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Engineer: Perks
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<noinclude>These are the [[Archetypes#Perks|perks]] for the [[Engineer]] [[Archetype]].__NOINDEX__</noinclude> {| class="wikitable" ! Perk ! Level !Description |- |style="text-align:center;width:120px;" rowspan="3"|{{Image Link|High Tech|w=64}}<br /><big>'''PRIME'''</big><br />(Cooldown: {{v|60s}}) | style="text-align:center" |Base | Holding the {{v|SKILL}} button will Overclock a Carried or Deployed {{v|Heavy Weapon}}.<br /><br />Overclocking grants Infinite Ammo, Increased Fire Rate, and a {{v|25%}} Damage increase for {{v|15s}}. |- | style="text-align:center" |5 | Holding the {{v|SKILL}} button will Overclock a Carried or Deployed {{v|Heavy Weapon}}.<br /><br />Overclocking grants Infinite Ammo, Increased Fire Rate, and a {{v|25%}} Damage increase for {{v|20s}}. |- | style="text-align:center" |10 | Holding the {{v|SKILL}} button will Overclock a Carried or Deployed {{v|Heavy Weapon}}.<br /><br />Overclocking grants Infinite Ammo, Increased Fire Rate, and a {{v|25%}} Damage increase for {{v|25s}}. |- |style="text-align:center;width:120px;" rowspan="3"|{{Image Link|Metalworker|w=64}}<br /><big>'''DAMAGE'''</big> | style="text-align:center" |1 |Increases Skill Damage by {{v|5%}} and Ranged Damage by {{v|2.5%}}.<br /><br />{{v|Heavy Weapons}} gain {{v|5%}} Ammo Capacity, {{v|2.5%}} Max Health, and {{v|2.5%}} Weakspot Damage. |- | style="text-align:center" |6 |Increases Skill Damage by {{v|25%}} and Ranged Damage by {{v|12.5%}}, and grants {{v|5%}} Skill and Ranged Critical Chance.<br /><br />Heavy Weapons gain {{v|25%}} Ammo Capacity, {{v|12.5%}} Max Health, and {{v|12.5%}} Weakspot Damage. |- | style="text-align:center" |10 |Increases Skill Damage by {{v|50%}} and Ranged Damage by {{v|25%}}, and grants {{v|5%}} Skill and Ranged Critical Chance.<br /><br />Heavy Weapons gain {{v|50%}} Ammo Capacity, {{v|25%}} Max Health, and {{v|25%}} Weakspot Damage. |- |style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Magnetic Field|w=64}}<br /><big>'''TEAM'''</big> | style="text-align:center" |2 |{{v|Heavy Weapons}} grant {{v|15%}} Damage Reduction to all allies within {{v|2.5m}}. |- | style="text-align:center" |7 |'''Heavy Weapons''' grant '''15%''' Damage Reduction and gradually restore Ammo to allies within '''2.5m'''. |- |style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Heavy Mobility|w=64}}<br /><big>'''UTILITY'''</big> | style="text-align:center" |3 |Movement Speed while Carrying a {{v|Heavy Weapon}} is increased by {{v|35%}}. |- | style="text-align:center" |8 |While Carrying a {{v|Heavy Weapon}}, Movement Speed is increased by {{v|35%}}, and both Evade Speed and Evade Distance are increased by {{v|25%}}. |- |style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Surplus|w=64}}<br /><big>'''RELIC'''</big> | style="text-align:center" |4 |Using a Relic refills {{v|15%}} of {{v|Heavy Weapon}} Ammo. Bonus is doubled when {{v|Heavy Weapon}} is stowed. |- | style="text-align:center" |9 |Using a Relic refills {{v|15%}} of {{v|Heavy Weapon}} ammo. Bonus is doubled when {{v|Heavy Weapon}} is stowed.<br /><br />If the Stowed {{v|Heavy Weapon}} is overfilled, the Engineer will drop additional Ammo based on the surplus. |} <noinclude><!--archetype navbox--></noinclude>
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