Combat
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Health[edit | edit source]
Health is a mechanic that determines whether an entity is alive or dead. For playable characters, the base amount of health is 100, followed by the amount added by the trait Vigor.
Grey Health[edit | edit source]
Grey[sic] health is recoverable health
Regeneration[edit | edit source]
Health regeneration determines the rate at which the entity recovers health passively. This is usually the result of
Death[edit | edit source]
Effective Health (EHP)[edit | edit source]
Effective Health refers to how much health you have after taking into considerations other calculations, like armor, damage reduction and so on.
Stamina[edit | edit source]
This section is a stub. You can help the Remnant II Wiki by expanding it.
Reason: Pending rewrite.
Reason: Pending rewrite.
Damage[edit | edit source]
Main Article: Damage
Equipment[edit | edit source]
Armor[edit | edit source]
Main Article: Damage#Armor Damage Reduction
Weapons[edit | edit source]
Trinkets[edit | edit source]
- The Traveler can equip up to 4 rings.