guard Dog Sitting.jpg </gallery> ==Update History== {{Update history| {{Patch|417,127}} * Increased innate damage reduction of Very Good Boy to '''50%'''. * Companion {{Type|bleed|BLEED}} no longer counts as a unique source. * Fixed an issue preventing Very Good Boy from being pet while wearing the [[Atonement Fold]]. }}
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