Editing Engineer: Perks

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<noinclude>These are the [[Archetypes#Perks|perks]] for the [[Engineer]] [[Archetype]].__NOINDEX__</noinclude>
<noinclude>These are the [[Archetypes#Perks|perks]] for the [[Engineer]] [[Archetype]].__NOINDEX__</noinclude>
{| class="wikitable"  
{| class="wikitable"  
! Perk
! Perk
Line 5: Line 6:
!Description
!Description
|-
|-
|style="text-align:center;width:120px;" rowspan="3"|{{Image Link|High Tech|w=64}}<br /><big>'''PRIME'''</big><br />(Cooldown: {{v|60s}})
|style="text-align:center;width:120px;" rowspan="3"|{{Image Link|High Tech|w=64}}<br /><big>'''PRIME'''</big><br />(Cooldown: '''60s''')
| style="text-align:center" |Base
| style="text-align:center" |Base
| Holding the {{v|SKILL}} button will Overclock a Carried or Deployed {{v|Heavy Weapon}}.<br /><br />Overclocking grants Infinite Ammo, Increased Fire Rate, and a {{v|25%}} Damage increase for {{v|15s}}.
| Holding the '''SKILL''' button will Overclock a Carried or Deployed '''Heavy Weapon'''.<br /><br />Overclocking grants Infinite Ammo, Increased Fire Rate, and a '''25%''' Damage increase for '''15s'''.
|-
|-
| style="text-align:center" |5
| style="text-align:center" |5
| Holding the {{v|SKILL}} button will Overclock a Carried or Deployed {{v|Heavy Weapon}}.<br /><br />Overclocking grants Infinite Ammo, Increased Fire Rate, and a {{v|25%}} Damage increase for {{v|20s}}.
| Holding the '''SKILL''' button will Overclock a Carried or Deployed '''Heavy Weapon'''.<br /><br />Overclocking grants Infinite Ammo, Increased Fire Rate, and a '''25%''' Damage increase for '''20s'''.
|-
|-
| style="text-align:center" |10
| style="text-align:center" |10
| Holding the {{v|SKILL}} button will Overclock a Carried or Deployed {{v|Heavy Weapon}}.<br /><br />Overclocking grants Infinite Ammo, Increased Fire Rate, and a {{v|25%}} Damage increase for {{v|25s}}.
| Holding the '''SKILL''' button will Overclock a Carried or Deployed '''Heavy Weapon'''.<br /><br />Overclocking grants Infinite Ammo, Increased Fire Rate, and a '''25%''' Damage increase for '''25s'''.
|-
|-
|style="text-align:center;width:120px;" rowspan="3"|{{Image Link|Metalworker|w=64}}<br /><big>'''DAMAGE'''</big>
|style="text-align:center;width:120px;" rowspan="3"|{{Image Link|Metalworker|w=64}}<br /><big>'''DAMAGE'''</big>
| style="text-align:center" |1
| style="text-align:center" |1
|Increases Skill Damage by {{v|5%}} and Ranged Damage by {{v|2.5%}}.<br /><br />{{v|Heavy Weapons}} gain {{v|5%}} Ammo Capacity, {{v|2.5%}} Max Health, and {{v|2.5%}} Weakspot Damage.
|Increases Skill Damage by '''5%''' and Ranged Damage by '''2.5%'''.<br /><br />'''Heavy Weapons''' gain '''5%''' Ammo Capacity, '''2.5%''' Max Health, and '''2.5%''' Weakspot Damage.
|-
|-
| style="text-align:center" |6
| style="text-align:center" |6
|Increases Skill Damage by {{v|25%}} and Ranged Damage by {{v|12.5%}}, and grants {{v|5%}} Skill and Ranged Critical Chance.<br /><br />Heavy Weapons gain {{v|25%}} Ammo Capacity, {{v|12.5%}} Max Health, and {{v|12.5%}} Weakspot Damage.
|Increases Skill Damage by '''25%''' and Ranged Damage by '''12.5%''', and grants '''5%''' Skill and Ranged Critical Chance.<br /><br />Heavy Weapons gain '''25%''' Ammo Capacity, '''12.5%''' Max Health, and '''12.5%''' Weakspot Damage.
|-
|-
| style="text-align:center" |10
| style="text-align:center" |10
|Increases Skill Damage by {{v|50%}} and Ranged Damage by {{v|25%}}, and grants {{v|5%}} Skill and Ranged Critical Chance.<br /><br />Heavy Weapons gain {{v|50%}} Ammo Capacity, {{v|25%}} Max Health, and {{v|25%}} Weakspot Damage.
|Increases Skill Damage by '''50%''' and Ranged Damage by '''25%''', and grants '''5%''' Skill and Ranged Critical Chance.<br /><br />Heavy Weapons gain '''50%''' Ammo Capacity, '''25%''' Max Health, and '''25%''' Weakspot Damage.
|-
|-
|style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Magnetic Field|w=64}}<br /><big>'''TEAM'''</big>
|style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Magnetic Field|w=64}}<br /><big>'''TEAM'''</big>
| style="text-align:center" |2
| style="text-align:center" |2
|{{v|Heavy Weapons}} grant {{v|15%}} Damage Reduction to all allies within {{v|2.5m}}.
|'''Heavy Weapons''' grant '''15%''' Damage Reduction to all allies within '''2.5m'''.
|-
|-
| style="text-align:center" |7
| style="text-align:center" |7
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|style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Heavy Mobility|w=64}}<br /><big>'''UTILITY'''</big>
|style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Heavy Mobility|w=64}}<br /><big>'''UTILITY'''</big>
| style="text-align:center" |3
| style="text-align:center" |3
|Movement Speed while Carrying a {{v|Heavy Weapon}} is increased by {{v|35%}}.
|Movement Speed while Carrying a '''Heavy Weapon''' is increased by '''35%'''.
|-
|-
| style="text-align:center" |8
| style="text-align:center" |8
|While Carrying a {{v|Heavy Weapon}}, Movement Speed is increased by {{v|35%}}, and both Evade Speed and Evade Distance are increased by {{v|25%}}.
|While Carrying a '''Heavy Weapon''', Movement Speed is increased by '''35%''', and both Evade Speed and Evade Distance are increased by '''25%'''.
|-
|-
|style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Surplus|w=64}}<br /><big>'''RELIC'''</big>
|style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Surplus|w=64}}<br /><big>'''RELIC'''</big>
| style="text-align:center" |4
| style="text-align:center" |4
|Using a Relic refills {{v|15%}} of {{v|Heavy Weapon}} Ammo. Bonus is doubled when {{v|Heavy Weapon}} is stowed.
|Using a Relic refills '''15%''' of '''Heavy Weapon''' Ammo. Bonus is doubled when '''Heavy Weapon''' is stowed.
|-
|-
| style="text-align:center" |9
| style="text-align:center" |9
|Using a Relic refills {{v|15%}} of {{v|Heavy Weapon}} ammo. Bonus is doubled when {{v|Heavy Weapon}} is stowed.<br /><br />If the Stowed {{v|Heavy Weapon}} is overfilled, the Engineer will drop additional Ammo based on the surplus.
|Using a Relic refills '''15%''' of '''Heavy Weapon''' ammo. Bonus is doubled when '''Heavy Weapon''' is stowed.<br /><br />If the Stowed '''Heavy Weapon''' is overfilled, the Engineer will drop additional Ammo based on the surplus.
|}
|}
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