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{{Stub|page}} =Health= Health is a mechanic that determines whether an entity is alive or dead. For playable characters, the base amount of health is 100, followed by the amount added by the trait [[Vigor]]. ==Grey Health== Grey{{sic}} health is recoverable health ==Regeneration== Health regeneration determines the rate at which the entity recovers health passively. This is usually the result of ==Death== ==Effective Health (EHP)== Effective Health refers to how much health you have after taking into considerations other calculations, like armor, damage reduction and so on. =Stamina= {{Stub|section|Pending rewrite.}} =Damage= ''Main Article: [[Damage]]'' =Equipment= ==Armor== ''Main Article: [[Damage#Armor Damage Reduction]]'' ==Weapons== ==Trinkets== * The [[Traveler]] can equip up to 4 rings. ==Relics== ===Usage=== ===Getting Extra Charges=== ===Relic Fragments=== ====Relic Dust Upgrading==== [[Category: Game mechanics]]
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